Posted 12/01/08 at 02:15:05 PM by Paul Lilly
If your graphics card doesn't support DirectX 10 or 10.1, don't worry about it, Microsoft has your back. The resourceful programmers at Redmond are working on a new component called WARP10 (Windows Advanced Rasterization Platform) to be included in Windows 7, which essentially ports DX10 duties to the CPU.
The upshot is that everyone will have access to DX10 eye candy even if the hardware doesn't support it. Minimum requirements for WARP10 are the same as they are for Vista - an 800MHz processor and 512MB of RAM. So if you have the hardware to run Windows 7, then in theory, you should be able to enable advanced effects regardless of your videocard.
"Our primary goal during WARP10 development was to produce a rasterizer that met or exceeded all the precision and conformance requirements of the Direct3D 10 and 10.1 specifications," writes Andy Glaister, Principal Development Lead of Microsoft Desktop and Graphics Technologies. "We wanted to do this while achieving a high level or reliability and stability. If this rasterizer was going to be used as a fallback for when hardware was not functioning, it’s important that it worked in all scenarios, configurations and different types of machines."
Hit the jump to find out how WARP10 compares to integrated graphics.
Posted 07/22/08 at 04:22:01 PM by Norman Chan
One of the big announcements at this year’s Gamefest – Microsoft’s XNA developers conference taking place in Seattle right now – is the next step for the Games for Windows initiative. We spoke with Kevin Unangst, Senior Global Director of Games for Windows, who gave us a breakdown of the updated service and how it’ll affect current GFW account owners. Kevin also clued us into the details from the official DirectX 11 unveiling, including what three new features have been added to the API.

Click through the jump for more details, and how this affects gamers who've already paid for GFW LIVE accounts.
Posted 01/30/08 at 04:10:27 PM by Norman Chan
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Nothing flexes our imagination like alternate history scenarios, and World in Conflict delivers one that has us on the edge of our seat. It’s the late 1980s, and the Cold War is far from over. The commies have already made a push to invade Western Europe, and in a desperate move, have decided to mount a sneak attack on American shores. It’s your mission to contain the Soviet invasion and retake Seattle before the invaders paint the country red.
Click Read More for more.
Posted 08/01/07 at 05:06:54 PM by by Mark Soper
The DirectX 10.1 SDK provides some intriguing hints about forthcoming DirectX 10 changes - and the elusive Windows Vista SP1
Posted 07/13/07 at 01:41:15 PM by The Maximum PC Staff
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The Maximum PC editors spill the beans on what's in this year's Dream Machine; plus, editor in chief Will Smith files a live report from E3
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