Maxis and Electronics Arts today confirmed that they've begun work on The Sims 4 at The Sims Studio. If all goes to plan, the next major installment in the highly popular Sims franchise will launch to PC and Mac systems sometime in 2014, though it's unknown if the Maxis and EA are targeting an early, mid, or late year release. What we do know is that there will be new and intuitive tools to play with, along with the ability to share items with friends.
Games publisher Electronic Arts has started handing out pink slips in another round of job cuts. It's unclear how many people EA plans to let go, though it appears most of the layoffs are being focused on the publisher's Montreal-based mobile development studio, which had been rumored to be in the process of shutting down. EA said it doesn't plan to close the studio, though it did confirm the layoffs.
EA is on the verge of winning another award, but in this case we are using the term “winning” in the loosest possible sense. Each year The Consumerist asks the Internet at large to rate the worst companies in America, and EA appears poised to win for a second year in a row. Only in Charlie Sheen’s world could this even remotely be considered “winning” however, and as a result Chief Operating Office Peter Moore is stepping forward to offer his defense.
Disappointing financial results prompted John Riccitiello to step down as EA's chief.
The well documented issue with EA's SimCity launch may not have directly led to John Riccitiello's decision to resign from his position as Chief Executive Officer (CEO) of the software publisher he's served for the past six years, but perhaps it hints at deeper problems, not the least of which is EA's view on Digital Rights Management. Since taking over as head of the company, EA's stock has fallen more than 60 percent.
Dead Space is among the titles SimCity gamers can choose to download for free.
Electronic Arts (EA) screwed up the launch of SimCity in a big way, and the company knows it. Well, sort of. It's not as though EA had an epiphany that overly restrictive Digital Rights Management (DRM) schemes, such as requiring an always-on Internet connection, potentially cause more problems than they solve, and for that it should feel ashamed. But the games publisher is willing to admit that it was woefully unprepared on the server side to enforce its draconian DRM measure, and for that, it's throwing free games at disgruntled customers to compensate.
EA’s public relations team plays Spincity all weekend long.
SimCity made our list of “most anticipated games of 2013”, and with good reason. This PC reboot was not only long overdue, but the franchise itself is an all-time classic. We were confident Maxis was the studio to deliver a proper sequel, but the studio’s choice of an always online DRM solution has proven to be a complete disaster. Maximum PC online managing editor Jimmy Thang has criticized EA’s handling of the situation, and the company’s PR department has been pulling overtime trying to repair the games reputation.
Some people believe piracy has no negative effect on sales. I am not one of those people. So I sympathize with EA's desire to combat piracy with SimCity. However, I do not believe that requiring users to always be connected to EA's servers to be the best solution to the problem, especially when those servers come crashing down and prevent honest customers from playing legitimate copies of their game.
EA's Madden NFL franchise has correctly picked the Super Bowl winner seven out of the past nine times.
We don't buy into the notion that video games lead to violence, but saying the Baltimore Ravens will beat the San Francisco 49ers in the the Super Bowl? Well, in Silicon Valley, those are fighting words. Be that as it may, EA's Madden NFL 13 game, powered by an Xbox 360 console, predicted the Ravens will emerge victorious over the 49ers in a thrilling 27-24 contest, proving that they were a team of destiny.
Who knew that all you really needed to fight the inevitable zombie apocalypse is a well kept garden filled with a variety of plants and those ever-important sunflowers? It's a survival lesson PopCap Games, a division of Electronic Arts, taught us with its highly addictive Plants vs Zombies title, and lest you forgot the power a green thumb wields, the developer plans to launch a sequel in the first half of 2013.