If you just unloaded your original DS on Ebay and replaced it with a DS Lite, you'll soon be outdated again. During their Fall Press Conference in Japan, Nintendo announced its new DSi, the "third platform" in the DS handheld gaming hardware series.
The new version comes a little thinner than the model it's replacing while offering 17 percent larger screens at 3.25 inches each. Certain "audio enhancements" have been made, but arguably the biggest addition is the inclusion of a .3 megapixel camera capable of 640x480 resolution.
Old school gamers won't have any place to put their Gameboy Advance cartridges, as the GBA slot has been removed. Instead the DSi comes with an SD memory card slot. The DSi also features a built-in browser, and gamers will be able to download games and other DSiWare from Nintendo's DSi Shop. As is sadly the trend, pricing is based on a points scale, and customers will start off with 1,000 free points that must be used by March 2010.
Japan will get first crack at the DSi this November for roughly $180 USD, with other markets to follow sometime next year.
My question regards backing up games using tools like ImgBurn and Daemon Tools. I use ImgBurn to create the ISO from a disk and Daemon Tools to mount the ISO. But for some reason, with half of my games I get the message “Please insert the original disk” when I try to run the game from the ISO. My method works with older games but not newer ones. I understand that some of these games might have some kind of protection on them preventing me from running them off an ISO, but I paid for these games and I should be able to create backups of them. Do you know how I can back up my games so they actually work?
—Sgt. Christopher Basquit
Gotta go forward to go back, Christopher - hit the jump for the answer.
The chipmaker claims that Fusion for Gaming can enhance a computer’s performance by up to 10%. Although it might actually prove to be handy, the chances of it being worth as much as AMD’s rhetoric suggests are slim to none. The beta is only meant for Windows Vista 32 and can be downloaded here.
It’s the final hour—the last stretch in your race to freedom. Paper footballs litter your desk and paper basketballs surround the trash can. Yet even after these sporting events have ended, the little hand continues to hold a grudge against the 5. It’s high time you find a more efficient—and less obvious—way to pass the time.
Consider this your go-to guide against workplace stagnation. We’ve spent dozens of hours scouring the Internet in search of the most enjoyable and alt-tabbable browser-based games. They require no installation and, best of all, are 100 percent free. When the boss man walks by, you can easily switch to that budget report for accounts payable—he can’t fault you for grinning like a fool at a spreadsheet!
Grin like a fool at totally work-related stuff after the jump.
Game publisher Electronic Arts has been catching a great deal of flak over its decision to saddle Spore with SecuROM inspired DRM. What was to be a hotly anticipated creature creator game now stands as a product to be made an example of by angry PC gamers who have the nerve to want to be treated like a consumer rather than a potential thief. Well over 2,000 Amazon 'customer reviews' have Spore pegged with a 1.5 star rating, most of which feature angry rhetoric over Spore's DRM, which limits users to three activations As one reviewer put it, "this basically means that you are actually RENTING the game, instead of owning it."
But is EA being unreasonable? The publisher claims the three PC limit essentially represents a balance of meeting the needs of the largest portion of its user base while still limiting piracy. EA notes that, according to its own stats, less than 25 percent of its customers ever activate a game on more than one machine, and those that wish to activate on more than three accounts fall into the under one percentile.
Hit the jump to see what else EA had to say on the matter.
It doesn't matter that you rarely, if ever, saw Scrappy-Doo get into a fight, because you always knew that given the chance, he'd be ready to throw down no matter who the opponent was. Apparently that same spunkiness doesn't translate into the tech industry. How many times did we hear about Microsoft promising a hostile takeover of Yahoo its demands weren't met? Skip ahead a few months and Microsoft is still Microsoft, while Yahoo is still Yahoo.
Now it's Electronic Arts who is backing down in its hostile takeover bid, who earlier this year took it unsolicited $2 billion bid public for rival game maker Take-Two Interactive, best known for the Grand Theft Auto series. EA tried unsuccessfully to buy Take-Two back in February for $26 per share, and after the offer was refused, EA tried its hand at strong-arming Take-Two with threats of a hostile bid, only to extend the deadline multiple times.
The hostile bid official ended in August, and now one month later, so too has EA's interest in the company. Perhaps Spore is doing better than the Amazon customer reviews would indicate?
The job of a whistleblower is a dangerous one, and Robert Delaware has paid the price for speaking out against Microsoft. The contracted game tester had worked closely with the Xbox line, and particularly Bungie Studios since early 2005. For those who haven’t been following the story, Delaware’s testimonial was the basis for an article that made headlines last week regarding Xbox 360 hardware failures at launch. In the VentureBeat article, Delaware detailed the known quality issues with the 360 and that management ignored multiple warnings in order to gain an advantage over the not yet released Playstation 3. Legally Microsoft was within its rights to fire Delaware for his unauthorized interview, but he remains defiant. Delaware claims to have been aware of the possible ramifications but was willing to take the risk. Upon termination Delaware was also warned by an HR representative that he faces possible lawsuits from both Microsoft and the company who contracted him out. The Interview conducted by VentureBeat’s Dean Takahashi remains unconfirmed by Microsoft and in response had only this to say: "This topic has already been covered extensively in the media. This new story repeats old information, and contains rumors and innuendo from anonymous sources, attempting to create a new sensational angle, and is highly irresponsible.”
Did Robert Delaware do the right thing? Or was he just looking for publicity?
Had a chance to play Spore yet? If not, you're missing out on one of the most addicting games to be released in recent months, although you're far from being alone. For as much fun as it is to play Spore (and make no mistake, it's a crazy addicting game), what has long been an anticipated release is now being made an example of for any publisher considering using a similar DRM scheme.
Somewhere along the line, EA's brass decided it made good business sense to not only require online activation, but to limit its customers to only three activations. Exceed the number of activations and you'll need to get EA on the phone to request more. The idea, of course, is to stop or limit people from pirating the game, but not only has that already failed, but the three-activation limitation has the PC gaming community tossing pitchforks and torches in EA's direction.
Specifically, gamers have zoned in on Amazon as the meeting ground for their anti-DRM rally. In just over two days, Spore has been given an overall 1-star rating by nearly 2,000 angry gamers. They can do this, at least for the time being, because Amazon makes it possible to leave user reviews without actually having to buy the game, and that's exactly what has happened. Publishers, are you paying attention?
Are gamers who haven't purchased Spore justified in slamming the game in the form of a 'customer review,' or has EA brought this on themselves with its draconian DRM scheme? Hit the jump to post your thoughts.
Paramount Digital Entertainment bought DVD games developer Screenlife. The move will allow Paramount to strengthen the reach of it cinematic offerings. Screenlife has to its credit the well known “Scene It?” game brand. Screenlife will continue to operate autonomously even after this deal. Thomas Lesinski, Paramount Digital Entertainment’s president, said that the acquisition will advance the company’s multiplatform strategy. Paramount didn’t elaborate upon the financial details of the transaction.
Despite what the console crowd may like to claim, PC gaming isn't going anywhere. But just because the death knell isn't ringing doesn't mean gamers should be complacent with the current state of the industry. That's the stance Stardock purports to claim with the announcement of The Gamer's Bill of Rights, what the company calls "a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers."
First on the list of the rights states "Gamers shall have the right to return games that don't work with their computers for a full refund." Taking a practice what you preach policy, Stardock has put in place a policy where consumers can return their copy of The Political Machine at retail for a full refund if their PC wasn't sufficient to run the game.
Hit the jump to see all ten of the Gamer's Bill of Rights.