We're just going to throw something out there. Kudo Tsunoda, creator of Microsoft's motion controlled Kinect, is whacked out his mind. That's really the only conclusion we can come up with when someone makes outrageous claims, like essentially declaring that the first person shooter genre on the PC is dead.
Yet that's exactly what he did in a recent interview with Game Informer. Here's Tsunoda's take on the evolution of first person shooters.
"If you think about the way that first shooters evolved, they started on the PC," Tsunoda explains. "People for the longest time tried to port shooters from the PC onto the console. And people said the same things that they are saying now about Kinect -- 'It's never going to responsive enough to do this,' or 'You're never going to get a fun first person shooter on the console, it's only made for a keyboard and mouse and that is the way it is supposed to be played.' And as long as everyone was just porting the existing shooters over to the console, they weren't as fun as the PC ones. Of course, they were built for the PC.
"Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first person shooters on the PC anymore. It's all about the console."
We bolded the quirky comment not only for emphasis, but to make sure we really read what we thought we just read. We get it, Halo enjoys a rabid following, and despite being gimped with a controller, first person shooters are a viable genre on the console. But to declare that hardly anyone on the PC is playing them anymore is just dumb.
Sony still isn't ready to talk about its rumored second generation PlayStation Portable console, but that didn't stop one of the developers of Mortal Kombat from flapping his gums. In response to a question about porting a version of the upcoming Mortal Kombat refresh on the current PSP or 3DS, Executive Producer of Netherrealm Studios Shaun Himmerick said:
"We're not launching day one on all consoles like that. We are looking at them; we have a PSP 2 in the house and we're looking at the engine, like what it can support. Always a big thing for us is the performance. We're running at 60FPS, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP 2 looks like it's a pretty powerful machine. We don't have a 3DS system in-house yet, but we're looking to get one, and we'll certainly look at what its power is."
Sony, of course, held onto its usual "We can't comment on rumors or speculation" line, but given that this is a game developer talking about the next-gen console and not some unknown anonymous source, we're willing to give it a bit more weight. Most of the rumors up to this point have the PSP 2 shipping sometime in 2011, with Sony expected to unveil the device at CES.
One of manyy varied renderings of what the PSP 2 might (but probably won't) look like.
If you weren't one of the first to snatch up a copy of Halo: Reach for the Xbox 360 earlier this week, there were plenty of others who filled in the gap. According to Microsoft, the latest title in the still uber popular Halo series pulled in $200 million in global sales on launch day.
"We feel really good about where the 'Halo: Reach' numbers are," said Phil Spencer, vice president of Microsoft Game Studios. "What 'Halo: Reach' numbers tell me is gamers are there. They are willing to buy the great experiences when they come out. In fact, that we are exceeding 'Halo 3' numbers out of the gate tells me that the industry is in a healthy state."
Fetching $200 million on day 1 day made Reach the biggest launch of any game or movie so far this year, Spencer claims. All told, the entire Halo franchise has sold more than 34 million copies during its ten-year tenure, pulling in almost $2 billion in sales.
Sony this week announced a new firmware release for the PlayStation 3 that will expand the console's 3D capabilities.
"We've announced that the PS3 system will be able to play back 3D content on Blu-ray 3D discs with the system software update (v3.50), slated for release on September 21," Sony wrote in a blog post. "We know that many consumers have purchased 3D TVs already and more of you will be purchasing them as the holidays approach -- so we're excited to offer this firmware update that makes all 38 million PS3s worldwide compatible with Blu-ray 3D discs."
PS3 owners have been able to play stereoscopic 3D games with the 3.30 firmware update released in April, but 3D movies wasn't yet part of the package. That changes next week, however there's a small caveat. Unlike dedicated 3D Blu-ray players, some parts of the menu and other minor portions of some DVDs will remain in 2D, Sony said.
Sony also recently updated its list of supported 3D games for the PS3 during, including Final Fantasy XIV (due out in March), Everybody's Golf 5, Disaster Report 4: Summer Memories, and Metal Gear Solid: Rising.
Holy smokes, we can hardly believe it's already been 25 years since Super Mario Bros. first launched. The only plumber in the world more famous than Joe the Plumber, Super Mario was released in Japan on September 13, 1985.
