So much for the element of surprise. After not-so-subtly hinting at its new project last month, Deus Ex 3 developer Eidos Montreal is just about ready to let whatever remains of the cat out of the bag.
The latest tidbit comes from an ad in a recent issue of Edge magazine, which boasts of accolades from GameSpot and GameSpy and tastefully clothes what appears to be the Thief logo in some kind of sticker-like frock. In other words, all roads lead to Thief.
According to the ad, all will be revealed on May 11. We’ll enter a hat eating contest if it’s not a new Thief game. And the hats? They won’t go down too badly, because they’ll be flavored with our tears.
Series originator Warren Spector may be out and about not making Deus Ex 3, but if we had a copy of UK mag PC Zone, and if we didn't know that Warren Spector wasn't slaving away on Deus Ex 3, we'd be hard-pressed to think that he wasn't. tl;dr: The game sounds pretty cool.
According to CVG's copy of PC Zone, Eidos Montreal is developing Deus Ex 3 as a prequel to the rest of the series. Set in 2027, the game follows "average joe" Adam Jensen, a security officer doling out his particular brand of uniformed justice at a lab specializing in biomechanical augmentations -- aka, nanotech's predecessor. Fortuitously, however, Jensen's life takes a turn for the interesting when a team of "black ops commandos" storms his company's base of operations, snatches a security plan penned by Jensen himself, and uses the plan to guard a fortress kill people.
From then on, the security officer with a penchant for doomsday plans embarks on an action-packed mission full of Deus Ex's trademark fusion of RPG and FPS gameplay conventions -- with a twist. In Deus Ex 3, your stats won't directly affect your gunplay. Instead, stats will manifest themselves through "a vast array of fully upgradeable and customisable weapons," as well as weapon upgrades and character augmentations. So yes, the game is still very much an RPG.
Fortunately, the game, even in its early state, has been given a big thumbs up from Warren Spector, with members of the original Deus Ex team in consultative roles on the project.
And for lapsed fans, distraught by Deus Ex: The Invisible War's, well, everything, you'll be happy to hear that Eidos Montreal has scooped up multiple earfuls of fan complaints, sifted through them, and modified its game accordingly. For example, ammo types will return to Deus Ex's M&M style menagerie of flavors and colors, as opposed to The Invisible War's newcomer-friendly universal ammo.
Oh, the game also brings with it the controversial addition of an auto-regen health system -- ala Call of Duty -- and a cover system that takes a few pointers from Gears of War, but we'd probably post a separate news article if that wasn't the case.
Now let's just hope the game makes it out soon. Otherwise, it might end up looking a tad Jetsons by the time it hits shelves.