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Maximum IT
NewsCollege Student Hauled Off for Hacking Game Consoles

Jailbreak your game console and no one is likely to take notice. But make a home business out of jailbreaking consoles for others and you may draw the attention of Homeland Security.

At least that's the case for Matthew Crippen, a 27-year-old Cal State Fullerton liberal arts student who was arrested by Homeland Security authorities on Monday. Crippen was picked up for allegedly violating the Digital Millennium Copyright Act (DMCA).

"Defendant Matthew Crippen willfully and for purposes of commercial advantage and private financial gain, circumvented a technological measure that effectively controlled access to a copyrighted work, more particularly, used software to modify a Xbox machine's Optical Disc Drive so it would circumvent the anti-piracy measures contained on the original unmodified Optical Disc Drive,"  U.S. attorney Thomas P. O'Brien wrote in the indictment (PDF).

In a telephone interview with Wired.com's Threat Level, Crippen maintains the purpose of his jailbreaking business was to allow patrons to make "legally made backups," not for piracy.

The indictment charges Crippen with two counts, and if convicted, he could face up to 10 years in prison.

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NewsJohn Carmack: Quake Live Will Make Consoles Green with Envy

That John Carmack! What a gossip, huh? He goes on a beer run with PC gamers and he’s all like, “I just wanted to… I just… I love you guys!” But then, after totally crashing a console-only party, he’s singing a different tune (possibly while wearing a dog costume). And now, once again Carmack’s shacking up with PC game—oh no! He’s here! Please, please, please don’t tell him what we said. That’d be soooo awkward.

"A lot of [Quake Live] was about doing something that the PC was going to be better at than the consoles," he told Gamasutra.

"Our modern triple-A stuff has to be somewhat more console-centric, with the PC as a peer, while this is an opportunity to do something where the PC will really stand alone,” he noted.

Carmack hopes to see Quake Live blossom into a sort of social-networking service – the one toy at show-and-tell that even Microsoft, Sony, and Nintendo only wish they could get their grubby mitts on or toss in the sandbox or put in their mouths or whatever makes sense with this flimsy analogy.

"For years, I've often thought about the fact that a lot of people spend vastly more time on websites and forums about the games that they're playing than they actually spend playing the games themselves," he adds. "We hope to have some aspect of that here."

Well, that’s good enough for us, John. We’re yours forever now… wait a minute! Did you just steal this gift from our shelves – our shelves marked “1999” – and rewrap it? Is this all we are to you?

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NewsWASD: Modding is (Sort of) Dead, Long Live User-Created Content

"Fallout 3, Far Cry 2, Fable 2... uh, LittleBigPlanet," I nonchalantly listed, sliding my scroll bar up and down a ludicrously large list of games that'll begin hogging shelf space next week. Instantly, a deafening shout of "OH! LittleBigPlanet!" flew straight and true, right into my unsuspecting ears, from the other side of a view-obscuring television. "You're so buying LittleBigPlanet!" My friend's voice continued, registering at somewhere around War-crime on the decibel scale.

Yeah, LittleBigPlanet's kind of a big deal around the gaming scene's more console-y bits, but what's it mean for PC gamers? Well, in these parts it's not quite a revolution, but it's pretty damn close.

Over the past couple years, "user-created content" has crept onto many game developers' billowing lists of PR-friendly buzz words, and with good reason. Whether it's Elder Scrolls IV: Oblivion's character creation system or Spore's, well, everything, people love to spill their creative frustrations onto videogaming's canvas. (And drawing new Mega Man levels on graph paper is so nineties.)

Now stop! Take your finger off the scroll wheel; the comments section isn't going anywhere. Yes, PC gaming gospel states that we must fling ourselves into Internet forums, kissing the ground, and praising mods -- and games like Oblivion and Spore did not invent user-created content -- but guess what? Mods are old news, no matter how crazy-awesome they might potentially be.

Why? Consoles. Consoles. Consoles. Like it or not, aside from a few shining examples, game design has parked its heart in simpler interfaces and ease-of-use. PC gaming, its cash cow now six feet under for a number of reasons, simply isn't worth the effort these days. As a result, real mod support -- sloppily attempted in only a single console game -- watched its bungee cord snap as it plummeted right off developers' priority lists. After all, mod tools don't just appear out of thin air; they siphon extra time and cash away from other areas of development. When simple user-creation tools can offer a menagerie of similar (but less versatile) powers to a wider range of people, mod tools sadly get kicked to the curb.  

Continue reading to find out why this trend might not be as awful as it sounds.

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NewsVideo Downloads Arrive on PS3 Amid Reports of a Limited Launch

Video Downloading Service is available on PSN (PS3)

Xbox Live is a major money-spinner for Microsoft's gaming division, one which both Sony and Nintendo envy. Sony is currently trying to replicate Live's success with its very own PSN service and the wide array of new additions to PSN might help Sony in its endeavor. One of the new additions happens to be the Playstation video downloading service, which is now live.

Users can rent or purchase SD or HD content from various leading TV and movie stables including Fox, MGM, Warner and Disney etc. TV videos begin at $1.99, while movie rentals and purchases begin at $2.99 and $9.99 respectively.

Several reports frequenting the internet seem to suggest that the service is not available in all regions/countries. But there is no word on this issue from Sony. Limited launch or not, Wedbush Morgan’s videogame analyst Michael Pachter believes that availability of videos on PSN can lure potential Apple TV owners towards the PS3.

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NewsE3 2008: Microsoft Expects Xbox 360 to Remain Ahead of PS3

 

Cooll Xbox 360 Mod Case

 

After Microsoft had tantalized attendees with a few breathtaking glimpses of Gears of War 2 gameplay at its E3 2008 press conference, Microsoft devices division VP Don Mattrick took to the stage for the mandatory chest-thumping talk. He pompously announced that he expects Xbox 360 to trounce PS3 over the entire course of the current console cycle.

Then he triumphantly stated that Xbox Live had generated more than $1 billion in sales and dispersed 500 million pieces of content. Microsoft also announced that it has partnered with NBC and Universal who will now make their content available through the Xbox Live Marketplace.

Interestingly, Microsoft never made any statements regarding how it plans to wrest the no.1 spot from Nintendo. Has it relinquished all such hopes and desires? Have your say.

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FROM THE ARCHIVEDaily News Brief: Help Team Maximum PC Win the Chimp Challenge!

Folding at Home contest under way, electric sports car makes its debut, Microsoft loses interest in Yahoo, and more!

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FROM THE ARCHIVEDaily News Brief: Ultra Miffed Over Modular Cables

Ultra claims several PSU manufacturers guilty of patent infringement, get up to speed on Nehalem, the latest console news, and more!

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FROM THE ARCHIVEDaily News Brief: Great Year for Gaming!

Gaming industry has another record year, surgeons find steadier hands after playing the Wii, FBI Most Wanted list gets makeover, and much more!

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