Posted 12/01/08 at 02:55:40 PM by Paul Lilly
Electronic Arts couldn't have predicted the unprecedented backlash from outraged gamers following Spore's release, or at least not the extent that they would take the anti-DRM crusade. Protests ran the gamut from blasting the title with thousands of negative user reviews on Amazon to not just making the game available on warez sites, but actively encouraging consumers to pirate the title. If you thought it might be awhile before SecuROM saddled another high profile release, think again.
Despite all the recent raucous, Rockstar has decided to implement the DRM scheme on GTA IV for the PC. But before you cry foul and grab the pitchforks and torches, Rockstar says its version will be much more user friendly than the one found on EA's Spore.
Hit the jump to see what makes GTA IV's DRM different than Spore's.

Posted 11/27/08 at 10:02:40 AM by Paul Lilly
Are you smarter than a 5th grader? No, we're not talking about the TV game show, and instead we're referring to little Arjun Mehta, who while in 5th grade came up with the idea for PlaySpan and founded the in-game commerce network the next year. The service now serves as a micro-transaction payment system for virtual goods in over 200 different games.
Little Mehta and his father Karl Mehta, the company's CEO, received a big cash infusion for PlaySpan, announcing this week the company has raised $16.8 million in Series B funding from Easton Capital Group, Menlo Ventures, Novel TMT Ventures, and STIC Investments, in addition to other undisclosed investors. That brings PlaySpan's total funding up to $24 million, which the company says will used to expand into Europe and Asia, and grow its global publisher and userbase.
"Online games publishers and social media application developers are looking for new sources of revenue byond traditional advertising and subscriptions," said Karl Mehta (PDF). "We are enabling a new business model in the form of micro-transactions for users that prefer the pay-as-you-go model."
While the free-to-play genre has turned into a bit of a misnomer given the prevalence of cost-driven upgrades and character capabilities, PlaySpan represents an improved business model over earlier attempts that were often setup without the publisher's permission and plagued with fraud.
Posted 11/24/08 at 08:37:51 AM by Paul Lilly
Back in July when Google first launched its own version of Second Life called Lively, Maximum PC blogger Chris Moody wondered about its long-term success and whether it would ultimately prove a pop hit or a flop. Just shy of six months later and we already have our answer.
"It has been a tough decision, but we want to ensure that we prioritize our resources and focus more on our core search, ads, and apps business," Google said on a blog post.
In other words, Google has decided to end its Lively experiment and will shut the service down at the end of the year. Those who worked on the project will be reassigned within the company, presumably on projects that won't share Lively's untimely demise.
So what exactly went wrong? Part of the problem can be attributed to what ArsTechnica describes as "an overall lack of polish." Spending some hands on time with the service, the news outlet noted frustratingly clunkly and erratic controls, poor camera movement, and actions such as hugs and choke holds missing their target. Or could it be that interest in virtual social worlds like Second Life and Lively are starting to wane?
Have a theory? Hit the jump and post your thoughts on Lively's demise.
Posted 11/17/08 at 01:30:31 PM by Paul Lilly
Well that didn't take long. With Intel's Core i7's launch now official, OEM system builders are falling in line with new systems using the new processors. Such is the case with Gateway, who today announced two new FX Series PCs, the FX6800-01e and the FX6800-05.
Taking up the value end, the FX6800-01e comes equipped with Intel's Core i7-920 processor (2.66GHz quad-core), which Gateway ensures will "provide gamers with the critical horsepower to pwn even the most worthy opponents." And helping to "pwn" Photoshop and other memory intensive programs, the FX6800-01e comes with 3GB of DDR3-1066 memory. Gaming duties are tackled with a Radeon HD 4850 videocard, and you get 700GB of hard drive space to store those games. A 500W power supply, 18X DVD burner, onboard audio, 15-in-1 media card reader, ten USB 2.0 ports, four 1394a ports, two eSATA ports, and and HDMI connector (via DVI-HDMI dongle) round out the feature-set.
Settling in at the higher end, the FX6800-05 beefs up processing chores with Intel's Core i7-940 processor (2.93GHz quad-core) and doubles up the RAM to 6GB. And speaking of double, ATI's dual-GPU Radeon 4870 X2 finds its way into the FX6800-05. Storage chores are tag-teamed with an Intel High Performance 80GB SSD and a 1TB hard drive. Gateway also doubles up on the power supply, trading in the value model's 500W for a beefier 1000W.
