If you weren't one of the first to snatch up a copy of Halo: Reach for the Xbox 360 earlier this week, there were plenty of others who filled in the gap. According to Microsoft, the latest title in the still uber popular Halo series pulled in $200 million in global sales on launch day.
"We feel really good about where the 'Halo: Reach' numbers are," said Phil Spencer, vice president of Microsoft Game Studios. "What 'Halo: Reach' numbers tell me is gamers are there. They are willing to buy the great experiences when they come out. In fact, that we are exceeding 'Halo 3' numbers out of the gate tells me that the industry is in a healthy state."
Fetching $200 million on day 1 day made Reach the biggest launch of any game or movie so far this year, Spencer claims. All told, the entire Halo franchise has sold more than 34 million copies during its ten-year tenure, pulling in almost $2 billion in sales.
Sony this week announced a new firmware release for the PlayStation 3 that will expand the console's 3D capabilities.
"We've announced that the PS3 system will be able to play back 3D content on Blu-ray 3D discs with the system software update (v3.50), slated for release on September 21," Sony wrote in a blog post. "We know that many consumers have purchased 3D TVs already and more of you will be purchasing them as the holidays approach -- so we're excited to offer this firmware update that makes all 38 million PS3s worldwide compatible with Blu-ray 3D discs."
PS3 owners have been able to play stereoscopic 3D games with the 3.30 firmware update released in April, but 3D movies wasn't yet part of the package. That changes next week, however there's a small caveat. Unlike dedicated 3D Blu-ray players, some parts of the menu and other minor portions of some DVDs will remain in 2D, Sony said.
Sony also recently updated its list of supported 3D games for the PS3 during, including Final Fantasy XIV (due out in March), Everybody's Golf 5, Disaster Report 4: Summer Memories, and Metal Gear Solid: Rising.
Elvis had a pink Cadillac, the delicious treat known as cotton candy is traditionally pink, and come September 21, 2010, you can show that you're a real gamer with a pink PlayStation DualShock 3 wireless controller.
The rumored controller is all but confirmed thanks to a pre-order page on Gamestop's website. And in case you're wondering who would want such a thing, Gamestop says "the stylish Candy Pink Dual Shock 3 wireless controller is perfect for female gamers and households with kids." Or as a complimentary accessory to go with your "Real Men Wear Pink" T-shirt.
The Candy Pink controller costs $55, the same as every other official PS3-manufactured controller runs, including blue, black, white, silver, and red.
In a blog post on Thursday, Capcom announced that Dead Rising 2: Case Zero has claimed the crown as the fastest selling Xbox Live Arcade game of all time.
"Capcom is happy to announce that its recently released downloadable title, Dead Rising 2: Case Zero, has broken all records on Xbox Live with the best week one unit sales in the history of all content distributed through Xbox Live Arcade," Capcom said.
Capcom stopped short of disclosing hard numbers for its Dead Rising prequel, but unless someone's abacus is busted, it would have to be at least 200,000 copies, which is how many Epic Games' Shadow Complex sold in its first week when it broke the one-week sales record for a single player game.
Sony has been teasing PlayStation 3 console owners that a firmware update slated for September would inject support for Blu-ray movies in 3D, but now it appears users will have a wait just a little longer. Citing un-named sources, Fudzilla says Sony has decided to push the update back a month.
There's no word on why the update is being pushed back until October, only that it is. When it does come, however, it will open the door to a variety of 3D rendering-related content, including 3D YouTube videos and PlayTV broadcasts. It's expected that the 3D upgrade will also support the add-on HDTV/DVR device Sony offers for the PS3.
Craig Smallwood, a 51-year-old man from Ewa Beach, Hawaii, will have his day in court. U.S. District Judge Alan Kay made sure of it when he dismissed half of Smallwood's eight charges against NCSoft related to alleged videogame addiction, leaving four charges still to be resolved.
According to Hawaii's Star Advisor rag, Smallwood claims he has a tough time bathing and even waking up in the morning because of "phenomena of psychological dependence and addiction" to the game "Lineage II." Smallwood further alleges that the game caused "extreme and serious emotional distress and depression."
