There's been some chatter that Sony plans to introduce cloud-based storage for its beloved PlayStation 3 console, and that chatter is starting to turn into a roar, Fudzilla claims. The news and rumor site says a number of sources have now confirmed that this "PS Cloud," a term Sony trademarked back in 2009, will ship as part of the upcoming 3.60 firmware update.
As the story goes, Sony will call the option "Save File Insured" and will offer it to PlayStation Plus subscribers. Other details are frustratingly non-existent, such as how much storage space subscribers will get and whether or not non-subscribers will have access (for a fee).
It's also been said that the next firmware will address the cracked code that's been floating around the Web, which allows gamers to play backed up (and pirated) copies of games.
Jennifer Zdenek lives in Seattle and has an 11-year-old son diagnosed with autism. One of the ways he copes with his disability is by logging time on Xbox Live racking up achievements. Little Julias Jackson signed on to play last week, and to his and his mother's surprise, Xbox Live had taken away his achievements (nearly 1,500 of them) and labeled him a "cheater," Seattle's local Fox News affiliate reports.
"It is pretty much his only outlet and his only friend, because of autism," Zdenek explains. "It disgusts me that they did this to my child... if you have no friends and have no life outside of your home and this is all you do, you know because of your mental illness, then this is pretty devastating to him."
Zdenek says she called Microsoft and spoke with two people, one of which was a supervisor, but neither was any help. She was then referred to Microsoft's legal department "by address only."
Microsoft says, "The only actions that we take are to correct the player's current Gamerscore, and to label the player as a 'cheater.' This label can be observed on Xbox.com and through the player's view of their Gamercard on a console or computer that is connected to Xbox Live. The player can still legitimately gain future achievements. The player's experience does not change in any other way."
Furthermore, HardOCP reached out to Microsoft, who explained that even though it might not have been Julius or his mother who fudged with the account, they feel certain that someone did in order to boost his gaming score.
Stephen Toulouse, Director of Xbox Live Policy and Enforcement at Microsoft, apparently confirmed that somone at the home was cheating on the account in question.
We've been shifting through rumors, speculation, and interviews since last year trying to figure out the launch details of Nintendo's upcoming 3DS console, and thanks to today's press conference, we finally have some concrete info to share. Here's what you need to know.
The 3DS will land on store shelves March 27, 2011. Gamers will be able to choose from either "Cosmo Black" or "Aqua Blue" at launch, both of which will run $250 in the U.S. (pricing outside the U.S. is still being determined).
As we already knew, the 3DS will sport a glasses-free 3D display, which according to Nintendo is "like peering through a window into a world where characters and objects have true depth." Players will have some control over the 3D aspect by way of a 3D Depth Slider, which will also allow gamers to turn off 3D effects completely.
Other notable features include a new Circle Pad, a built-in motion sensor and gyro sensor, three cameras for taking 3D photos, support for MP3 and AAC music files, built-in parental controls, and an SD memory card slot (2GB SD card included).
Lots more to digest in the press release right here.
Get ready to step into the hot tub time machine and warp back to late 2005, when the Xbox 360 was new and in short supply. Now just over 5 years old, the console could again be in short supply in the coming months, and so could the Kinect, Microsoft warns.
According to InformationWeek, Microsoft moved 1.9 million Xbox 360 consoles in December alone, with the recently launched Kinect motion control system playing a big role in hitting that number. As a result, Microsoft unloaded inventory in December that was earmarked for January and February.
"In order to keep up with holiday demand in December for Xbox 360 and Kinect, Microsoft pulled units from its January and February production," a company spokesman said.
Microsoft launched the Kinect in November and sold more than 2.5 million units in the first 30 days. Pretty much everyone who wanted one was able to get one, but that won't necessarily be the case for the next couple of months.
Everyone's talking about Nintendo's upcoming 3DS console, but there's another handheld on the horizon: Sony's PSP2. Sure, the PSP2 is a 2D device, but what it lacks in 3D functionality, it makes up for in performance.
According to MCV magazine, Sony is telling developers that its PSP2 "is as powerful as the PlayStation 3."
If true, the PSP2 bodes well for the future of handheld gaming and could help keep dedicated portable consoles relevant as increasingly powerful smartphones carve out a slice of the mobile gaming market. It's also proof that Sony Ericsson's Xperia phone (aka PlayStation Phone) isn't a sign that Sony's moving away from dedicated handheld gaming systems.
