NewsEA Recommends Hilarious Work-Around for Red Alert 3 CD Key Issue

Amidst all the panicked hubbub of the holiday season, EA slipped Command & Conquer: Red Alert 3 into stores last week -- or at least, most of it. Not included in many unlucky game boxes was a mega-crucial 0.0001% of the game experience: the last digit of the Red Alert 3's CD Key. Uh-oh.

Fret not, however, if you're planning to commandeer and consume a copy of the game, because EA's brightest minds have put their synapses into overdrive in order to whip up a work-around.

"There is currently a work-around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try guessing the last character," said a note on EA's customer support site.

Yes, they're serious.

"To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game."

EA: Its head isn't in the game. Seriously, there's no excuse for such shoddy work from one of gaming's biggest publishers. Get your act together, guys.

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gaming, Software, news, Electronic Arts, Command & Conquer, CD keys, Screw Ups
NewsWill Wright Comments on Spore DRM, Blames Corporate Overlords

Much has been made in the media over Spore's DRM scheme, which now limits gamers to five activations (recently pushed up from three activations amid an intense internet backlash). By and large, Electronic Arts has caught most of the criticism for saddling Spore with a modified version of SecuROM, arguably the most hated form of DRM in the gaming community. But should some of the ire be directed at Will Wright as well?

"It was something I probably should have tuned into more," Wright told Jim Reilly from Kotaku.com. "It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we're allowing more authentications and working with players to de-authenticate, which makes it more in line with iTunes. I think one of the most valid concerns about it was you could only install it so many times. For most players it's not an issue, it's a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later."

Take from that what you will. While it sounds like Wright has been drinking some of John Riccitiello's Kool-Aid, who recently downplayed DRM with claims that it's only an issue for 0.2 percent of gamers, at least Wright acknowledges the other side of the coin, which is that gamers tend to be enthusiasts who frequently change around their system.

Does EA deserve all the blame on this one? Hit the jump and let us know what you think.

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games, drm, Software, copyright, Electronic Arts, EA, Videogames, spore, will wright, securom, digital rights management
News99.8% of You Don't Care About DRM, Just Ask Electronic Arts

If you're a game publisher, what do you do when one of your most anticipated titles sparks an internet backlash over its DRM scheme resulting in thousands of Amazon user 'reviews' contributing to an abysmal 1.5 star rating with mostly vile comments, a cracked copy being made available since day 1, and encouragement from some to pirate the game as a form of protest? If you're EA, you rub salt in the wound while it's still fresh.

During an Q&A session at the Dow Jones/Nielson Media and Money Conference, EA Games CEO John Riccitiello downplayed all of the above with claims that the majority of gamers aren't bothered by DRM.

"We implemented a form of DRM and it's something that 99.8 percent of users wouldn't notice," Riccitiello said. "But for the other 0.2 percent, it became an issue and a number of them launched a cabal online to protest against it."

To be fair, EA didn't cast a completely deaf ear to the outcries and increased the number of allowable activations from three to five PCs. But that makes it all the more curious why Riccitiello would seemingly taunt gamers after throwing them bone.

Do you agree with Riccitiello in that the majority of gamers wouldn't have noticed the DRM scheme had a minority not protested so loudly, or do you view this as a slap in face? Hit the jump and sound off.

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games, drm, copyright, Electronic Arts, EA, Videogames, spore, digital rights management
NewsElectronic Arts CEO: Creativity Can Pay Off, But We're Still Not Sure About Publishing Brutal Legend

EA has certainly taken a turn for the less-reviled as of late -- a sudden change that can be attributed to risk-taking, trouble-making CEO John Riccitiello. However, even creative greats like Picasso, De Vinci, and Batman were only human, and all humans have breaking points. For Riccitiello, that point was seemingly first-person run 'n' rebel Mirror's Edge.

"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," Riccitiello said.

“I was really wrong about the third-person thing,” he continued, citing the highly anticipated title's finished form.

But even with titles like Mirror's Edge under his belt, Riccitiello's heart is clad in a business suit, and some "creative risks" -- like Tim Schafer-Jack Black collaboration Brutal Legend -- give him palpitations (the bad kind; not the blood-pumping, required-to-survive kind).

"I have seen it," Riccitiello replied when asked if EA has considered publishing Brutal Legend. "I am well aware of what the game is. It’s a very significant creative risk."
     
"Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was [the relatively poor-selling, high quality Tim Schafer title] Grim Fandango."

That's, uh, pretty hard to mistake for a "Yes."

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4
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gaming, Software, news, Bioshock, Electronic Arts, portal, mirror's edge, Brutal Legend
NewsBlizzard: "Well Over Half" of Players Who Deserted WoW For Warhammer Are Already Back

Well, that was quick. Speaking with GamesIndustry.biz, Blizzard COO Paul Sams claimed that Warhammer Online was no 18-hour raid boss. The battle's over, and the spoils of waaaagh clutter Blizzard's side of the field.

"The good news is that we've seen a significant number of people, well over half, that cited Warhammer as their reason for leaving - they've already returned," Sams said over the deafening roars of BlizzCon.

