NewsGaming Roundup 8/26/08: Go Go Godzilla

"Gordon Freeman is a menace to society. When he's not bludgeoning our men with cars and annihilating our demolition teams with their own ordinances, he's white-washing their corpses with paint and treating wild, endangered headcrabs like lowly mammalian bulls. Sure, we enslaved his species and all, but does he have to be such a jerk about it? He toys with us as though this were some sort of game, and we won't stand for it."

--An excerpt from The Combine Times, the final Combine paper to include anything other than obituaries.

"..."

--Gordon Freeman's reply

Yeah, Gordon Freeman isn't the most loquacious guy around. He speaks through his actions -- or rather, your actions. But that's what makes him great. He's a videogame character under your direct control. He fights like you, so why shouldn't he think like you?

As you've probably noticed, my particular Gordon Freeman is, well, have you ever imagined what it'd be like if one of the loud-mouthed, rap-prone kids on Xbox Live was tasked with saving all of humanity (and managing a classy goatee)? Am I like that in real life? No, but slipping into the hazard suit of a silent protagonist like Gordon Freeman allows me to project a side of myself into the game that hardly even exists in reality. I'm not constrained by any pre-set personality the man might have, so my imagination washes over the game, and it becomes a whole new experience.

Sure, I enjoy having the tightly braided engagement-lasso of a compelling, whip-smart lead wrapped around my neck as much as anyone, but I also think that such a lead doesn't lend him/herself well to gaming's main strength: interactivity.

So, how do you like your protagonist: strong and silent with a side of whatever you want, or glib -- fried up and delivered just as the developers ordered?

Today's Roundup features heroes of both varieties, along with a smattering of other stories about your favorite industry. From details about WoW's colossal (and free!) pre-WotLK update, to exclusive titles' death knells, there's no way you'll leave this Roundup without something to talk about. Jump past the break for more.

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gaming, Software, news, blizzard, Electronic Arts, activision, bungie, Konami, Gearbox
NewsGaming Roundup 8/11/08: Everybody Wins

Innovation. In gaming, it's a weighted word, but really, what does it even mean? Portal was "innovative" because it allowed players to slap portals onto walls and travel into their depths. But at one point, Warcraft III was declared "innovative" for mixing basic RPG elements with tried-and-true RTS gameplay. And then we have things like the Wii, which can (potentially) add brand new dimensions to the way we play games.

So, in your opinion, what actually makes something innovative? Do you think an innovative game has to blow minds and shift paradigms, or can it be something as simple as Call of Duty 4's experience system -- subtle, yet effective?

Today's Roundup sees so-called innovators both succeed and fail, with one highly unexpected title snagging an award for Interactive Innovation, while another causes its creator to drop out of the gaming industry altogether. Also, in the "And More" section: data that shows PCs beating consoles at their own game. Hit the break for the full scoop.

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gaming, microsoft, Software, news, sony, nintendo, bungie, Midway
NewsGaming Roundup 7/25/08: Lesson Learned

Yesterday, I discussed, in brief, gaming's trend toward the future -- generally at the expense of the past and even the present. Coincidentally, I think that trend ties in well with another point of discussion yesterday's Roundup shoved into the limelight: PC gaming's "death." A good many of you seemed to think I'd love nothing more than to drag the ol' PC out back, aim down the sights, and end its miserable existence.

You couldn't have been more wrong.

PC gaming is, in my mind, thriving. Oh sure, consoles may rake in more mullah, but PC gaming never stops blazing trails into the future. Do I think we should grind to a halt and take a look around every once in a while? Sure. But never should we stagnate, or else our industry really could slump into a lifeless heap. PC gaming, whether it be through MMOs, services like Steam, or even its colossal casual market, is console gaming's crystal ball. "That's what I want to be when I grow up!" I can almost hear Sony, Microsoft, and Nintendo's petite blocks of plastic excitedly screech.   

With that said, however, progress is a series of trials and errors. Today's Roundup casts its gaze upon a few recent missteps, from MMOs' lack of true emotion, to E3 2008, to, er, the iPhone. Oh, I didn't just go there; I rented a room, saw the sights, and brought back a refrigerator magnet. Read more for all of that -- and more.

 


 

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gaming, microsoft, Software, news, nintendo, EA, bungie, id software, Nickelodeon
NewsE3 2008: Gaming Roundup 7/17/08:

Sorry about yesterday. E3 is a harsh mistress, and when I returned to my hotel at 4 AM, I decided you guys wouldn't really care about a Roundup whose time had long passed. So anyway, let's jump right in. Read more to find out all about E3, Flagship Studios' death knells, and much, much more.

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gaming, microsoft, Software, news, sony, nintendo, E3, bungie, id software
ReviewsHalo 2 for Vista

I played a lot of Halo 2 on the Xbox. Every night for most of a year, I’d fire up the game with some buddies, lead off with a couple of swords-only rounds on Lockout, then jump into Coagulation or Zanzibar for some CTF or team deathmatch action. For that reason, I was looking forward to playing Halo 2 with the superior mouse/keyboard combination when it finally came to the PC.

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vista, gaming, halo 2, halo, bungie, live for windows, reviews
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