
Watching one of gaming's most well-known faces plummet multiple stories and impale herself on a jagged iron pipe is an uncomfortable experience, to say the least. But wait, she's not done. Nearly sobbing, she proceeds to wrench her unfortunate new appendage from her side while emitting a skin-crawling scream. And that's just the beginning.
The first time I saw the latest Tomb Raider game in action, my heart nearly exploded out of my chest – probably in an effort to escape from the carnage. The rest of my body, meanwhile, wanted nothing more than to follow it. Lara Croft was in pain. Real pain. Blinding pain. Not “Rawr, me videogame character, me shrug off bullet to face like it tiny blind kitten baby” pain. It was ugly, dirty, and downright horrific. And it wouldn't stop happening. Lara constantly fell, slipped, and survived by clawing rocks until her fingernails were bloody scraps. The demo reveled in pain, said many pundits. It was “torture porn,” sharing a straightjacket with movies like SAW and the part of our brains that loves to stare at car wrecks.
I, however, disagree completely. Not only that, I think this is something the gaming industry could use a whole lot more of. Find out why after the break.