Here in the red-pill real world, the scenery’s a bit hit and miss. For every beautiful beach resort, there are a hundred ho-hum forgettable towns. Multiplayer maps in blue-pill PC gaming land suffer from the same problem. It shouldn’t come as a surprise; with hundreds of games sporting thousands of maps, most of them are bound to be filler. A few diamonds manage to rise above the mountain of coal, however, and they offer an amazing experience that simply begs to be played over and over again, preferably while wearing bright blue megaarmor and wielding a rocket launcher.
Building this post made us wonder aloud: how many types of triggers have you digitally pulled over the years? The entire staff of Maximum PC practically grew up playing first person shooters, so we'd have to guess in the hundreds.
So we decided to take a nostalgiac trip down memory lane, and put together a gallery of images detailing the wacky and ever-changing world of first person shooter guns. Did we miss any? Let us know in the comments below!
Bulletstorm is a big-armed, bigger-brained contradiction. On one hand, it’s about a band of hulking space pirates who can’t go two sentences without shouting some (admittedly hilarious) variation on a certain male organ. The game is juvenile and ridiculous, so it only makes sense that it’d have game mechanics to match, right? Wrong. Behind Bulletstorm’s barrel-chested bravado is a quiet brilliance—a reinvention of the FPS genre as we know it. It’s just a shame that—despite what its title may imply— Bulletstorm doesn’t quite manage to completely pull the trigger.
You can take Crysis out of the jungle, but you can’t take the jungle out of Crysis. For those worried that Crysis 2’s city-slicking setting would turn it into a cramped corridor crawl, go ahead and activate strength mode, grab your fears, and ragdoll them 30 feet in the air. Crysis 2—while not quite as open as its predecessor—is subtly complex, brilliantly paced, and morbidly satisfying from start to finish. Sure, it’s far from revolutionary, but sometimes, you just want to put on a talking suit and shoot squid monsters, you know? OK, that made more sense in our heads. Allow us to explain.
We're just going to throw something out there. Kudo Tsunoda, creator of Microsoft's motion controlled Kinect, is whacked out his mind. That's really the only conclusion we can come up with when someone makes outrageous claims, like essentially declaring that the first person shooter genre on the PC is dead.
Yet that's exactly what he did in a recent interview with Game Informer. Here's Tsunoda's take on the evolution of first person shooters.
"If you think about the way that first shooters evolved, they started on the PC," Tsunoda explains. "People for the longest time tried to port shooters from the PC onto the console. And people said the same things that they are saying now about Kinect -- 'It's never going to responsive enough to do this,' or 'You're never going to get a fun first person shooter on the console, it's only made for a keyboard and mouse and that is the way it is supposed to be played.' And as long as everyone was just porting the existing shooters over to the console, they weren't as fun as the PC ones. Of course, they were built for the PC.
"Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first person shooters on the PC anymore. It's all about the console."
We bolded the quirky comment not only for emphasis, but to make sure we really read what we thought we just read. We get it, Halo enjoys a rabid following, and despite being gimped with a controller, first person shooters are a viable genre on the console. But to declare that hardly anyone on the PC is playing them anymore is just dumb.
True PC Gamers would define playing a first person shooter with a gamepad as blasphemy, but the creative folks over at Penguin United think they finally have a way to even the odds. The hefty but still portable "Eagle Eye" USB hub acts as an interface between the PS3 and any standard USB keyboard / mouse, finally bringing WASD gaming to the unwashed console masses.
The box itself will allow for a limited amount of customization if you need to change the key bindings a bit, but it's doubtful you'll be able to use the full spread of keys for messaging given the input limitations of the gamepad they are emulating. The company plans to ship the accessory later in the year for approximately $60, but it's unclear at this point if they have Sony's blessing, or if this will be an "unofficial" add-on.
Disbelievers can watch the Eagle Eye in action after the jump, along with a series of testimonials from the E3 show floor.
There's one thing I think of when Daylight Savings Time hits: zombies. Seriously. All that extra time in the dark just fuels the undead flames for an eventual takeover by our semi-bulletproof, plant-hating masters. It only makes sense, then, that I use this weekly freeware roundup column to provide you with some kind of effective training for fending off the gruesome hordes. And beyond that, you'll also find a few more fun freeware games to busy yourself with as the angry, moaning masses slowly overwhelm your pitiful human defenses.
Now that we've established the plot, let's check out the titles. A hearty mix of retro throwbacks, MMOs, and crazy puzzle games await your attention after the jump!
Doom might arguably be the most memorable (or at least the most popular) PC game of all time, and with good reason. Prior to Doom's release, programmers found themselves in the stone age of game development. For the most part, building a game meant starting from scratch and compiling all new code, but like the invention of the wheel, the advent of the game engine forever changed the PC gaming landscape.
Now, we know what you're thinking, and we're well aware that game engines existed prior to Doom's release in 1993; we're even going to cover some. But it was id Software's now legendary first-person shooter that pushed reusable 3D game engines as a viable programming model, and videogame development has never been the same since then.
On the following pages, we look back at all the major PC game engines and what made each one special. As a prerequisite, be sure to check out our history of 3D graphics, which covers video cards from the Voodoo to the GeForce and everything in between. Once you've digested these two features, you're guaranteed to have a new-found respect for gaming on the PC!