The FX6800-01e and FX6800-5 are available now from Best Buy for $1250 and $3000 respectively.
Posted 11/17/08 at 08:48:19 AM by Paul Lilly
If you're anticipating Valve's upcoming zombie shooter Left 4 Dead (and if you're a gamer, then you probably are), then Valve has an offer it hopes you can't refuse. The publisher has released its Valve Complete Pack on Steam, a collection of titles which, if purchased separately, would run $235. Valve's asking price checks in at less than half that at $100.
In addition to Left 4 Dead, the Benjamin buys you Counter Strike, Counter Strike: Condition Zero, Counter Strike: Source, Day of Defeat, Day of Defeat: Source, Deathmatch Classic, Half Life, Half Life 2, Half Life 2: Deathmatch, Half Life 2: Episode One, Half Life 2: Episode Two, Half Life 2: Lost Coast, Half Life Deathmatch: Source, Half Life: Blue Shift, Half Life: Opposing Force, Half Life: Source, Peggle Extreme, Portal, Richochet, Team Fortress 2, and Team Fortress Classic. In other words, enough titles to give your broadband connection a good workout.
Word on the web is that you can gift duplicate titles you already own, but if that's you're intention, you may want to confirm this with Steam before plunking down the cash (we'll post an update if we receive confirmation).
Update November 21, 2008
Four days after sending in our support inquiry, Steam Support has informed us that gifting duplicate titles only applies to a handful of specific situations, none of which appear to include the Complete Pack. More information here.
Posted 11/14/08 at 12:30:11 PM by Dan Stapleton
In contrast to the broad scope of past Civilization games, this beautiful remake of 1994’s Sid Meier’s Colonization focuses on a specific period of time in a specific part of the globe—namely the Colonial era (1492-1796) in the New World. As the leader of a European nation’s colonization effort, you must battle other European countries and Native Americans for control of the continent’s resources, build a trade empire, and eventually wage a war of independence against your home country to found a new nation.

More after the jump!
Posted 11/11/08 at 12:14:43 PM by Paul Lilly
The argument against used games is that by buying them, you're cheating the developer out of potential profits he or she may otherwise have obtained had you purchased the game as new. The obvious flaw is that not everyone who purchases used games at a discount would have bought the title for a premium price as a new release, so the question of how much the used game market actually affects developers remains an open-ended one.
Nevertheless, developers and publishers are brainstorming on ways in which they can either deter gamers from buying used games or cash in on the sales, and some of those ideas are sure to irk the gaming community. Take for example Epic president Mike Capps, who claims some developers would like to see additional fees tacked on to used titles in order to complete the game.
"I've talked to some developers who are saying 'If you want to fight the final boss you go online and pay $20, but if you bought the retail version you got it for free," explained Capps to GamesIndustry.
Developers and publishers have already started to push one-time download codes for new games, such as the 20-song bonus tracks available to Rock Band 2 owners, as well as DLC codes in games like Gears of War 2 and NBA Live 09. But if DLC codes fail to lure more buyers from the outset, you can bet that developers will continue to cast an eye towards the used games market and come up with increasingly obtrusive strategies for cashing in.
Posted 11/03/08 at 09:55:20 AM by Paul Lilly
Taking a page from the RIAA -- whose umbrella of accusations have included suing an 83-year-old deceased woman (going for a default judgment, perhaps?) -- Atari has gone on the offensive by sending out letters threatening legal action against those who are believed to be downloading and sharing games online.
Among the recipients are Gill (age 54) and Ken Murdoch (age 66), a pair of senior citizens residing in Scotland who are being accused of stealing the game Race 07. To avoid legal action, they've been asked to pay what amounts to $815USD. The only problem? The Murdoch's claim they don't play videogames.
"We do not have, and have never had, any computer game or sharing software," the couple said. "We did not even know what 'per to peer' was until we received the letter."
According to DailyTech, it appears Atari has hired anti-piracy firm Logistep to round up IP addresses of those it believes are pirating videogames. But just as the RIAA has found out, sweeping allegations based on IP addys alone can sometimes lead to false positives, and with it a public outcry. With regards to the Murdochs, Atari dropped the case in the wake of negative publicity, but its legal campaign marches on.
Should Atari receive the same scorn the RIAA has received? Hit the jump and sound off.
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