Is there anything better than cranking up the settings and sitting down to play an amazing PC game? 2013 was a great year for PC gamers, but 2014 looks to be even better. Games like Watch Dogs, The Division, and The Witcher 3 are looking amazing so far. With that said, we've compiled a list of 20 games you should get excited about.
The crew teaches the Canadian intern how to play an RPG
The interns have re-assembled for the second episode of the Interncast, and this time around the crew discusses Windows 8.1 and the new features it brings, Sony’s gigantic 6.4” Xperia Z Ultra phone and whether or not that's too big for a phone, and also argued over the proper way to play role-playing games.
Dragon Age II is officially done. Well, OK, the game proper has been finished for a year, but now BioWare's closed up shop on its DLC factory in favor of bigger (and hopefully better) things. The developer is fully aware, however, that Origins is far-and-away the favorite child in its dysfunctional fantasy family, and it's aiming to right the sequel's unfortunately numerous list of wrongs. So, where to begin? Why, with you, of course – assuming you A) played Dragon Age II and B) are capable of forming opinions.
Nothing speaks to the power and flexibility of the PC platform quite like game modding. Dedicated groups of hardcore fans toil for months on end to bring us a massive offering of tweaks, rebalances, texture packs, content packs, and total conversions that improve, expand, and transform the games we love.
Ok, so 90% of mods are still about furries, 3d porn, and sticking Mario's head on Darth Vader's body. But when not about lust or rampant copyright infringement, mods offer some of the most unique and interesting content in gaming. Hit the jump for some of our favorite mods from recent gaming history.
Like Origins, Dragon Age II is a 50-plus-hour epic with a deep, complex combat system and a well-defined supporting cast. But it also wears its mythology proudly, confident in its goal of charting the rise of a complete and utter badass: you.
The first time you control Hawke—the hero—is in an opening flashback to your family’s escape from the Darkspawn attack on Lothering, which occurred in the first game. Dragon Age: Origins’ free battlefield camera is now gone, but at least the mouse-wheel scroll still grants the zoom you need to see the full field. Pausing, issuing a set of orders, then sitting back and watching the chaos unfold remains a joy that never gets old.
Dragon Age: Origins is the first in a new franchise from role-playing powerhouse BioWare, and while its swords ‘n’ sorcery setting may, at first glance, appear to be the result of an especially fruitful attempt at robbing J.R.R. Tolkien’s grave, don’t let that fool you. Dragon Age may very well contain one of the finest, most compelling videogame worlds ever created.
But that on its own isn’t what makes Dragon Age great. Rather, the game’s heart lies smack-dab at the intersection between setting and character development. It’s a fine line that many sprawling RPGs attempt to walk, yet BioWare has managed to cross the proverbial tightrope with startling ease. Chalk it up to years of experience with similar games, but with Dragon Age, BioWare has truly perfected its craft.
The story initially appears to be something of a straight line but quickly spins out into a complex web, with you at the center. It’s a surprisingly personal experience—especially when contrasted with other story-based RPGs—that begins with your choice of an origin story. Depending on your race/class combination, you’ll encounter any one of multiple, wildly different opening scenarios. Your origin, then, follows you through the rest of the game. Human, elf, or dwarf, male or female, rich or poor—the whole game changes in ways both big and small to reflect your humble (or not-so-humble) beginnings.
I’m a few loose ends away from wrapping up Mass Effect 2, and that terrifies me.
I know, I know. I shouldn’t be so frightened. I’ve turned the galaxy upside-down, shaking loose its roughest, toughest customers and sweeping them right onto my ship. My crew and I have fought back-to-back time and time again, leaving robots, aliens, and entire mercenary organizations battered and bloody in our wakes. But it’s not my crew I’m worried about. It’s me.
I mean, let’s be honest here: the term “suicide mission” doesn’t inspire much optimism. And here we are, betting the whole space farm on those abysmal odds anyway. But whatever, right? Mass Effect 3’s already been announced. Unless the game’s actually a bouquet of colorful Game Over screens, I’m pretty sure we’ve got this one in the bag. We may as well be running a victory lap at this point.
However, we’ve got one more major factor working against us – one that not even the great, no-longer-late Shepard has taken into account: I, the player, am not reloading a previous save if things go awry.