Posted 07/22/08 at 04:22:01 PM by Norman Chan
One of the big announcements at this year’s Gamefest – Microsoft’s XNA developers conference taking place in Seattle right now – is the next step for the Games for Windows initiative. We spoke with Kevin Unangst, Senior Global Director of Games for Windows, who gave us a breakdown of the updated service and how it’ll affect current GFW account owners. Kevin also clued us into the details from the official DirectX 11 unveiling, including what three new features have been added to the API.

Click through the jump for more details, and how this affects gamers who've already paid for GFW LIVE accounts.
Posted 07/13/08 at 05:58:10 PM by Paul Lilly
There was much hype surrounding Microsoft's DirectX 10 API before its release, and since its debut, we've seen a handful of games take advantage of the new instruction sets. But there still lacks that killer game that blows every DX9 title out of the water and many gamers still resent the decision to tie DX10 exclusively with Vista, leaving the XP faithful out in the cold. And for those that made the upgrade? Microsoft's incremental DX10.1 update came as a slap in the face to anyone who upgraded both their OS and videocard in the hopes of future-proofing their system. Only ATI's 3xxx and 4xxx series support the minor update, which might not be so minor after all.
Soon making the DX10 and DX10.1 controversies old news, TGDaily reports Microsoft will unveil the next major update -- DirectX 11 -- at this year's annual XNA Gamefest scheduled to take place on July 22 and 23 in Seattle. Little is known about DX11, except that Microsoft plans to make it available for both Windows Vista and Windows 7.
With the dust yet to settle on DX10, are gamers looking forward to DX11?
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