Posted 09/05/08 at 11:00:00 AM by David Murphy
Buying a new monitor can be tricky. First, you must decipher the manufacturer doublespeak. Not all specifications are created equal, nor are they measured fairly: You truly can’t tell a book by its cover, nor a monitor by its box copy. And then there are the displays themselves. A monitor by itself might look good to you, but you won’t know what you’re missing unless you compare it against the competition.

We’re going to walk you through the basics of today’s LCD monitor technology and what it means to you, a consumer who wants the best picture for your pennies. But we’re not going to leave you hanging: We’re also going to review 10 monitors across a wide swath of sizes and prices to give you a head start on your purchasing decision.
Hit the jump to find out more!
Posted 08/26/08 at 12:54:21 PM by David Murphy
Testing a display is two parts science, one part art. It's difficult to measure the performance of a display the same way Maximum PC evaluates other products. There is no benchmark that we can just fire up and then report a score from. Nor can we even test displays in their out-of-box condition. A fair amount of tweaking and visual analysis is necessary to ensure fair display benchmarking. And at the end of the day, determining which monitor reigns supreme is a mix of qualitative testing and the editor's expertise.

Read on to see exactly how we test monitors!
Posted 06/30/08 at 12:36:25 PM by David Murphy

Are you ready? Every year, Maximum PC builds the de-facto, pants-shattering, best-system-ever. We crown this stunning achievement of manufacturing gusto the Dream Machine. This is its eleventh incarnation, and perhaps its most controversial: the equipment, the enclosure, the build--not a single part of this year's rig was without debate.
In this epic three-part series, we're going to give you a first-look at exactly what's going in this holiest of rigs. And we're also going to walk you through its actual construction--coolant leaks and all--in one of the most demanding chassis we've ever slapped a machine into.
Start your grand journey into the heart of Maximum PC lab by clicking that tiny "Read More" link, and enjoy.
Posted 01/24/08 at 06:43:49 PM by Katherine Stevenson
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It’s easy to be seduced by the sheer size of a 24-inch LCD screen—any display that big just looks like it means business. And there was a time when large LCD panels were almost exclusively high-performance parts. That’s no longer the case. As the 24-inch LCDs reviewed here demonstrate, large screens are just as varied and prone to flaws as their smaller counterparts.
Click Read More for more.
Posted 01/24/08 at 05:31:14 PM by Katherine Stevenson
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It’s easy to be seduced by the sheer size of a 24-inch LCD screen—any display that big just looks like it means business. And there was a time when large LCD panels were almost exclusively high-performance parts. That’s no longer the case. As the 24-inch LCDs reviewed here demonstrate, large screens are just as varied and prone to flaws as their smaller counterparts.
Click Read More for more.
Posted 12/20/07 at 08:06:51 PM by Katherine Stevenson
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We hadn’t even heard of Hanns.G until about five months ago, when we tested the company’s HW223DPB. That 22-inch model’s 6-bit color, bare-bones build, and lack of HDCP earned it just a 6 verdict in our August issue. But Hanns.G is clearly stepping it up a notch with its HG281DPB. The monitor’s 27.5-inch screen and 1920x1200 resolution put it in a league with Dell’s stellar 2707WFP, but for almost $500 less—making us wonder if this is a bargain we should pounce on.
Click Read More for more.
Posted 12/20/07 at 07:06:51 PM by Katherine Stevenson
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Over the years, 3D displays have periodically surfaced, but none has taken hold. The public just hasn’t had the stomach for them. Cost has been one factor, but also, the stereoscopic imagery used to create a 3D effect tends to cause dizziness and nausea in users after even short periods. Nevertheless, vendors keep plugging away at the concept, hoping to capitalize on the growing number of games and movies produced in 3D.
Click Read More for more.
Posted 10/03/07 at 07:42:26 PM by Katherine Stevenson
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When we reviewed 30-inch desktop LCD monitors from Dell, HP, and Samsung back in May 2007, we were left saddened by the large-screen state of affairs. These monstrous widescreens offering unparalleled 2560x1600 resolution seemed like the perfect fit for power users—if not for their inherent limitations. Unlike high-performance desktop LCDs of lesser size, these 30-inch panels lack an internal scaler (and Apple’s 30-inch Cinema Display is no different). The problem is that conventional monitor-scaling technology isn’t powerful enough to drive these screens’ 2560x1600 pixels.
Click Read More for more.


