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Maximum IT
NewsClass Action Suit in the Works Against Number-Harvesting iPhone Apps

It's all fun and games, until that game you downloaded from the iTunes App Store turns out to be harvesting your cell phone number. That's what gaming developer Storm8 has been accused of doing.

"The wireless telephone numbers of users' phones are not used or necessary to play any of Storm8's games, yet Storm8 has written the software for all its games in such a way that it automatically accesses, collects, and transmits the wireless telephone number of each iPhone user who downloads any Storm8 game," states a lawsuit filed on behalf of Lynwood, Washington resident Michael Turner.

Storm8 first came under fire in late August when news reports pointed out that Storm8's apps appeared to be phoning home. Addressing the reports, the company said the system had a "bug" and that it has since been fixed. But Storm8's explanation isn't enough for Turner's lawyer, who says his goal is to ensure the company is no longer allowed to collect private data in the future.

"A public admission is not the same as a legal representation or legal injunction," Turner's lawyer said.

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FeaturesFreeware Files: ASCII Zombie Games, Nethack Doom, and Huge Space Adventures!

There's one thing I think of when Daylight Savings Time hits: zombies. Seriously. All that extra time in the dark just fuels the undead flames for an eventual takeover by our semi-bulletproof, plant-hating masters. It only makes sense, then, that I use this weekly freeware roundup column to provide you with some kind of effective training for fending off the gruesome hordes. And beyond that, you'll also find a few more fun freeware games to busy yourself with as the angry, moaning masses slowly overwhelm your pitiful human defenses.

 Now that we've established the plot, let's check out the titles. A hearty mix of retro throwbacks, MMOs, and crazy puzzle games await your attention after the jump!

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ColumnsGame Theory: Path to Pretention

One thing I learned while attending art school was that anyone who thinks he or she is an Artist-with-a-capital-A, isn’t. Anyone who tries to produce Art—complete with layers of meaning and a message and prepackaged interpretations that they are just dying for some sensitive soul to uncover, is inevitably going to produce self-conscious garbage. It will probably be boring, almost certainly ugly, and without question, philosophically tendentious.

In any art, pure technique (honed by hard work and diligent practice) and pure instinct (some mystical combination of observation, perception, and interpretation, most of it subconscious) mingle to create something that speaks as “art.” You can’t fake it.

Thus, when I boot a pretentious art-house game like The Path, I know I’m in for instant seating at the crap buffet, complete with a tepid chaser of trite, high-school-level philosophy about MEANINGFUL THINGS. The Path is… words fail me.

Continue reading after the jump.

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ReviewsARMA 2

To the shooter enthusiast who laments auto-aim, refuses regenerating health, tires of over-protective cover systems, balks at recoilless rocket launchers, and rolls his eyes at infinite respawns, Arma 2 is a love letter perfumed in cordite.

You’re a member of Razor Team, a Marine squad deployed by the United States to assist the Chernorussian government against a well-armed insurgency. Your fire team hits the ground with weapons and equipment modeled after real-life counterparts, tackling objectives with patient tactics as the conflict evolves into a full civil war.

But narrative (even if it’s more of an asset to Arma 2 than its predecessor) isn’t the draw. For gamers who grew up with titles like Comanche, the original Rainbow Six games, and Operation Flashpoint (which was also created by developer Bohemia Interactive), Arma 2 is a platform of comprehensive war realism that appeases those who value complexity, don’t mind obscure keyboard shortcuts (hit Enter on your Num Pad to change between first/third person), appreciate accurate audio modeling (if a tank explodes a mile away, you’ll hear it five seconds after it actually blows up), and know that an M-16 can’t kill someone from three miles away (hello, Call of Duty).

Continue reading this review after the jump.

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COMMENTS 8
NewsBallmer Hints at Blu-ray Add-On for Xbox 360 Console

We've stopped counting the number of rumors suggesting Blu-ray hardware would somehow integrate with the Xbox 360 gaming console, whether as a built-in drive in a revised edition, or as an add-on accessory. The details would vary, but all the rumors shared one thing in common: They were all bogus. So why are we paying it any attention now? Because this time, the rumor's coming straight from Microsoft CEO Steve Ballmer.

