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Maximum IT
NewsDirectX 11 Comes To Vista

DirectX 11x

Microsoft launched Windows 7 with full DirectX 11 support, but until now, Vista users running ATI’s newest 5000 series cards were left out in the cold. Its not like you’ve been waiting months to play the newest DX11 titles, but at least you now have the comfort of knowing that you don’t need to upgrade your OS in order to take advantage of your new GPU.

DirectX 11 isn’t a massive leap forward over the DirectX 10.1 found in Vista SP2, and in fact, is actually a superset implemented using WDDM (Windows Display Drive Model). Windows XP users will need to continue making do with DirectX 9 because it is not compatible with WDDM, and Microsoft has been pretty clear that this isn’t likely to change anytime soon.

The platform update KB971644 should be delivered to Vista users automatically via Windows update. Now all you need is an Radeon 5870. DirectX 11 support in Vista seems as good a reason as any don’t you think?

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NewsNvidia Discusses DirectX in Windows 7

According to Nvidia, Windows 7, which recently reached RTM, will be the catalyst that propels the concept of GPGPU computing into the mainstream.

"Previously, GPUs were almost exclusively limited to rendering and accelerating graphics and video," Chris Daniel, product manager for software at Nvidia, wrote in a Microsoft Partner blog. "With the introduction of Windows 7, the GPU and CPU will exist in a co-processing environment where each can handle the computing task they are best suited for. The CPU is exceptionally good at performing sequential calculations, I/O, and program flow, whereas the GPU is perfectly suited for performing massive parallel calculations."

Nvidia went on to say that by introducing the DirectX Compute in Windows 7, Microsoft is providing a huge shot in the arm for developers to make better use of the GPU for more than just graphics acceleration. Such tasks include high-quality video playback, high performance transcoding, enabling new media scenarios, and offering extended control over media libraries.

"As an example of the real world benefits of DX Compute, you will be able to use the massive parallel capabilities of the GPU to significantly reduce the time it takes to manager your media files compared with just using the CPU alone," Nvidia added.

 

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NewsAMD Betting on DX11 to Launch it Ahead of Nvidia

According to Rick Bergman, AMD’s Senior Vice President for Platforms, he and his crew are looking to beat Nvidia to the world of DX11.

According to Bergman, “We want to supply hardware to Microsoft and software developers so they can make DX11 games on our hardware first.” This would put AMD ahead of Nvidia, something that hasn’t happened for several years, thanks to Nvidia’s dominance in the DX10 market. “We were kind of fighting from behind, but with DX11 it feels like we’re ahead this round.”

Despite reports that very few game titles would take advantage of DX11, Bergman is keeping up his enthusiasm. Reportedly, he knows of a handful of independent software vendors that are working “eagerly” to release games.

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The ListThe 9 Things Microsoft Got Right

In the Holiday 2008 issue of Maximum PC we published a list called “9 Things Microsoft Got Right.” It was a lovely list, of course, but thanks to the space limitations of the print magazine we weren’t able to go into much detail about each of the items on it. We decided that the topic was interesting enough that it deserved more than that, so we’ve rewritten it for the web, with more information and analysis.

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NewsMicrosoft's WARP10 Will Let You Run DX10 on CPUs, Crysis at 7 FPS

If your graphics card doesn't support DirectX 10 or 10.1, don't worry about it, Microsoft has your back. The resourceful programmers at Redmond are working on a new component called WARP10 (Windows Advanced Rasterization Platform) to be included in Windows 7, which essentially ports DX10 duties to the CPU.

The upshot is that everyone will have access to DX10 eye candy even if the hardware doesn't support it. Minimum requirements for WARP10 are the same as they are for Vista - an 800MHz processor and 512MB of RAM. So if you have the hardware to run Windows 7, then in theory, you should be able to enable advanced effects regardless of your videocard.

"Our primary goal during WARP10 development was to produce a rasterizer that met or exceeded all the precision and conformance requirements of the Direct3D 10 and 10.1 specifications," writes Andy Glaister, Principal Development Lead of Microsoft Desktop and Graphics Technologies. "We wanted to do this while achieving a high level or reliability and stability. If this rasterizer was going to be used as a fallback for when hardware was not functioning, it’s important that it worked in all scenarios, configurations and different types of machines."

Hit the jump to find out how WARP10 compares to integrated graphics.

 

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NewsWindows 7, DirectX 11!

Windows 7 will roll out with DirectX 11 onboard

New versions of Windows have featured new versions of DirectX, the 3D audio and graphics family of APIs, and it now appears that Windows 7 will be no exception. According to PC Games Hardware, Microsoft's Ben Basaric, Product Marketing Manager Windows, says that Redmond will be bundling DirectX 11 with Windows 7, after all. Earlier this week, PCGH had reported that the pairing of DirectX 11 and Windows 7 was "unlikely."

So, what's new in DirectX 11? As we reported this summer, DX 11 will include compute shader technology, enabling the GPU to perform operations other than 3D graphics; better multi-core resource handling; more efficient utilization of the processing pipeline; hardware tesselation support for more detailed 3D models.

For you chance to sound off about your plans to buy DirectX 11-compliant hardware, and how long you'll have to wait for it, join us after the jump. 

When can you expect to buy DirectX 11-compliant GPUs? AMD says its first DirectX 11 parts will be available in late 2009 - right about the time Windows 7 is expected to arrive. New operating system and new graphics hardware? Hopefully, that's a recipe for more realistic 3D graphics than ever before. If Microsoft and OEMs continue to work as closely as the Engineering Windows 7 blog suggests, that's much more likely than a repeat of the poorly handled integration of hardware and Windows Vista at rollout.

How about you? Are you going to wait for DirectX 11 before you buy a new graphics card, or are NVIDIA and ATI's current products tempting you to make the jump now? Hit Comment and tell us what your heart (and your wallet) are telling you.

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NewsDirectX Package Gets Minor Update for November, Nothing to Write Home About

Microsoft has released its DirectX November 2008 update as part of the company's loosely followed bi-annual update schedule. The last DirectX update was served up in August.

A number of enhancements mostly of interest to developers come packaged in the November DirectX SDK, as well as a Direct3D 11 technical preview with associated components and tools. As far as gamers are concerned, we found little information as to what possible bugs and performance enhancements the new update addresses.

If you're experiencing unexplained wonkiness while gaming and have been unable to troubleshoot the problem, you may want to give the November update a spin. Otherwise, you'll likely receive the update as a pre-packaged install on a new game at some point.

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NewsGDI/GDI+, Move Over: Microsoft Introduces Direct2D

Microsoft intros Direct2D to replace GDI/GDI+

For most of the last decade, improving 3D performance has been the primary goal of operating system, application (read gaming) developers, and hardware developers. However, when you're at work, trying hard to make the money you need to buy a new HDTV and über-gaming PC, you're probably working in a 2D world that's being managed by the creaky GDI/GDI+ APIs which were first developed back to the 1990s.

This week, Microsoft introduced a replacement for GDI/GDI+ called Direct2D. Microsoft's Thomas Olsen, a Dev Lead in the Windows Desktop Graphics organization, uses his new blog to bring us up to speed on why we need the new Direct2D API and how it will make PCs work better.

To learn more about Direct2D, join us after the jump.

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