Let’s set the stage here: It was the last hour of the last day of E3. My feet were cramping, my back felt like Batman’s after a run-in with Bane, and the concept of sleep was itself a very dream-like, unrealistic thing to me. I wanted to be done. “One appointment left,” I grunted. “Let’s get this over with.” That appointment was for Bethesda and Splash Damage’s new shooter, Brink.
Presentation starts. “Hi, welcome to our demo of Brink blah blah blah.” Ugh, why’d I come to this? “So we’re on a boat.” Tee-hee, T Pain. “We’ve combined single-player and multiplayer using an ever-evolving mission system that breaks your main objective down into smaller objectives. Accomplish them however you see fit, alone or with friends. Also, there’s an overarching, Mirror’s Edge-ish plotline running throughout the whole thing.”
Ok, now I’m listening.
So, here’s how Brink works: You’re part of a team – either resistance or security forces – and each level presents you with an objective. In order to make your big mission less impossible, each level’s objective is broken down into smaller pieces, which dynamically change depending on countless factors in battle. Some of these pieces must be tackled by certain character classes, which you can morph into at will using computer terminals scattered throughout the game world. For instance, an engineer might be needed for a bit of his trademark tinkering, so the game will immediately notify everyone of this gaping hole in their team structure. Thus, completing the mission is as simple as transforming and rolling out. No extra hassle.
You're on the brink of knowing all about Brink. Why stop here? The rest is after the break.
Holy smokes! Who saw this coming? Valve and EA have just announced the sequel to last year's multiplayer zombie-killing smash hit (and Maximum PC's Game of the Year). Left 4 Dead 2 will be released later this year on November 17th, and will feature five new campaigns that follow the story of four new survivors. PC Gamer has the full scoop in an exclusive 8-page feature in their August issue, which hits newsstands this month.
Hit the jump for more game details, Valve's full press release, and a high-res image.
Update: More game details revealed and gameplay footage!
It's official. E3 as you know it is no more. Again. E3 version 3.0 will return to the glitz and glamour of the gaming trade show's 2006 iteration, but with a few tweaks to put an end to those pesky money leaks.
"[E3 2009] will be smaller than E3 2006 because it will be a much smarter show than E3 2006," ESA President Mike Gallagher said, boasting the new format's cost-effectiveness.
Compared to its 2007 and 2008 counterparts, E3 2009 intends to stop sucking it in and let its girth flow freely. With a target attendance of 40,000 industry professionals, 2008's 5,000 will have plenty of company. However, 2006 and 2005 remain "king of the hill" and "hill," respectively, with totals of 60,000 and 70,000.
So, the question you probably skipped all of the other stuff to answer: Can you get into E3? Well, not really.
Strolling into E3's hallowed halls is as simple as being a "qualified" industry or media member -- though defining that position is much less simple.
"We have criteria set up to define what is an analyst, what is a media attendee," Gallagher said. "We want to make sure bloggers and others in the online space have the right path to admission, as long as they're legitimate."
"This is not a consumer show," he emphasized.
Unless, of course, you're a booth babe.
"Here's the thing," Gallagher said of the sisterhood of the traveling pants-less. "Our publishers will have the maximum ability to drive energy and excitement around their titles and their products. I would expect that you're going to see models there, but there will be controlled guildelines, just like we've had previous years."
E3 2009 will run from June 2-4. We'll be there, reporting with oodles of "energy and excitement." Oh, and booth babes -- look out. We've been known to get a little feisty while on show floors.