“The money’s on console,” according to Epic president Mike Capps, but the Unreal Engine developer’s heart is still on the PC, says vice president Mark Rein.
“But I think that’s a myth that we’ve abandoned the PC, it’s just not true. I mean, Bulletstorm is coming out on three platforms; we’ve just been in this situation where our biggest franchise [Gears of War] has been published by a console-holder, and was a very console designed-IP,” Rein told Rock Paper Shotgun.
“I wouldn’t want people to mistake that for our intentions or our interests, because we’re very much into the PC game business… Don’t confuse Gears of War with everything we do. There’s a tendency to think that because we wanna do one thing really, really well and not a hundred things really poorly or just okay that we’re less committed. Bulletstorm is PC, PS3 and Xbox 360 and you’ll see when it comes out, it will be a full-blown, oh-my-god amazing PC game. I wouldn’t draw the comparisons there.”
Epic, of course, used to be a PC kingpin, using the ever-evolving platform to show off its flashiest tech. Despite Rein’s reassuring words, however, recent years have seen a definite shift in Epic’s priorities, with games like Gears of War 2 and low-priced, incredibly high-quality sidescroller Shadow Complex conspicuously absent from the PC.
The reality of the situation, of course, is that between rising development costs and a rapid upsurge in piracy that makes Mount Vesuvius blowing its top look slow and entirely avoidable, triple-A developers cannot live on PC alone. Epic didn’t sell out, so much as it decided not to commit financial suicide. Rein’s definitely right about one thing, though: Bulletstorm looks fantastic. Could it be a bit prettier if it was a PC exclusive? Sure. But we’re not too broken up over the whole thing. Meanwhile, some of the best , most creative indie devs and modders in the business carry the PC-exclusive torch that Epic once bore, so we win no matter how you look at it.