Dragon Age II was a mess. We don't mean that as a damning statement, either. It was simply an undifferentiated jambalaya of half-baked ideas both good and bad. Whether due to rushed development, lack of a cohesive vision, or something else entirely, the game failed to glue all its puzzle pieces together in a meaningful fashion. So yes, a mess. Fortunately, EA's not planning on leaving DAO fans high-and-dry just because DA II made waves on the sales charts.
Dragon Age II, we wanted to love you, but you made it so damn hard. Whether it was your three whole environments, your confusingly bloated navigation system, or your guards' inability to suspect that maybe – just maybe – the folks with robes, silly hats, and sparkly staves might be mages, your innumberable rough edges cut us deep. We're willing to give your franchise a second chance, definitely, but another sequel? So soon? Let's not rush into things.