News broke last week at Gamescom that Activision is bringing back the Sierra brand, which it will use as a launching ground for different indie developed titles. One of the first will be a reimagined version of King's Quest developed by The Odd Gentlemen, a small game studio known for The Misadventures of P.B. Winterbottom. There aren't a lot of details to share just yet, but one thing we do know is that the reimagined King's Quest won't be a point-and-click game.
Assuming that game publisher King hasn’t Candy-Crushed Stoic’s The Banner Saga by the time you read this, the Nordic-themed title remains worth checking out, above all, for its gorgeous visuals. Seriously. We almost wish the game were an adventure title instead of a jack-of-all-trades tactical skirmish meets Choose Your Own Adventure book meets Oregon Trail kind of a setup.
Showcasing the sexiest, most photogenic game screenshots this side of the Internet
We've got our Rig of the Month feature for amazing case mods, but what is a graphics afficionado supposed to do with his or her stellar screenshots? We've got you covered with Graphics Porn. Every month, we'll be collecting and publishing the most beautiful, photogenic, and amazing screenshots submitted by Maximum PC readers.
Flappy Bird developer profits handsomely from your frustration
The current craze in mobile gaming isn't Candy Crush or anything else you've been invited to play a few dozen times on Facebook. It's Flappy Bird, a simple game that will drive you absolutely bonkers almost from the get-go. Those of you who have played it know what I'm talking about, and if you haven't downloaded it yet, well, just remember that everything's going to be all right. While you're cursing how something so simple can be so difficult yet maddeningly addicting, Flappy Bird developer Dong Nguyen is laughing all the way to the bank as his game averages $50,000 in ad revenue per day.
‘Reveille’ for the multiplayer; ‘Taps’ for the solo campaign
To be honest, we really wanted to dislike Company of Heroes 2. As is tradition whenever we have a new strategy game, we immediately fired up the game’s skirmish mode and cracked open a delicious can of soda to accompany (what we assumed would be) a short march to victory.
Note: This review was originally featured in the October 2013 issue of the magazine.
You won’t eat fresh in this subway, but it’s still pretty tasty
When Metro 2033 came out about three years ago, it didn’t make much of a splash at first. The name and cover art didn’t explain much, and its publisher did not have a Call of Duty–size ad budget. By the time we understood that it was set in a post-apocalyptic Moscow where everyone had to live underground (to avoid radiation sickness and hideously mutated beasties), Metro 2033’s moment had passed. However, probably thanks to aggressive and frequent discounts, it gained enough of a following to bring us a sequel.
Note: This review was originally featured in the August 2013 issue of the magazine.
Like Dear Esther and Journey before it, Proteus has some pundits revving up their “is it a game?” arguments again. It’s funny, but I don’t recall a similar chariness when we started putting simulations—which arguably include most shooters and RPGs—under the rubric of “game.”
Note: This column was taken from the April 2013 issue.
The half-eviscerated zombie of first-person shooters
Perhaps if poor Isaac Clarke had been able to switch parts with the late Isaac Hayes, Dead Space 3 might have been a bit less boring. At this point, we’d gladly throw in a few Chef-like wisecracks just to liven up the game a tad—might as well rename this one “Dull Space 3.”
Note: This review was taken from the May 2013 issue of the magazine.
Fails to execute as a simulation or strategic shooter
When we see a gangster game come out—especially one that blends our love of building a true, bootleggy, 1930s-style criminal empire with our zest for shooting thugs with poorly executed Italian accents—we get a little anxious. It’s true. Give us a game that looks like a cross between Theme Park and Mafia and we’ll be set for quite a long while, cackling with glee as we outrun the cops in old-timey cars while trying to deliver our bootlegged booze to our various speakeasies.
Note: This review was taken from the April issue of the magazine.