During a video interview with Gizmodo, Ballmer spent a couple minutes talking candidly about the Xbox 360 and project Natal, but he appeared to be caught off guard when asked if Microsoft would adopt Blu-ray in a bid to take over the home theater.

"Well I don't know if we need to put Blu-ray in there," Ballmer began as he wiped his eye. "You'll be able to get Blu-ray drives, and Blu-ray drives as accessories."

Does this mean a Blu-ray add-on is in the works, or did Ballmer simply not word his answer carefully enough? We don't know, but when Gizmodo pinged Xbox spokespeople about Ballmer's answer, more fuel to the speculative fire was added.

"Our immediate solution for Blu-ray quality video on the Xbox 360 is coming this fall with Zune Video and 1080p instant-on HD streaming. As far as our future plans are concerned, we're not ready to comment."

In the past, Microsoft made it a point to quickly squash Blu-ray rumors, but that isn't the case this time around. Draw your own conclusion on what that could mean.

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NewsAnalyst: Prepare to Pay More (A Lot More) for Xbox Live

Here's some potentially bad news for Xbox 360 console gamers - according to market analyst Michael Pachter, the price of an Xbox Live Gold subscription will shoot up to $100 per year, perhaps as early as 2011. What the hell?

"You can't hook into Xbox LIve Gold if he's playing on a PC," Pachter said on how Microsoft seemingly abandoned the PC as a gaming platform. "That's the other problem - you really want to hook every gamer who has a 360, you want them to buy all their games on 360, play everything multiplayer, pay you 50 bucks a year so that, in a couple of years, it's a 100 bucks a year."

While the numbers might be up for debate, Pachter seems convinced that Gold subscription prices are definitely on the rise. But is he off his rocker?

Current Gold level subs run $50 per year, or half of where Pacther predicts pricing is headed towards. In return, gamers get access to online multiplayer gaming, the ability to stream Netflix movies to your console (provided you're also a Netflix subscriber), and a few other odds and ends. Minus a few proprietary features, it's all stuff you can do on the PC for free, so it would be a tough sell to up and double the price of a sub in a 24-month time span.

Would you pay $100 for an Xbox Live Gold subscription? Hit the jump and sound off!

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NewsDeal Alert: Save $10 on Full Season of Tales of Monkey Island

To celebrate "Talk Like a Pirate Day," Telltale Games gave away free copies of Tales of Monkey Island: Episode One to gamers and scurvy landlubbers alike. But don't worry if you missed out on your chance to reap all the rewards of piracy without crossing moral (and legal) lines, because Telltale is giving you another chance to become a swashbuckler without spending all of your grog money.

The freebie offer has come and gone, but from now until midnight (Pacific Time) on Sunday, October 25, Telltale Games is slashing the price on the full first season of Tales of Monkey Island by $10. For 25 bucks, you'll have access to all five episodes, which breaks down to $5 a pop. As a bonus, Telltale says season purchases are eligible to receive a collector's CD, made available at the end of the season, for the cost of  shipping

Chapters One through Three are available to play now, with the remaining episodes "coming soon."

Offer Link

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NewsTegra Will Power the Next Nintendo DS

Nvidia's Tegra platform continues to woo big-name customers, most recently attracting Nintendo, who reportedly is in talks with Nvidia to provide some extra oomph for its next-gen DS handheld console.

The deal marks a win-win situation for both involved. For Nvidia's part, no other handheld console would put Tegra in more hands, courtesy of the DS's 68.3 percent worldwide market share. And for Nintendo, tapping into Tegra gives the company's console a power boost sure to be well received by consumers and developers alike.

Until more details are released, we can only speculate on what the next DS might be like, but it's at least feasible that on top of the added muscle, it will also sport backwards compatibility with the existing DS library, assuming Theo Valich's sources prove reliable.

What will also be interesting to watch is how this relationship between Nintendo and Nvidia plays out in the home console market. Might Nvidia replace ATI as the graphics vendor of choice in whatever supersedes the Wii? We'll have to wait to find out.

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