None of us here have a degree in medicine, but it seems like Smallwood could have avoided these claimed ailments by spending a little less time plugged into Lineage II's network. Naturally, the plaintiff disagrees.
"NCSoft is a discretionary and discriminatory in its applications of the rules," Smallwood said in his original October complaint. "Often they will allow certain players to break rules ... while they enforce these rules on others."
The Judge threw out claims of misrepresentation/deceit, unfair and deceptive trade practices, intentional infliction of emotional distress, and punitive damages. The charges that remain include defamation, negligence, gross negligence, and negligent infliction of emotional distress.
It's entirely up to you whether or not take advantage of Gran Turismo 5's hard drive installation for the PlayStation 3 when it ships in November. The upshot to doing so is that the game supposedly runs much faster, but at the cost of 10GB of potentially precious hard drive space.
In a question and answer session via his Twitter feed, Gran Turismo head Kazunori Yamauchi revealed that the game will only require 256MB of space to get up and running, but for those who want a "smooth play experience," it's going to cost 10GB of space.
How much smoother GT5 will run with a full install remains to be seen, but it's something to consider if you own an older generation PS3 with a measly 20GB hard drive attached.
Electronics chain Best Buy has been experimenting with the used game business by offering customers store credit for trading in their pre-owned titles, a service which just recently was expanded to include 600 stores across the nation.
"The expansion of our trade-in program reaffirms our commitment to consistently pursue new ways to bring a better gaming experience to consumers," said Chris Homeister, GM of the home entertainment group at Best Buy. "Fall marks the launch of several highly-anticipated gaming titles and new technology, and we're thrilled to provide gamers with innovative ways to connect with the games they love."
By October, Best Buy will have rolled the service out to the rest of its 1,089 stores, and while there haven't been any specifics yet, the company is also reportedly going to start selling used games at its stores soon.
Microsoft's newer, slimmer Xbox 360 250GB console is fast becoming old news, except that up until now, the software giant hasn't been particularly willing to detail the system-on-a-chip (SoC) that powers the device.
Details of the SoC were unveiled at the Hot Chips symposium yesterday, and it was there that Microsoft showed off the inner workings of the 45nm part produced by IBM and GlobalFoundries. Even if you're not a console gamer, you have to appreciate that this is essentially the first mass-market, desktop chip to squeeze a CPU, GPU, memory, and I/O logic onto a single unit.
Microsoft's new SoC boasts 372 million transistors, which would have been much more impressive five years ago when the Xbox 360 first debuted. The 45nm chip realizes a more than 60 percent power savings over the original 90nm chip from 2005 and measures 50 percent smaller.
One interesting thing about the new design is the inclusion of a "FSB Replacement" block. IBM/GlobalFoundries could have just connected the GPU and GPU with a low-latency internal connection, but doing so would have made the new Xbox 360 faster than previous versions. The FSB Replacement block actually adds latency to the mix and introduces a performance hit to keep the new model from outpacing older versions.
THQ's Cory Ledesma didn't come out and say that used game buyers are the scum of the earth, but it's hard not to feel like you've just been given a verbal wedgie if you've ever shopped at Gamestop or bought a used game off of eBay.
"I don't think we really care whether used game buyers are upset because new game buyers get everything," Ledesma told Gamasutra. "So if used game buyers are upset they don't get the online feature set I don't really have much sympathy for them.
"That's a little blunt but we hope it doesn't disappoint people. We hope people understand that when the game's bought used we get cheated."
And therein lies the point of debate. While Ledesma and those who share his opinion feel that the used game business cheats publishers and game developers out of hard earned profits, it's based on the assumption that a used game sale is taking the place of a new game sale. To some extent that's probably true, but across the board? Not likely.
Ledesma's comments come on the heels of U.S. analyst Micheal Pachter claiming that DLC codes are having very little effect on Gamestop's bottom line. There's also been some talk that THQ plans to raise the price of online access to $10.