$1 donation lets you snag some of developer's best games
The Humble Bundle is back after being on hiatus for a month. For you frugal gamers out there, you can donate $1 or more and receive a collection of titles from Double Fine Studios, the developer behindPsychonauts, Brutal Legend, and Stacking, this time around.
A disclaimer: We love Tim Schafer. We want to marry his brain, buy a house, and eventually win his trust so we don't have to keep him tied up in the basement anymore. That being said, we have to admit that we're not entirely sold on the Psychonauts and Brutal Legend creator's reason for refusing to return the PC's calls.
“As a developer we do not have final say in the sku plan for our games. That is the decision of the person investing the money, i.e. the publisher. We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money,” reads a post on Double Fine's website.
“So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don't see enough financial reward. Double Fine does care about PC Gamers, and we always push for a PC version, and will continue to do so in the future.”
When in doubt, blame the big, bad publisher man, right? And we can understand that. Well, mostly. Problem is, two and two don't quite make four here. For one, Double Fine's current publisher, THQ, has gone on record saying that we'll see “almost every one” of its core games on PC as long as it "makes sense." So, does it?
Well, let's have a look-see at Double Fine's current lineup, which consists of bite-sized downloadable titles like Costume Quest and Stacking on XBLA and PSN. Hey, isn't there another platform where experimental download titles can net their creators $350,000 a day? Also, we'd like to point out that Schafer himself – barely audible over our schoolgirl-like cheers as he admitted he'd like to make a Psychonauts sequel – said that Psychonauts earned the bulk of its recognition through PC-only distribution channels.
So Tim, are you sure you want to stand idly by while publishers give PC gamers the cold shoulder? This could very well be a literal million dollar question. Is that your final answer?
Sometimes, crying is ok – like when a loved one dies or it’s your party. Bawling like a little girl, though? Well, that’s only permitted when Tim Schafer’s involved. Typically, of course, Mr. Schafer’s games turn on the waterworks by sending players into fits of laughter thunderous enough to awake even your newly deceased loved one. But now, he’s finally got us blubbering out of sincere grief. Why? Because Brutal Legend is a console exclusive.
Eurogamer asked Schafer why he’d make such a glaring omission, to which he replied:
“Well it's really an action game, that when you play it you'll see that it was meant to be on a console."
However, all hope isn’t lost just yet. While a PC version may not be in development at the moment, Schafer neither confirmed nor denied the possibility of such a port in the future.
“We are really focused on the Xbox 360 and PS3 version right now,” he said.
Pray to the rock gods, people. It’s all we can do at this point. And if you think that’s sacrilege, well, look at it this way: The normal gods didn’t give you Brutal Legend on the PC. What have you got to lose?
Well, looks like EA finally came to its senses. After waving away the issue by, uh, talking about it, the mega-publisher finally popped a wedding ring on Tim Schafer and co.'s baby. Schafer, naturally, is super stoked.
“This is awesome news!” he said. “The quality and creativity of the games EA Partners has been involved with make it a perfect home for our baby, Brütal Legend. Some people were starting to wonder if the saga of Eddie Riggs would ever see the light of day, but now I think it’s clear that this game, like Metal itself, cannot be killed!”
Bit of an odd match, if you ask us -- but then, we're talking Tim Schafer here; only a publisher owned and operated by hundreds of other Tim Schafers would fit his curves.
Really though, we just hope EA doesn't pull a Microsoft before things are all said and done. Our poor hearts are still retching from the last rollercoaster ride.
EA has certainly taken a turn for the less-reviled as of late -- a sudden change that can be attributed to risk-taking, trouble-making CEO John Riccitiello. However, even creative greats like Picasso, De Vinci, and Batman were only human, and all humans have breaking points. For Riccitiello, that point was seemingly first-person run 'n' rebel Mirror's Edge.
"I was totally convinced that game needed to be third-person and not first-person, because I wanted to see Faith," Riccitiello said.
“I was really wrong about the third-person thing,” he continued, citing the highly anticipated title's finished form.
But even with titles like Mirror's Edge under his belt, Riccitiello's heart is clad in a business suit, and some "creative risks" -- like Tim Schafer-Jack Black collaboration Brutal Legend -- give him palpitations (the bad kind; not the blood-pumping, required-to-survive kind).
"I have seen it," Riccitiello replied when asked if EA has considered publishing Brutal Legend. "I am well aware of what the game is. It’s a very significant creative risk."
"Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was [the relatively poor-selling, high quality Tim Schafer title] Grim Fandango."