Posted 07/06/09 at 08:30:00 AM by Tom Halfhill
The recession is getting so bad that stock market refugees are snapping up Treasury bills at 0.2 percent interest, and car dealers have tried everything but adding immortality to their option packages. So you would think that a hot-selling product would be universally welcomed.
Netbook computers are a rare bright spot in a dimming economy. They’re selling faster than copies of Foreclosure for Dummies. The Asus Eee PC opened the door. Now there are too many to count.
However, critics say netbooks might be a bad thing. Their reasoning is that most netbooks use Intel’s Atom processor, which costs less and has lower profit margins than Intel’s other mobile processors. Atom’s popularity, they say, might actually hurt Intel and drag down profits for system vendors and their suppliers.
Continue reading after the jump!
Posted 04/28/09 at 04:12:18 AM by Nathan Grayson

Ignoring the absolutely, hilariously awful second movie, the universe of Vin Diesel vehicle Richard B. Riddick is undeniably fascinating. Each of its good entries dishes out only as much juicy info as Riddick and a small cast of supporting characters see fit, creating a potentially infinite playground for Diesel’s be-goggled antihero to bully around. And, as with any well-constructed sci-fi setting, no trip to Riddick’s take on the final frontier is complete without a liberal helping of the four W’s. What’s the deal with this planet? Why is Riddick performing fistic genocide on half of its population? Who made these totally rad mechs? And where can I get one?
The answer to all of these questions is simple in Chronicles of Riddick: Assault on Dark Athena -- explore.
Or at least, that’s the logical solution, and in a universe where even a quick moment of hesitation is liable to end with someone on the receiving end of a knife to the eye socket, it’s probably best to avoid asking too many questions. So, during my still in-progress playthrough, I’ve been plumbing the grimy depths of Alcatraz’s out-of-this-world cousin, Butcher Bay. Unfortunately, as of now, the only reward I’ve received for all my exploration is a pack of smokes. And by “a pack,” I mean somewhere in the upper double digits. Suffice it to say, it’s a good thing Riddick doesn’t use the same cigarette storage methods as Solid Snake.
But for me, this literal smoke stack still presents a problem. Sure, I’m being rewarded for my constant exploration, and yeah, the Special Surprises inside each carton – ranging from concept art to behind-the-scenes tech demos – are pretty neat, but after a while, everything just becomes so predictable. Under those crates? A cigarette carton. On that ledge? A cigarette carton. Behind your ear? Well, you get the idea. And really, isn’t the main appeal of exploration – and, to an extent, gaming in general – discovery and subsequent mastery of the unknown? Why take a hike off the beaten path when I already know what lies just around the corner – especially when, in all likelihood, said main path will provide me with far more varied rewards for my trouble?
Catch the rest after the break.
Posted 01/12/09 at 02:22:02 PM by Will Smith
Nvidia stands at a crossroads, with two closed, proprietary APIs that have mainstream potential: the general-purpose computing CUDA API, and the PhysX physics-acceleration API, which sits on top of CUDA. These are both promising technologies, but only owners of Nvidia hardware can harness their power. Meanwhile, there are two emerging open standards that mirror what Nvidia is doing with its proprietary development. One is OpenCL 1.0, and the other is a general-purpose GPU computing API, which Microsoft will include in DirectX 11. There are a relatively small number of consumer applications that use CUDA, PhysX, or OpenCL right now, but the possible applications for the tech are endless—grossly simplified, these APIs let graphics chips perform CPU-like functions.

The question Nvidia needs to be asking is simple: Will developers write their general-purpose GPU computing apps using a proprietary API that works on only a subset of PCs—those stuffed with Nvidia hardware—or will they use an open API that will work on every PC on the market?
More after the break.
Posted 09/23/08 at 04:51:30 PM by Will Smith
I just returned from a special theater screening of War Games—quite possibly the only good film Hollywood has ever produced about computers, computer nerds, or hacker culture. Shockingly, the movie, which was first released in 1983, holds up quite well, despite the use of archaic hardware (acoustic couplers and vocoder boxes), a laughable sentient military supercomputer, and an occasional lapse into typical Hollywood lingo.
The abundance of 8-inch floppy discs also gave people in the theater a laugh, as did the fact that characters were practically chain-smoking throughout the entire movie. But none of the showing’s pervasive air of yestertech could take away from the fact that War Games remains awesome.
More nostalgia after the jump!
Posted 04/29/08 at 03:23:38 PM by Thomas McDonald
PC Gaming Alliance is long on buzzwords, short on ideas.
Posted 05/31/06 at 05:56:29 PM by Tom McDonald
Maybe the PC and its bastard console children aren't so different, after all. Can we all live in harmony?
Posted 03/16/06 at 04:42:25 PM by Will Smith
What happens when you leave a couple of bored PC magazine editors to their own devices? Pure brilliance, plain and simple.
Posted 02/17/06 at 03:14:44 PM by Will Smith
Living without broadband is like sitting through a lecture with a hangover. Bad news for everybody.
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