Posted 03/27/09 at 07:35:26 PM by Pulkit Chandna
Pirates of all ilks are locked in a game of cat and mouse with regulators and content proprietors. Throughout their endless war, both have tightly clung to Newton’s third law: every regulation (action) has an equal and opposite ruse (action). Microsoft has come up with a fresh way to stymie videogame piracy. Its newfangled anti-piracy measure will prevent gamers from enjoying illicit copies of games before the street date.
Copies of Games for Windows Live titles will become playable on a set date – the date of the release of the game. PC games will be authenticated online under this new scheme.
"We have zero-day piracy protection—this helps reduce the leakage of IP before release. The bits are encrypted, and there is a one-time activation that checks to see if the game has been released or not, and we'll send out a decrypt code so the game can be played." Drew Johnston, the product unit manager for the Windows Gaming Platform, told Ars Technica. How will pirates respond?

Posted 02/23/09 at 06:55:16 PM by Pulkit Chandna
Will Windows 7 bring glad tidings for gamers? Chris Lewis, VP of Interactive Entertainment Business for Microsoft EMEA, certainly believes the new OS will keep gamers happy.
"It's all good news - it's even more robust, it's quicker relatively, and the early testing cycles are proving very promising overall,” an excited Lewis told Gameindustry.biz in an interview. He said the company will divulge more details later this year.
Lewis didn’t forget to reassure gamers that Microsoft remains committed to PC gaming. “Ultimately we're a Windows and PC company at heart,” Lewis accentuated Microsoft’s commitment to its roots.

Posted 01/29/09 at 09:47:00 PM by Nathan Grayson

(*And a conclusion that, I guess, could be considered a fifth thing, but that’d really be reaching.)
Fallout 3: Operation Anchorage is the first drop in an irradiated stream of DLC that Bethesda has planned for its fantastic revamp of the Fallout universe. It sees your wastelander – presumably, by this point, an Iron Man-esque mishmash of cutting-edge weaponry, cold steel, and a 40’s-era radio – stripped right out of his/her tin can and flung (via simulation) into the future’s past that’s still technically our future. Once there, it’s your job to play border patrol for Alaska, keeping China’s Communist government from nabbing Democracy’s swank American job. And make no mistake, son – this is war. But is it a war worth fighting? Well, yes and no. Here’s why.
1. Installing it is like giving birth – Er, not that I’d know what giving birth is like, but I’ve installed Fallout 3: Operation Anchorage, which I’ve heard is a comparable experience. So here’s the rundown: Remember when you feverishly chucked GFW Live into computer limbo because, right after buying Fallout 3, you just wanted to play Fallout 3? Well, that’s actually important now. In order to purchase and subsequently install Operation Anchorage, you must rent out a portion of your precious hard drive to GFW. Then, if you don’t have a GFW or Xbox Live account, you have to snooze your way through some paper work too. Next up, purchasing Microsoft Points. No, your hard-earned dollars are about as worthless as bottle caps here, so you’ll need to have them irreparably mangled into Microsoft Points. After passing Microsoft’s battery of trials (note: I still haven’t said “finally”), you’ll be deemed worthy of downloading Operation Anchorage. Oh goodness, what’s this? Why, has this amount of ridiculous hoop-jumping necessitated a paragraph break – the first in “Five, or Four, or Whatever Things About’s” history?
Posted 01/27/09 at 02:52:49 AM by Nathan Grayson

The PC gaming market isn’t exactly known for clear skies and inviting waters, so one can only imagine that attempting to ford the ol’ river during these harsh economic times would likely result in an unceremonious game over. And so, we speculate, went Microsoft’s logic when it quietly told Games for Windows Live general manager Chris Early to take a hike.
When contacted by Venture Beat, Microsoft simply replied that Early’s time at the software company “has come to a close.” Apparently, he fell off the giant's back along with 1,400 other unfortunate employees.
Frankly, no matter how you look at this, things seem dicey for GFWL. If its head was deemed so non-essential as to be lopped off, you have to wonder how much longer its deaf, dumb, and blind stump of a body can continue to stumble through the buzzsaw forest that is Microsoft in its current state.
As always, we wish Early the best of luck (though technically, this is the second time we’ve done it) and hope he lands in a place where he’ll be able to more effectively pick off the buzzards that everyone seems to think are swarming PC gaming these days.
Posted 11/13/08 at 10:56:58 PM by Nathan Grayson

Hate Games For Windows Live because it's unintuitive and similar to Xbox Live in form, function, and ham-fisted unsuitability to the PC platform? Well, you'll be happy to hear that Microsoft had its top code-jockeys give the old girl a tune-up, and according to Shacknews, the prognosis should have Valve chomping its fingernails to the bone.
"The new in-game Games for Windows Live interface is a significant leap forward for Microsoft. It does everything you'd expect--displays your Gamerscore, provides a friends list, and allows for private messages and chat--but is now far more effective. It's a minimalist, PC-centric approach compared to the bloated, console-derived first iteration of the software," said the website in its impressions of the service.
In addition, Games For Windows Live general manager Chris Early confirmed that, on top of delivering DLC, the gussied up GFW will also become a distribution platform for full PC games -- just like soon-to-be competitor Steam.
"Clearly it's on our road map," he said -- describing full games as a "next step."
Anyone have a chance to fondle GFW's menus yet? What do you think? Does it have the potential to blow Steam out of the water? Or is GFW DOA?
Posted 07/22/08 at 04:22:01 PM by Norman Chan
One of the big announcements at this year’s Gamefest – Microsoft’s XNA developers conference taking place in Seattle right now – is the next step for the Games for Windows initiative. We spoke with Kevin Unangst, Senior Global Director of Games for Windows, who gave us a breakdown of the updated service and how it’ll affect current GFW account owners. Kevin also clued us into the details from the official DirectX 11 unveiling, including what three new features have been added to the API.

Click through the jump for more details, and how this affects gamers who've already paid for GFW LIVE accounts.
Posted 07/22/08 at 12:50:07 PM by Norman Chan
Remember that old economics lesson about supply and demand? If demand for a product rises, the company producing it can raise the price to the point where the supply and demand curves intersect. But when the demand for a product is almost non-existent, the invisible hand of economics demands that price falls. In the case of Microsoft’s Games for Windows LIVE initiative, the price has now fallen to zero. Microsoft just announced today that Games for Windows LIVE will be free for all users (both Silver and Gold accounts), which is the price it should’ve been at all along. Gamertags, buddy lists, and achievements will be enabled on all accounts without an annual fee, though gamers who play on Xbox LIVE will still have to pay for that service.

Check back later today for our interview with Kevin Unangst, Senior Global Director of Games for Windows, who will reveal what other plans Microsoft has next for the GFW program. Click through the jumpf for Microsoft's official press release.
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