All that's missing from Logitech's newest flight simulation controller is a cockpit. The Flight System G940, as it's being dubbed, is the company's first ever force-feedback flight sim peripheral and has enough pieces to keep hardcore flight sim fans busy, and those new to the genre thoroughly overwhelmed. And that's just fine with Logitech.
"There's nothing ordinary about a G-series gaming peripheral, and the G940 is no different," said Ruben Mookerjee, Logitech's director or product marketing for gaming. "We approached this project with the goal of redefining the flight sim experience. Whether you're flying an A380, an F/A-18 Hornet, or a Comanche helicopter, when you want to feel the wind on your winds, control engines together, or independently or master tricky maneuvers, the G940 behaves and feels like the real thing -- from takeoff to landing."
The three-component G940 comes with a force feedback joystick and dual throttle and rudder pedals, along with no less than 250 programmable button options integrated in a fully featured Hands On Throttle-and-Stick (HOTAS) design.
Logitech says its G940 will start shipping in September with an MSRP set for $299.
RAID 5 users anxiously awaiting the debut of 2 TB drives to help build massive storage array’s may want to think twice before taking the plunge. An in-depth look into the underlying problems with massive storage RAID5 configurations suggests that s a single drive as redundancy might not cut it anymore. SATA drives carry a specified unrecoverable read rate of 10^14. This might sound like a huge number, but it basically tells us that any array in excess of 11.37 TB will contain at least one unrecoverable read. In the case of a RAID 5 rebuild, this can be catastrophic.
Hit the jump to learn why RAID 6 won't help you, and to see what the future holds.
All that experience in court looks to be paying off for Microsoft. After all, how else could you explain receiving $20.75 million from the very company whose patents you're using. Confused? Let's backtrack.
In 2002, Immersion took exception to the rumble effects in Microsoft's controllers for the Xbox and sued the Redmond giant for patent infringement. Microsoft ultimately settled with Immersion, agreeing to pay $26 million to end the litigation, but not without a clause. Before agreeing to pay the sum, Microsoft stipulated that if Sony should ever license Immersions force feedback technology for it's PS3 controllers, Immersion would have to pay a portion of the settlement.
Immersion did end up settling with Sony last year, and that's good news for Microsoft. It took some legal wrangling to get it done, but Immersion has finally agreed to pay Microsoft and make good on the clause.
"We are pleased to have reached a resolution to our legal dispute with Immersion that includes a $20.75 million payment to Microsoft," said Steve Aeschbacher, associate general counsel for Microsoft. "We are gratified that we have successfully resolved our claims under the 2003 settlement we negotiated with Immersion, which provided benefits to both companies and specific rights to Microsoft."
And Microsoft has every reason to be pleased. Legal costs aside, the payment whittles down the company's initial $26 licensing settlement to just over $5 million.
Indilinx has completed the development of their Barefoot (IDX22) high-performing solid state drive controller with 90nm process technology which shows an impressive fastest read speed of 230MB/s and supports a capacity of up to 512GB with multi-level cell (MLC) NAND flash. Indilinx claims “phenomenal performance at a competitive price”.
Barefoot supports native SATA 2.0 interface and provides maximum read and write speed of 230MB/s, 170MB/s with SLC NAND flash, and 200MB/s, 160MB/s with MLC NAND, respectively. It uses Indilinx’s unique architecture and technology, including independently operating 4 channels and external DRAM buffer and it enhances stability and reliability by using two types of hardware error-correcting code (ECC).
Those improvements are coming by leaps and bounds in SSDs. It's not clear if this will be competing with Intel’s controller directly. No mention if this is targeted at portable or stationary (or both) PC market.
You knew it would happen sooner or later, and now it has; a Wii controller knockoff for the PC. Sort of. Asus has dubbed its new Wii remote lookalike as the Eee Stick, "an easy-to-sue use yet highly versatile Plug and Play wireless controller for the PC platform that translates users' physical hand motions into corresponding movements onscreen."
Interestingly Asus has no plans of selling the Eee Stick as a standalone peripheral and will instead bundle the motion controller exclusively with select models of the Eee PC and the Eee Box. Huh? We don't understand it either, but Asus justifies the move by saying the Eee Stick is "perfect for gaming on-the-go."
The vibration capable controller connects via a 2.4GHz RF dongle with a broadcast range of 10m. Two AA batteries are required to power the Eee Stick, which Asus claims will provide up to three days (72 hours) of continuous play.
Will the Eee Stick entice potential customers to pick up an Eee PC or Eee Box, or is Asus making a mistake by not offering the controller as a standalone device?
Are you fed up with Xbox 360 owners waxing poetic about their new controller—how durable it is, how comfortable it is, how much better it is than a PC gamepad? Well, now you can shut ‘em up by buying an Xbox 360 controller for your PC.