Posted 04/21/09 at 05:03:31 AM by Nathan Grayson

In an understandably controversial move, Konami and Atomic Games recently demonstrated their upcoming “realistic” shooter, Six Days in Fallujah. The game – apparently supervised by the hardened eyes of soldiers who actually fought the debatably good fight – will focus primarily on the Second Battle of Fallujah. And as much as I enjoy the beautifully orchestrated, occasionally tear-jerking fictional plots of games like Call of Duty 4 and Brothers in Arms, I think Konami’s bold leap is a necessary one.
There’s just one problem, though: They’re doing it wrong.
Many publications were recently invited into the trenches of the still deep-in-development title, and – as many dejected “first impressions” articles can attest – Fallujah’s gameplay’s paradoxical lack of realism stands out like, well, Rambo in a shootout. Take this bit, for instance:
“In another clip, the player broke off from his squad, crouched up behind two insurgents who were firing on US soldiers, and took them out from a few feet away like some kind of renegade commando. I may be ignorant of this particular battle, but I've certainly never heard of any Army ninjas breaking off from their squads and capping insurgents solo. Maybe something like that has happened once or twice; either way, the videogamey nature of the moment seemed entirely out of place,” said Shacknews reporter Nick Breckon.
Continue reading to find out why Six Days in Fallujah is in such a schizophrenic state, and how we can salvage it.
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