There are a number of glitches and bugs in Call of Duty: Modern Warfare 3 that make it possible for unscrupulous gamers to hack and cheat their way to victory. Be warned, however, that Infinity Ward has begun swinging around its ban hammer and has already dealt blows to more than 1,600 cheating gamers, with more to come.
The sultan of search (Google) is in a war of words with Redmond's software giant (Microsoft). Google called shenanigans on Microsoft's search team, claiming that Bing copies Google's search queries and the sites users select in order to provide more relevant results. But is Bing really cheating?
"We use over 1,000 different signals and features in our ranking algorithm," the Bing Team explained in a blog post. "A small piece of that is clickstream data we get from some of our customers, who opt-in to sharing anonymous data as they navigate the Web in order to help us improve the experience for all users.
"To be clear, we learn from all of our customers. What we saw in today's story was a spy-novelesque stunt to generate extreme outliers in tail query ranking. It was a creative tactic by a competitor, and we'll take it as a back-handed compliment. But it doesn't accurately portray how we use opt-in customer data as one of many inputs to help improve our user experience."
You can read more what the Bing Team had to say right here.
We suppose if Blizzard was hoping to be precise with its forced removals, it would’ve used – we don’t know – a ban rapier or something. Anything other than a banhammer. See, we already knew that gaming’s favorite blue giant was lumbering about, shouting “Fee-fi-fo-fum” as it sniffed around for multiplayer cheaters, but players who cheat during single-player matches? That’s new ground. And perhaps – depending on who you talk to – ground that should be left undisturbed.
After Blizzard followed through on its promise to ban the living daylights of StarCraft II multiplayer cheaters last week, players who only used hacks in the single-player portion of the game found that they too were facing everything from suspensions to outright perma-bans. Which is more or less like the NFL storming into your backyard because you and your five-year-old son are tossing around a Nerf ball instead of complying with official regulations. So, why all the fuss over something that’s not actually hurting anyone else’s experience? Well, depending on your point of view, you’re either going to nod in agreement now, or fling something out a window. So shoe your cat away from your Rage Zone and then read this:
“While single player games only appear to be you and a computer at first, your achievements and gamer score also carries weight and prestige for your online play,” Blizzard replied to incensed players.
Yep. Achievements – which affect your actual performance about as much as those pills you see ads for while watching late-night TV – are the reason you can’t hack or modify your single-player experience. Surely, though, Blizzard can’t actually get away with launching this nuclear strike on your rights, right? Actually, yes it can. Turns out, you agreed to this.
“If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then as outlined in our end user license agreement, that player can be permanently banned from the game. This means that the player will be permanently unable to log in to Battle.net to play StarCraft II with his or her account,” the developer explained.
We have nothing against achievements – especially when they coax us into exploring content we otherwise wouldn’t – but this might be taking things a bit too far. Sure, we’ve seen what hacks and other third-party cheats can do to games like Modern Warfare 2 (Logged-on lately? It ain’t pretty), but an iron-fisted rule where one foot out of line means six feet under can’t be the only solution, can it? Most of us are functional adults, right? We’d really like to think people who can beat us at StarCraft (read: everyone) are past the point in their lives where they need a babysitter.