For most of the last decade, improving 3D performance has been the primary goal of operating system, application (read gaming) developers, and hardware developers. However, when you're at work, trying hard to make the money you need to buy a new HDTV and über-gaming PC, you're probably working in a 2D world that's being managed by the creaky GDI/GDI+ APIs which were first developed back to the 1990s.
This week, Microsoft introduced a replacement for GDI/GDI+ called Direct2D. Microsoft's Thomas Olsen, a Dev Lead in the Windows Desktop Graphics organization, uses his new blog to bring us up to speed on why we need the new Direct2D API and how it will make PCs work better.
To learn more about Direct2D, join us after the jump.