But, regardless of whether the game's a direct competitor or merely Led Zep to Blizzard's Beatles, Sams handed out Warhammer Online's participation ribbon with an air of humility -- hedging his bets on the MMO's future success.

"I think Warhammer is best positioned to succeed out of the various products that have come out thus far since World of Warcraft has come out. It seems to be a good game, certainly a great company, Mythic and Mark [Jacobs] over there and his team, they're very, very talented," he explained.

"But I think without EA they would have struggled as well, because EA fortunately for them has a lot of money and so they were able to put forward a lot of marketing dollars and were able to support the huge infrastructure that they require for these kinds of games. It's a tough road and as I said, if we had not had the benefits of the trust of our customers because of the years of delivering for them, I think that we could have been in trouble a few times. There have been big challenges and mistakes that we've made and we've been fortunate enough to get by them."

So MPC readers, who's pocketing your subscription money at the end of each month? WoW or WAR?

Both? Don't go down that road, folks. It's a slippery slope.

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14
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gaming, Software, news, blizzard, wow, Electronic Arts, Activision Blizzard, Mythic, Warhammer Online
NewsSpore Expansion Pack Deluge Begins, Two Officially Announced

Think Spore is too short? Think Spore is too long? Think Spore is just right? Well it doesn't matter what you think; EA is putting Spore on a McDonald's diet, and the game won't stop expanding until it is the Space phase. Today's highly expected declaration -- which slaps release dates on a "Cute and Creepy" parts pack and an add-on for the aforementioned Space phase -- is only the beginning.

The Cute and Creepy set, not mincing any words, will include roughly 100 parts of both kitten-copyingly adorable and kitten-crunchingly horrifying varieties. For a mere $19.95, you can help break the record for world's fastest expansion pack when Cute and Creepy launches on November 18. It also works with Spore Creature Creator, making it the first expansion to cost more than the title it's expanding.  

On the other hand, the Space pack sounds more akin to a real expansion pack. Slated for release during spring of 2009, it will see "players' space faring creatures... beam down from their spaceships to explore new planets and earn rewards for completing challenging missions" as well as "a new Adventure Creator will allow players to build and share online their own custom missions."

We were hoping EA might expand some of Spore's less-awesome stages, but hey, at least EA's heralds aren't shouting the joys of Spore: H&M. Yet.

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gaming, Software, news, Electronic Arts, spore
NewsGoogle Debuts E-Commerce Platform for Users to Purchase Media Off YouTube

 It’s no secret that YouTube has yet to turn a profit.  Despite steadily growing advertising revenue, the massive bandwidth costs required to stream a bazillion videos a day has kept the video giant out of the black.  However, the company has announced an ambitious plan to monetize all those page-views by embedding their watch pages with “click-to-buy” links to retailers offering products related to the video.

YouTube is starting small, with iTunes and Amazon links on videos posted by certain record labels and trailers from Electronic Arts, but it plans to “slowly but surely expand the program to additional content and product partners.”  They also plan to allow their advertising partners the opportunity to attach retail links to copyright-infringing videos posted by users, as long as they allow the video to remain on the site.

The program will initially only effect viewers in the United States, but if you live elsewhere and feel like you’re not seeing enough advertising in your daily life, don’t worry; YouTube plans to expand to other markets soon.

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itunes, Google, youtube, Electronic Arts, e-commerce
NewsMythic co-founder "Hates Gold Sellers With Every Fiber of His Being," Plans to Crush Them in Hilarious Ways

This is freaking brilliant. Warhammer Online, as with any MMO, is home to a number of -- in this case, preternaturally quick -- gold spammers. But unlike those other MMOs, whose developers only emerge, spit a "Get off my lawn!" at the gold-amassing fiends, and then stomp back into their lairs, far too uncaring to actually latch the gate behind them, Mythic is taking a different approach.

"Since WAR launched we have been banning these jerks like crazy," Mythic co-founder Mark Jacobs wrote in his blog. "As of Saturday Night, we had banned about 400 of them. My CSRs have a zero tolerance policy. We don’t wait and let them stay in the game and ban them en-masse, my guys ban their useless, time-consuming butts right away. We have a strike team whose sole job it is to get these guys off our servers as quickly as possible."

But that's not even the best part. Jacobs continued:

"This weekend, we unveiled a new wrinkle in the fight against them, the public ban message. Players on our Phoenix Throne server have been treated to special messages when a gold seller/spammer is banned. I’ve given them a wide leash to come up with creative messages to tell the entire community who has been banned and we keep it within the Warhammer universe."

"Messages like 'Tchar’zanek has ordered the slaughter of [Spammer] and all others of his kind who weaken the Raven Host by providing wealth and power to the unworthy' have been seen all weekend. We will continue this policy and expand it to the other servers. We are in for a real fight against these bottom feeders and it will be a long and costly battle but it’s one we are going to take to them and this is only the first step."

We don't know about you, but we've never tossed our hard-earned dollars into a spammer's alchemic pot, and we sure as hell aren't starting now. Now if you'll excuse us, we must return to killing everything that moves and rooting through fresh remains. Ah, nothing like an honest day's work to set the mind at ease.

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gaming, Software, news, Electronic Arts, Mythic, gold farmers
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