I think The Darkness II's Jackie Estacado deserves an award for being more utterly screwed in a single instance than any other videogame character in history. So here's the tale of the tape: I – playing as the main character of all first-person shooters: camera-glued-to-the-main-character's-forehead – was locked in a dark, dingy room while a horde of vaguely supernatural mob goons turned my mega-mansion (and my horde of vaguely competent regular mob goons) into a gory pile of mob goop. “Mansion under attack, lol #firstworldproblems,” I could almost imagine Jackie tweeting if he hadn't also been, you know, crucified at the time.
Then one of my none-too-subtle foes wheeled a TV inches away from my eyes so as to – both literally and figuratively – rub my face in what was to come. “It's your own personal snuff film,” he proudly announced. On the screen were two of my particularly talkative underlings – beaten, bound, and on their knees, with backs mercifully turned away from the pistol pointed in their general direction. “One lives, one dies. Pick.” And I should have cared. I really should have.
But I didn't. Not in the slightest. So, what changed between the original Darkness' masterclass in characterization and this sordid tale of heartlessness and heart-eating? Simple: time.