Posted 09/02/08 at 07:40:00 PM by Nathan Grayson
As sunlight glinted off a grenade reaching the zenith of its soldier-bound arc, I could only wonder what my hapless opponent was thinking. See, the man was rooted -- as though entangled in nearby bushes -- to his position. There had to be a reason. Maybe he was a mathematician without peer; he'd done the calculations and no matter how fast he ran, he'd soon be engulfed by my ordinance's cantaloupe-colored splash. Or maybe his path in life had been bordered by four leaf clovers -- his luck so great, he was certain the grenade would be a dud. Maybe he just couldn't take life anymore. But then all of that ceased to matter.
As I continued my stroll through the brightly colored playground of destruction, I noticed that other soldiers were, all told, pretty okay with Havok-powered, life-halting flights.
Yeah, my enemies were walking vegetables. The only damage I accrued was a sinking sense of utter disappointment. Mercenaries 2, after its top-notch predecessor, labored development cycle, and catchy commercial jingle, was a big, fat letdown.
So, have you ever surfed a game's hype wave, only to reach a completely non-descript shore? What's your biggest gaming letdown? What game had you brimming with excitement, but only left you shuddering with rage? (And don't say Daikatana, because that's a cop-out.)
Today's Roundup is reporting live from outside a dark, ominous cloud that's recently enveloped one of the decade's biggest upcoming games. Additionally, you'll find stories about the MMO market's failings, a dev whose unmentionables you'll want to boot, and the Xbox 360's upper limits. All that and more after the break.

Posted 08/15/08 at 09:40:20 PM by Nathan Grayson
If not for the fact that I was able to actually make physical contact with David Hayter at this year's Capcom E3 press conference, it would've been a total letdown. The whole thing was just a giant shill for Capcom's Lost Planet film, and its reception was nearly as icy cold as the movie/game's setting. But in between cracking big, corporate grins and repeatedly uttering the Japanese equivalent of "So awesome," the Capcom big-wigs dropped a tiny bomb. See, as it turns out, Lost Planet had popped from Capcom's collective womb with a ticket to Hollywood in hand. The game was born to be a film.
As we've seen with movies like Doom and Resident Evil, and games like Guitar Hero, media convergence is inevitable. United we stand; divided, we make less money. And that just won't do. However, whereas other instances of convergence have taken two (or more) disparate media forms and none-too-subtly mashed them together -- casualties be damned -- Lost Planet, if all goes according to plan, will straddle the line between games and film. Instead of removing what makes the game special -- effectively neutering it with a rusty knife -- Lost Planet: The Movie has the potential to usher in an era of game-themed movies not unlike what we're seeing with comic books right now.
But is that what we want? Last I checked, comic book fans were a tiny niche, nearly fit for a somber, "Don't let these beautiful creatures die" commercial from the World Wildlife Fund. Yeah, I'm not sure comics are the greatest role model. Plus, do we really want cherished characters having their in-game appearances altered just so they can more aptly fit their roles as movie characters (See Nick Fury, among others)?*
So, are you ready for some top-notch game-to-movie conversions, or would you rather our hobby stick to the small screen, interactive and proud?
Today's Roundup features a big-name title that's already being preened for stardom, and wouldn't you know it, Electronic Arts is the, er, preener. Inside, you'll also find Rockstar decrying the hardcore/casual divide, a top-15 list of Olympic proportions, and massive success from a WoW competitor. Hurdle past the break for more.

Posted 08/02/08 at 06:42:06 AM by Nathan Grayson
Gamers are pasty, white nerds who pop and sizzle when exposed to the sun's rays, say the old stereotypes. We're socially inept and maladjusted -- unable to carry on a normal human existence. Of course, that's an uninformed viewpoint at best, but neither would I say that all gamers are social butterflies.
As I write this, I'm sitting in QuakeCon's cavernous, dimly-lit BYOC (Bring Your Own Computer) area, where gamers from all walks of life gather to, well, do what they always do: play games. But even though the BYOC is populated by hundreds of people, the air is abuzz with a light hum of voices. The ear-annihilating roar that one would expect from such a colossal crowd is absent. Obviously, not all QuakeCon goers are into the talky-talky.
So, what kind of gamer are you? Do you live for events like QuakeCon? Do you thrive when jostling against the shoulders of others? Or do you mute your headset every time you hop online, preferring instead the subtle company of your own mind? Single-player? Multiplayer? Pick your poison.
Either way, today's Roundup has stories that pertain to your experience -- from some colorful language about Diablo III to Flagship Studios' stunning conclusion (for real this time!). Oh, and another Doom movie, but that story is for me.

Posted 11/02/07 at 04:17:21 PM by Norman Chan
![]()
If you’ve ever had that dream where all the awesome things you love are in one place, but everything is a little hazy and it all ends too soon when you wake up, you’ll have a good idea what playing Lost Planet is like. This ported Xbox 360 game is packed to the brim with enough giant insects, killer worms, armored mechs, and glorious explosions to enthrall any science-fiction geek. Its only major shortcoming is that all of this awesomeness is crammed into a package that’s all too brief—we completed the fantastic single-player campaign in just over six hours.
Click Read More for more.