Sony will officially announce the PSP2 at a press event in Tokyo on January 27th. According to MCV, Sony plans to launch the device in December.
If recent reports about Nintendo's DSi handheld are true, then it's safe to say the console company is betting big on its upcoming 3DS. Citing a Japanese retail source, Kotaku says Nintendo has stopped production on its popular DSi device, and that the only available ones are those currently in inventory. There are some areas where it's reportedly sold out.
Oddly enough, it appears Nintendo didn't make the same decision with its larger screen DSiXL console (it's called the SDSiLL in Japan).
Perhaps Nintendo doesn't want to confuse consumers with similarly sized consoles. The 3DS will launch in Japan at the end of next month, followed by a worldwide release in March.
As the saying goes, 'Keep your friends close, and sue your customers.' Wait, that isn't exactly right, but it's the motto Sony's sticking with as it takes legal action against a band of hackers who uncovered and published security codes for the PlayStation 3 console, BBC News reports.
Sony named 21-year-old George Hotz and more than 100 others associated with a hacking group known as "fail0verflow" in its lawsuit.
"I am a firm believer in digital rights," Hotz said. "I would expect a company that prides itself on intellectual property to be well versed in the provisions of the law, so I am disappointed in Sony's current action. I have spoken with legal counsel and I feel comfortable that Sony's action against me doesn't have any basis."
If George Hotz sounds at all familiar to you, it's because he's the same person who cracked the iPhone's security measures. In this case, Sony is upset that Hotz figured out Sony's secret codes, including a number used to digitally sign all PS3 games and software as genuine. With that key, any software can be signed as legit, including pirated games.
According to Wedbush analyst Michael Pachter's numbers, Nintendo moved around 2.6 million Wii consoles in December, edging ahead of Microsoft's Xbox 360 with 2.5 million units and way ahead of Sony's PlayStation 3 (1.2 million units), CNet reports.
Good for Nintendo, right? Not so fast. If those numbers are accurate, it means Nintendo Wii sales declined 32 percent compared to December 2009. PS3 sales also dropped (to the tune of 12 percent year-over-year), while the Xbox 360 exhibited a healthy 91 percent growth rate compared to one year prior.
There's more bad numbers for Nintendo. For the six month period ended September 2010, Nintendo posted a $24.6 million loss, the result of weak Wii and DS console sales. Going forward, Nintendo hopes to gain some ground with its upcoming 3DS handheld console, but with no living room consoles on the horizon, it will be interesting to see if Wii sales continue to decline or have simply leveled out.
The new Onza Tournament and Standard Edition Xbox 360 controllers will give console a gamers a glimpse into the world of Razer, which up to this point has focused entirely on PC gaming peripherals and assorted gear.
Razer says the two new controllers are "built for the hardcore competitive gamer," but how do you do that with an Xbox 360 controller? The Tournament Edition offers adjustable resistance analog sticks that gamers can twist one way or the other.
Aside from that differentiating feature, both versions sport Multi-Function Buttons (MFB) on the controller's shoulders that allow remapping of buttons. Razer pitches this feature not only as a great way to increase efficiency, but also to make things easier for gamers with disabilities who might have trouble reaching specific buttons on a standard controller.
Other features include 4 backlit Hyperesponse action buttons, non-slip rubber surface, quick-release USB connector, and a 15-foot lightweight, braided fiber cable.
Both the Standard ($40) and Tournament Edition ($50) will be available for preorder starting January 17 and will ship later this month.
Call it a coincidence or call it Kinect-gate, but as far as ten-year-old Adam Winnifrith is concerned, Microsoft's Kinect motion controller caused his Xbox 360 to give up the ghost, the UK's BBC reports.
"We plugged [the Kinect] in the day we got it but only played it a few times before we got the red lights. The next day when we tried it again we still had the red rings of death and haven't been able to use it since," Winnifrith said.
Microsoft says there isn't any link between the Kinect and the infamous RRoD syndrome, saying the Kinect has been "designed to work with every Xbox 360 sold to date." That comes as little consolation to gamers complaining on message boards of similar problems to Winnifrith's.
"I have never had a single issue with my Xbox. I got the Kinect for Christmas and the screen starting freezing randomly. Then on New Year's eve...BAM I got the red ring. Very sad," one user claims.
Despite a handful of complaints, Microsoft contends "there is no correlation between the three flashing red lights error and Kinect. Any new instances of the three flashing red lights error are merely coincidental."