My first thought was, “Aw, not this crap again!”
I was somewhere in the second location of Tomb Raider: Underworld. There was a jump that needed to be made—there’s always a jump that needs to be made—and every time I tried to get the right angle, the camera disappeared into Lara Croft’s gigantic backside like a twitchy colonoscope. If I turned a little bit, Lara herself vanished into the rocks.
Twelve years on, and with Tomb Raider creator Core now little more than a stack of devalued assets, the problems that plagued the series are still haunting Lara Croft like the Ghosts of Polys Past. Underworld is a creaking old hulk of a game, building very slightly on Legend’s meager innovations but still delivering most of what fans expect: running and jumping, some combat, puzzles, and Dr. Lara.
Then I turned to Mirror’s Edge and could not imagine two more sublime contrasts.