FeaturesE3 2008: Left4Dead Interview. New Graphics, Weapons, and Steam Achievement Details

Face it, pirates and ninjas are out and zombies are in. And we have no doubt that one of our most high-anticipated games of this year is Left4Dead, Valve’s post-apocalyptic survival horror shooter. Our initial playtest sent chills down our spine when we first saw it at last year’s Showdown LAN, and the game looked much more refined and polished when we played it at this year’s E3. A revamped visual style and new character designs suit the cinematic direction -- the levels looked grittier and the zombies were definitely more terrifying (if that’s even possible). We spoke with Michael Booth, the designer of Left4Dead, to find out what other changes have been made to the game since Valve bought up his development team. 

Click on to read our full interview!

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gaming, multiplayer, Valve, interview, E3, EA, e3 2008, left4dead, michael booth, zombie, co-op
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