Super Mario really needs no introduction. Even if you weren't born when Super Mario Bros. first shipped on the NES, you've probably either played a ROM version of the original (it runs 500 Wii points) or at least watched a speed run on YouTube. Since then, Super Mario has appeared in 473 million other titles, or so it seems.
Elvis had a pink Cadillac, the delicious treat known as cotton candy is traditionally pink, and come September 21, 2010, you can show that you're a real gamer with a pink PlayStation DualShock 3 wireless controller.
The rumored controller is all but confirmed thanks to a pre-order page on Gamestop's website. And in case you're wondering who would want such a thing, Gamestop says "the stylish Candy Pink Dual Shock 3 wireless controller is perfect for female gamers and households with kids." Or as a complimentary accessory to go with your "Real Men Wear Pink" T-shirt.
The Candy Pink controller costs $55, the same as every other official PS3-manufactured controller runs, including blue, black, white, silver, and red.
As of Thursday this week, it's been 15 years since the original PlayStation console showed up on store shelves in North America, setting gamers back $299. That bought you a chunky console (though somewhat slim at the time) with a 32-bit RISC chip clocked at 33.9MHz, 2MB of RAM (1MB of video RAM), 16-bit sound, and a 3D engine capable of driving a 640x480 resolution, plus bragging rights over your friends who spent their allowance on the Sega Saturn.
By comparison, today's PlayStation 3 console comes with a Cell processor running at 3.2GHz, a GPU clocked at 550MHz, Full HD support, 256MB of main memory, another 256MB of video memory, up to 250GB of hard drive storage, Blu-ray support, and stereoscopic 3D support.
What will Sony's hardware look like in another 15 years? Who really knows, but in the meantime, Sony has put together a barebones PlayStation retrospective of the past decade and a half. You won't find a whole lot of details on the items mentioned, but hey, we're always down a for a quick stroll through memory lane.
Origin today unveiled "The Big O," the company's latest gaming rig that's as orgasmic (from a hardware standpoint) as it sounds. Not only will The Big O get frisky with any PC games you throw at it, but it also tosses monogamy out the window and pulls double duty as an Xbox 360 gaming console.
A baseline config includes a Danger Den Tower 21, Intel Core i7 930 processor overclocked to 4GHz, Rampage III Extreme Edition motherboard, two Nvidia GeForce GTX 480 graphics, 6GB of Corsair DDR3-1600 memory, two 50GB OCZ Vertex 2 SSDs flanked by a 2TB Western Digital hard drive, 1500W Silverstone PSU, Creative Fatal1ty soundcard, fan controller, LED lighting, liquid cooling all around, and of course Windows 7 Home Premium 64-bit. This little gem will set you back $7,700.
Upgrade options abound, and every Big O gaming PC comes with a liquid-cooled Xbox 360 slim console built in. Origin says you can even game on the Xbox 360 while your PC is busy dong whatever it is you have it doing, like Folding@Home, downloading torrents, ripping DVDs, etc.
Sony appears to be fighting a losing battle in preventing users from jailbreaking their PlayStation 3 consoles. In a recent Australian court ruling, a judge made permanent a previous ban on the distribution of the PSJailbreak dongle only to watch the software code behind a similar hack released for free into the wild. Naturally, Sony responded with a minor firmware update blocking these bits of code from working their mojo, but it's an ongoing cat and mouse game at best.
What we find most interesting, however, is how insanely easy it is to jailbreak a PS3. This is Sony's flagship console, after all, yet users have been able to jailbreak the device with everything from a Palm Pre to a calculator.
That's right, we said a calculator. Gizmodo has put together a collection of clips showing various devices cracking the PS3, and one of them includes the above mentioned hack (known as PSGroove) run from a TI-84. Pretty rad, no? Check it out below.
Sony has been teasing PlayStation 3 console owners that a firmware update slated for September would inject support for Blu-ray movies in 3D, but now it appears users will have a wait just a little longer. Citing un-named sources, Fudzilla says Sony has decided to push the update back a month.
There's no word on why the update is being pushed back until October, only that it is. When it does come, however, it will open the door to a variety of 3D rendering-related content, including 3D YouTube videos and PlayTV broadcasts. It's expected that the 3D upgrade will also support the add-on HDTV/DVR device Sony offers for the PS3.