What is it like to experience VR's latest prototype called "Crescent Bay?" How does it feel to have a T-Rex breathe down your neck as you stand in a pile of her unhatched eggs? Does the T-Rex really have a walnut-sized brain? Awesome, scary, and watch Land of the Lost. Those are our quick answers if you're in a rush. For everyone else, let us elaborate a bit about what we saw at GDC.
Ryse: Son of Rome is a third-person action-adventure game developed by Crytek and published by Microsoft Studios as a launch title for the Xbox One back in November of last year. However, Crytek announced a little over a month ago that it would ship to PC on October 10, and in case you missed it, Ryse: Son of Rome is now available on Steam for $40, along with a pair of hotfixes to address freezing cutscene issues.
In a game of one-upmanship, Crytek undercuts Epic Games on subscription pricing model
Crytek today announced the launch of its "Engine-as-a-Service" (EaaS) program, which is a fancy pants way of saying developers can license its CryEngine technology on a subscription basis. The cost is $9.90 per month, which trumps the $19 per month subscription plan Epic Games rolled out for its Unreal Engine 4. Further upping the ante, developers who subscribe to the EaaS program don't have to make any royalty payments on commercial products they build using CryEngine, whereas Epic Games requires a 5 percent kickback.
It remains to be seen if AMD's Mantle API can be a game changing force, but it at least bodes well that developers are showing interest. The newest member to the Mantle team is Crytek, which entered into a technology partnership with AMD to add native Mantle support to its CryEngine game engine. Make no mistake, this is a big win for AMD, which itself is still figuring out how best to utilize Mantle.
Looking for a job in the game development field? If so, and if you happen to be well versed in Linux with a minimum of 2 years of professional software development experience, Crytek would very much like to make your acquaintance. That's because the German video game company is hoping to port its CryEngine 3D engine over to Linux, further underscoring the growing importance game makers are putting on open source platforms.
PC gaming is where you go for high-octane visuals, and the original Crysis was no exception when it dropped in 2007. The highly anticipated sequel in 2011, however, proved a less ambitious affair. We traded a vast, free-roam jungle for the relatively restricted avenues of a war-torn New York City. There was usually more than one route to take, but this more linear experience arrived with some seams showing: Its advanced graphical options were inaccessible, the AI did not impress, and it did not even use DirectX 11 (at first). Crysis 3 fares better in some ways, but not in others.
The third installment in the Crysis series is about to revive a long-running joke in PC gaming, the one that always ends in, "but can it run Crysis?" Going foward, the question is whether or not yours or any other system can run Crysis 3, and to help you answer that, Crytek today posted the minimum, recommended, and high performance requirements for PC gamers. Brace yourself, this might hurt.
The original Crysis was one of the most ambitious shooters to ever hit the PC, however its crushing system requirements limited the audience to a small subset of enthusiasts. To make matters worse, even they couldn’t max it out. The hardware requirements improved substantially with the stand alone expansion Warhead, and requirements were even further clawed back in the full out sequel. Some hardcore PC gamers never forgave the company for crippling the sequel so it was compatible with consoles, but hey, you can’t please everyone. If you count yourself among those offended by Crysis 2 then you’re in luck. Crytek CEO Cevat Yerli promises to melt your PC hardware with their next installment of the series.
Gamers who choose to play Crysis 2 on the console were rewarded with an achievement for little more than loading the disk into the tray, reaffirming what Crytek has been touting all along, yes it can run Crysis. But did this tongue-in-cheek pat on the back have a hidden significance we missed at the time? Well according to the folks over at CVG, the South Korea Games Rating Board has granted approval for the release of the original Crysis for Xbox 360. If true, it would mark the loss of another former high profile PC exclusive.
Ever find yourself blasting murderous squid monsters in the face-like-appendage, only to eyeball a nearby piece of shrubbery, drop your weapons in sheer disgust, and wander away from the heat of battle muttering about “tessellation, realistic shadows with variable penumbra, and HDR motion blur”? Oh man, we know the feeling. Fortunately, the new Crysis 2 Ultra upgrade has all those things and DirectX 11 support! Grab the 2.32GB patch load here. Now then, we believe there are some squid monsters that need killing – you know, unless they're now so beautiful that you can't stand to tarnish their hideous gelatinous outer membranes.