The Entertainment Software Association (ESA) released a report titled "Essential Facts About the Computer and Video game Industry" that's filled with sales, demographic, and usage data. According to the report, 59 percent of Americans play video games with an average of two gamers in each game playing U.S. household. Some 51 percent of U.S. households own a dedicated game console, and of those that do, most own two. As for the gender breakdown, 52 percent of gamers are male and 48 percent are female. However, things get interesting when you examine the breakdown by age.
In 2012, taking a leaf out of the mobile phone carriers’ book, Microsoft began offering a 4GB Xbox 360 console, a Kinect motion sensing camera and an Xbox LIVE Gold membership for just $99 to those willing to commit themselves to a $15-per-month two-year contract. The company, it has now emerged, quietly pulled the plug on that experiment a while back.
Feeling a little nostalgic now that we're looking ahead to another new year? Are you looking back to those golden years of childhood where you might have received an Atari 2600 or one of many other fabulous video game consoles? You don't have to wallow in your nostalgia alone! The Internet Archive (via TechHive) has brought forth the Internet Archive Console Living Room, a collection of in-browser emulators so you can enjoy gaming from yesteryear.
Microsoft's Xbox One and Sony's PlayStation 4 consoles feature AMD hardware inside, and it's primarily because of those deals that the Sunnyvale chip designer was able to return to profitability this past quarter. AMD said it made a profit of $48 million on revenue of $1.46 billion in the third quarter of 2013, compared to a $74 million loss in the previous quarter and a whopping $157 million loss in the same quarter one year ago.
Don't expect to spend much time hanging out with your Xbox 360 and/or PlayStation 3 gaming buddies for the next few days. If they're fans of Rockstar Games' Grand Theft Auto franchise, chances are they stood outside a GameStop, Best Buy, or Walmart last night in anticipation of the midnight launch of Grand Theft Auto V (GTA V), one of the most highly hyped games of 2013 and perhaps one of the most lucrative.
Gamers are holding out for the Xbox One and PlayStation 4
According to data released by The NPD Group, gamers in the U.S. spent a little less on game content in the second quarter of 2013 compared to the same period last year. That's not to say gamers suddenly turned stingy -- overall game sales totalled $2.88 billion, a hefty sum, but down 3 percent from the same quarter in 2012. The primary reason is that there were less new titles to choose with new console launches on the horizon.
Good news, gamers. Nvidia has decided to slash $50 off the price of its upcoming Shield handheld gaming device, thus giving it a new MSRP of $299 (down from $349 previously). For those of you who already pre-ordered a Shield, you don't have to go pound sand. Nvidia says that you, too, will be charged the new price when the product ships.
Go ahead and leave the E.T. cartridges in the landfill.
A landfill in New Mexico may be a goldmine of Atari nostalgia, filled with old game cartridges, prototypes of systems that never saw the light of day, and other hardware from 30 years ago. As the story goes, Atari was sitting on millions of games and other goods that it couldn't sell, so one day the company decided to load them all onto a fleet of trucks and bury them in the desert.
AMD picks up the R&D tab for this generation of consoles.
When the Xbox 360 and PS3 first faced off in the market, both companies took a bath on the hardware. The custom designs pitted two companies with two very different architectures against each other in the market, and consumers really had no way of knowing which was superior. Seven years later the general conscious seems to give Sony the slight nod when it comes to pure console performance potential, but ultimately Microsoft was much better at exposing functionality to developers. PS3 exclusives tended to feature tons of eye candy, but cross platform titles always seemed to work slightly better on the 360. Fast forward to 2013 and both companies appear to be targeting a super charged PC architecture powered by AMD, and as a result, they might actually make money this time.
PC gamers deserve better than a straight-up console ports.
There exists lists on the web of the worst console to PC game ports (and vice versa, to be fair), which is frightening in and of itself. It's a disturbing trend that underscores how PC players are sometimes treated like second class gamers, and it's a real shame when you consider how much flexibility the PC platform offers in terms of controls, mods, graphics, and everything else. In light of this, it's refreshing to hear Thief developer Stephane Roy promise something better for PC gamers.