The current state of the mobile market, contrary to what some tech commenters might be opining, is anything but ponies and roses. It's a lot like coming home from a hard day of work and finding out that your toilet is leaking--leaking all over your floor, that is. You don't really have the tools to fix it, but you do have a healthy amount of duct tape sitting around.
AT&T's announcement that it's eliminating the unlimited data plans for iPhone and iPad owners is but the black, sticky tape covering up a greater disaster underneath. But that's not what the various Internet commenters would have you believe. To them, the charitable AT&T has graciously swooped down to lower everyone's monthly data fees since so very, very few people will ever push past its first-tier pricing scheme of $25 per month for two gigabytes of data.
This is not some charitable reduction that saves 98 percent of AT&T's user base an extra $5 a month. If you believe that, then by all means, let the carrier come marching right up to your front door with a new contract and a shiny golden ticket to Wonka's candy factory. Because that, sir or ma'am, is just the level of delusion we're talking about.
Does open-source software do more to hurt the industry or help? You might guess the latter: we certainly did. But as it turns out, open-source software can actually be the bane of smaller software developers. After all, what does one do when one's primary meal-ticket gets taken over by the open-source community? For most developers, that's a lights-out proposition. But is this a reflection of where software development is expected to head in the future? Will it be a free for all?
We explore the changing face of software development after the jump!
In the world of PCs we have it pretty good. Hardware is pretty inexpensive for the performance across the board. It’s well developed and pretty amazing that you can take a conglomeration of parts drop Windows or Linux in it and have the thing work (usually). Overall this makes PCs cheap enough for the masses. Mac’s on the other hand tend to average almost double the cost of the PC average, according to a story by DailyTech:
“Macs have gone from an average price of $1,432 and $1,574, for desktops and laptops respectively in June '06 to $1,543 and $1,515 respectively in June '08. While much lower to start, PCs are now even lower in average sale price. The average PC notebook went from $877 to $700,”
I would have thought that the recent change in Mac using Intel hardware would have enabled them to lower their prices, but that doesn’t seem to be the case.
It has always been comparing Apples to, well, PCs to compare the platforms. Apple controls its production from end to end. Microsoft’s approach is more of a middle of the road approach with its Windows Certified Logo program, and Linux of course goes for the gusto with a completely open approach. Each has it’s advantages and draw backs. What we are seeing now is the result of openness and demand. If Apple wants to catch up it means opening up and letting builders use their OS X on their systems. I can just imagine how that will affect their vaunted stability, even though OS X is Linux at heart with Mac clothing. It will level the playing field and Macs might actually capture a larger market share while reducing their prices.
What do you think? Will we see Apple open it’s OS to system builders?
Research firm iSuppli has released its official iPhone 3G production cost estimate. According to its estimates, a sum of $174.33 is spent on manufacturing an iPhone 3G unit. There is a huge possibility that some of you might have stumbled upon a similar story during the iPhone-imbued month of June.
Actually iSuppli had just roughly interpolated the iPhone’s production cost back then, whereas this happens to be its official estimate. The research firm revealed that iPhone 3G’s production cost is a substantial $52 less than the 8GB version of its 2G predecessor. iSuppli construes the huge decline in production costs to be part of Apple’s strategy of making iPhone globally acceptable.