In February, Blizzard opened the Starcraft II battlenet for beta-testing. Hooray for Blizzard!
There are many good reasons for beta-testing. It’s not always about bug-stomping. In this case, it’s just as important to have the playability of the game tested under actual user conditions. This is the same kind of beta-testing Blizzard did with Warcraft III before it was released. Throughout the beta-test, they continued to tweak the balance of Warcraft III units. At the time of this writing, Blizzard has already made several changes in Starcraft II unit abilities, build times, and strength.
Starcraft II looks spectacular, of course. It has marvelous 3D graphics, terrific sound effects, great music, and the game-play is very exciting. (If I have a complaint, it’s not about the game, but about the tactics of some players — the ones who are so eager to annihilate the other guy right from the git-go that neither side gets a chance to experience some of the advanced tactical possibilities. The game is over before you’ve built your first Thor. I had this same complaint about some players in Warcraft III.)
But this isn’t a review, it can’t be because the game isn’t officially released yet, and when it is officially released, there will be so many other people writing reviews that anything I might say here would be redundant. That disclaimer aside, I will say that so far Starcraft II is everything I hoped it would be. I’m sure that one of the benefits Blizzard enjoys from an open-beta like this is that it gets the fan-base so excited and enthusiastic that they’ll be lining up at the stores the day the boxes hit the shelves.
Continue reading David's column after the jump.