
Third time is not quite the charm
PC gaming is where you go for high-octane visuals, and the original Crysis was no exception when it dropped in 2007. The highly anticipated sequel in 2011, however, proved a less ambitious affair. We traded a vast, free-roam jungle for the relatively restricted avenues of a war-torn New York City. There was usually more than one route to take, but this more linear experience arrived with some seams showing: Its advanced graphical options were inaccessible, the AI did not impress, and it did not even use DirectX 11 (at first). Crysis 3 fares better in some ways, but not in others.