While it’s still technically “early 2010” by our arbitrary standards, we’ve reached the point where Battlefield 1943’s absence on the PC is starting to grow more conspicuous by the day. The BF 1942 reimagining has been out on consoles since last July, after all.
Fortunately, the wait may finally be coming to an end. “Soon our PC fans will also be able to get in on the action that Xbox 360 and PS3 users have been enjoying since July 2009,” said DICE while pinning a medal on its downloadable title for becoming the fastest game ever to reach 1 million units sold on Xbox Live.
Will the game retain its hotcake-esque allure when it makes the jump to PC, though? Well, we’re thinking that depends on whether or not PC gamers are able to muster the sheer strength of will needed to pull themselves away from the multiplayer narcotic that is Battlefield Bad Company 2. And honestly, why would they want to?
Battlefield Bad Company 2 may have suffered from one of the rockiest starts in recent memory, but that didn’t stop gamers from flocking to DICE’s latest frag-fest in droves. In fact, the overwhelming weight of millions of players is what crushed Bad Company 2’s servers to begin with.
"In the first 48 hours we had such a tremendous rush to multiplayer gameplay that our servers experienced overwhelming demand," said executive producer Karl Magnus Troedsson. "This is a testament to the massive response players have had worldwide for the extraordinary action experienced in the Battlefield sandbox."
Better still, if you’ve been waiting on the sidelines to dive in, the coast is now officially clear.
“DICE and EA have brought more servers online," he explained. "We now have enough capacity to handle all BFBC2 connections seamlessly and we continue to monitor online play daily."
In addition to squashing a number of bugs and shining up the game’s UI, a recent patch stripped Battlefield Bad Company 2’s Steam version of its – most would say – unneeded SecuROM DRM. After all, Steam’s a big PC gaming platform now. It can take care of piracy protection itself.
Sadly, if you didn’t acquire your copy of the game from Valve’s storefront, consider yourself stuck in the bad company of SecuROM for the time being. But hey, here’s this nice list of changes and upgrades to take your mind off that depressing reality. Better than nothing, we suppose.
At first glance, you might think the Battlefield: Bad Company 2 PC beta’s last-minute leap into early 2010 is just another example of PC gamers getting the shaft. After all, PS3 owners are taking the beta for a spin right now, so what’s the hold up on PC? Well, as it turns out, DICE is merely saving the best for last.
“With the huge success of the PS3 Beta we decided to drastically increase the PC Beta's capacity to insure as many people as possible could participate. Unfortunately this meant we had to delay the Beta to very early next year giving us more planning time to make it happen and implement more optimizations,” producer Gordon VanDyke wrote on the Battlefield blog.
Oh, he is so cruising for a boycot-- wait, what'd he just say?
VanDyke also emphasized that Bad Company 2’s PC iteration will come loaded with an increased multiplayer count, dedicated server support, extra graphical settings, and tons more. Basically, the whole thing’s a spicy love letter to PC gamers, peppered with all the fixings we like best. Is this what it feels like to be… acknowledged?
It’s a hard-knock life for us PC gamers. Long waits for games, glitch-ridden ports, patches that patch other patches – it’s all in the job description. But really, it’s not such a bad gig, especially when you’ve got allies like Battlefield developer DICE in your corner.
“The PC platform is usually expected to put up with a lot more ‘crap’ compared to consoles. While consoles may get the game on a certain date, PC users typically have to wait much longer for the same game, but in turn, they get the game for a lower price because there are no licensing fees like consoles have, and typically they get a few more perks thrown in compared to consoles just for good measure,” DICE community manager “Zerk16” replied when asked why a number of Battlefield: Bad Company 2 features are dodging consoles’ draft and defecting to the PC.
“Now, the reasons the PC platform are getting seemingly ‘better’ features in the game are a result of DICE ignoring the PC user base for the past 3-4 years and this is a homage to the PC platform, and also because it’s a lot of things that PC users simply deserve. If you have played games on the PC for the last ten years you would know what I’m talking about, otherwise I won’t even try to explain.”
“Better” features – in this case – include higher graphical resolutions, the ability to go prone, higher player counts in multiplayer matches, and DEDICATED SERVERS. Er, sorry about that. Sometimes we just can’t control the volume of our own voices. It’s the weirdest thing.
Obvious ploy to capitalize on Modern Warfare 2’s recent gaffe or not, though, we certainly appreciate the goodwill. So, those of you with a little extra boycott-borne scratch in your pockets, is Bad Company 2 on your radars?
Another week, another game calls in sick for 2009. So, Battlefield 1943, what’s your excuse? After all, it feels like you’ve been out on consoles since, well, 1943. What’s the hold up? Said producer Gordon Van Dyke:
“We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year].”
“This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.”
Disappointing as it is, you can’t really argue with that. See you front-and-center in 2010, Battlefield 1943. Until then, at ease, soldiers.
Mirror's Edge may not be wall-running onto PCs until January, but at least it's sticking the landing. Today, DICE announced that -- if your machine has the cojones to run it -- Mirror's Edge will support PhysX's Newtonian prowess, giving Faith's PC adventure console-eclipXing effects.
"With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles," read the press release.
But how's it look? Well, GameTrailers has a new trailer if you'd like a tantalizing taste of the eye-candy.
So then, MPC readers, now that DICE is sliding a few pieces of realistically billowing cloth under the table, are you cool with the seemingly arbitrary delay? Or is your rage simply too fiery -- fueled by your 143rd run through Mirror's Edge 2D and the completion of our your stark white Mirror's Edge skyscraper case mod, complete with custom Faith action figure?