AMD can talk about the benefits of its Mantle API until it's blue in the face, but what gamers really want to know is how the numbers work out once all the dust settles. To address those folks, the Sunnyvale chip designer sent us a handful of examples of performance boosts today's upcoming Mantle patch for Thief will bring to gamers, based on AMD's own internal testing. Let's have a look.
AMD made some big claims in regards to its Mantle API, which were finally put to the test when support was rolled out for Battlefield 4. Now it's the Thief reboot that will get the Mantle makeover courtesy of a new patch Eidos is reportedly planning to launch tomorrow. In addition to adding support for Mantle, Thief will become to first game feature AMD's TrueAudio technology.
PC gamers deserve better than a straight-up console ports.
There exists lists on the web of the worst console to PC game ports (and vice versa, to be fair), which is frightening in and of itself. It's a disturbing trend that underscores how PC players are sometimes treated like second class gamers, and it's a real shame when you consider how much flexibility the PC platform offers in terms of controls, mods, graphics, and everything else. In light of this, it's refreshing to hear Thief developer Stephane Roy promise something better for PC gamers.
The Internet community is like one big Encyclopedia Brown, always solving mysteries with barely any information to work with. Just ask Eidos Montreal. After posting a handful of job listings outlining some mystery projects, a curious Web user tried to sniff out intel on what the company was working on, and while he has yet to uncover what secret projects the company has up its sleeve, he did uncover some juicy tidbits about the upcoming Thief 4 game.
Deus Ex: Human Revolution gave us a game-over screen seconds after the opening credits, and we loved it. We were about to tiptoe into our first mission—deftly defusing a hostage crisis—when we encountered a trio of friendly SWAT guards. “Good guys,” said our brain. “No can hurt,” it concluded in caveman. There is, however, a certain comedic appeal in watching large objects bounce harmlessly off people’s faces, so we assisted a nearby garbage can out of earth’s pesky gravitational pull. THWACK. Immediately, the three future musketeers whipped out their firearms and turned us into cybernetically enhanced Swiss cheese. That’s when we knew: It was love at first murder.
We don't usually post game trailers here at Maximum PC, but every once in a while something comes along and knocks our proverbial socks straight into the sun. The complete Deus Ex: Human Revolution CG trailer fits that description quite nicely. Also, those were our favorite socks. We're pretty much devastated right now.
For the uninitiated, the game stars security guard Adam Jensen and his amazing Swiss army knife robo-arms. Oh, and also the most tear-jerkingly gorgeous dystopian cityscape we've ever seen. Invisible War may have been something of a rude awakening for Deus Ex fans dreaming of a perfect sequel, but we'd be lying if we said our hopes weren't sky-high for Human Revolution. Enough from us, though. Marvel at the trailer below.
A few months ago, Japanese publishing powerhouse Square Enix and current Deus Ex publisher Edios got hitched, which meant that – along with becoming a shoe-in for “Least Expected Buyout of the Year” award (Sorry, id and Bethesda. Maybe next year!) – the two would presumably toss something in the oven with both their names on it. That thing, as it turns out, is Deus Ex 3.
"Deus Ex 3 is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos. The cinematics—by which I mean any CGI pre-rendered cinematics — are going to be done in Tokyo by Square Enix, and that's going to be amazing,” Edios Montreal general manager Stephane D'Astous told Edge.
"We already have some pre-visualisations," D'Astous added. "The people in Tokyo are just so glad to work on it; this is the first project for them that's a non-Final Fantasy title— they even want to work on Thief 4 too, so everyone is really excited."
Thief 4, huh? Just remember, Square Enix, ostentatious spiky hair and sumo-sized swords may cut the mustard for JRPG heroes, but Garrett’s a bit subtler than that. He works in the shadows, deals in darkness, and wouldn’t be caught dead riding a bright yellow, constantly squawking Chocobo. He would, however, be killed shortly after. Point is, just let Eidos stick to what its good at and… oh, you’ve already renamed it Square Enix Europe? Hoo boy.
Batman: Arkham Asylum’s PC edition may have overslept and missed its bat signal, but its DLC won’t be making the same mistake. The PC DLC – which is going for the positively batty price of free-99 – is launching day-and-date with consoles on September 17. That’s two days after Arkham Asylum skulks onto the PC.
Unfortunately, in true Batman style, the DLC’s content is still shrouded in mystery. The game itself is quite good, though, so we’re thinking the DLC will be pretty alright as well.
So, who’s picking up Batman next week? You should. It’s BioShock with a crazy guy in a bat suit, doncha’ know.
Jingle bells, Batman smells, and PC gamers never get their way. Console gamers sure do, though. See, Batman’s swinging onto consoles just in the nick of time, but for some reason, he’s decided that PC gamers need to fend for themselves for a couple more weeks. The end result: PC gamers get Batman: Arkham Asylum on September 15, while everyone else steps up to bat (“Booooo! You suck!”) on August 25.
If it’s any consolation, the game’s set to support Nvidia’s PhysX tech, which will be right at home alongside Batman’s increasingly proprietary Bat-gadget arsenal.
“Supporting NVIDIA PhysX technology has allowed us to add that little bit extra to the PC version of the game,” said Sefton Hill, Game Director at Rocksteady Studios. “As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in.”
There’s a demo out if you’d like something to wash down the bitter taste of waiting. Some running around in a bat suit and clobbering people is better than none, right? Sadly, WHAMs, POWs, BIFFs, and Adam West aren’t included. But then, nothing’s perfect.
Ever have one of those moments where you said something completely inappropriate – like, say, any number of four letter words – while strolling through a locale where things like that just don’t fly – like, say, your kindergartener’s bring-your-parent-to-class day or a nun convention? You know how it is; seas of chit-chat part, as though diving out of the way of the approaching eighteen-wheeler that is the crushing realization that you just screwed up big-time.
Electronic Arts recently found itself caught in the sizzling headlights of a similar situation. In promoting upcoming hack ‘n’ slash ‘n’ totally ignore the source material Dante’s Inferno, EA thought it might be fun for gamers to take pictures of themselves performing “acts of lust” with its already swamped staff of Comic Con booth babes. The winner of this competition would then get a night on the town with said babes, and some other odds and ends. Yeah. Predictably, the entire gaming community immediately ceased to jabber about other topics, crossed its collective arms, and sent a damning glare in EA’s direction. “Oh, haha, we didn’t mean it like that,” EA essentially said in reply, backpedaling. But obviously, that didn’t undo the damage that’d already been done.
Clearly, EA – in this situation – had its audience pegged incorrectly. Despite our apparent love of some of life’s baser aspects (shooting, explosions, and John Madden, for instance), gamers don’t take too kindly to blatant misogyny. Big whoop, though, right? In many gamers’ eyes, this is just another dark mark on a record already stained by countless instances of greed and sloth. Throwing in lust just rounds out the roster, right? It’s EA, after all. And as we all know from previous experiences, stereotypes and generalizations are always right.