Posted 02/05/08 at 03:22:49 PM by David Murphy
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All right, newblet. You’ve eaten your dog food in Wolfenstein 3D, done your spirit quest in Prey, and even managed to set up a bomb or two in Counter-Strike. If first-person shooters were massively multiplayer role-playing games, that might qualify you to step out of the kindergarten zone. Maybe. The big leagues of head shots, m-m-m-monster kills, and first-person-shooter fragfests have no room for subpar playing performance.
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Posted 01/30/08 at 03:46:04 PM by Norman Chan
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When we think of Quake games, we think of fast-paced deathmatches in their purest no-nonsense form. In Enemy Territory: Quake Wars, the latest iteration of the shooter franchise, that visceral run-and-gun experience still makes up the foundation of gameplay, but the integration of deep teamplay tactics and mission objectives makes this a whole new multiplayer animal. The meld of cooperative squadplay and frenzied firefighting makes for compelling matches, but both deathmatch and tactical purists may find themselves in slightly unfamiliar territory.
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Posted 06/22/07 at 05:17:04 PM by Will Smith
Three days in San Jose: 500 gamers, countless rounds of UT2k4, a mechanical bull, and one massive beatdown for the Vede
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