I had the pleasure of taking a stab (and a hack and a slash) at an obscure little game called Diablo III during last week’s BlizzCon and, well, it was pretty nifty. How nifty, you ask? Well, let’s see, I think I abandoned my infinitely stealable laptop to play the demo, oh, four or five times. (Happily, my laptop remains safe-and-sound. How anyone could refuse the allures of its sexy 900 MHz Celeron processor and cutting-edge integrated graphics card, though, is beyond me.)
So, Diablo III’s shaping up quite nicely. If you were afraid (or… hoping?) Blizzard might finally stain its spotless reputation with a sub-par game, you can put those fears to rest. Now then, without further ado, let’s dive into the specifics of Diablo III’s diabolical brand of fun.
The demo I played opened with my character in a small desert outpost. Other characters told me that leaving the outpost would mean certain doom and all that jazz, so – of course – I completely ignored them and dove headlong into the sandy deathtrap. As I strolled about, clicking on things until other things came out (usually blood, loot, or some combination of the two), I quickly noticed something: the desert was enormous. A departure from Diablo’s usual linear dwellings, it presented a plethora of potential paths, and without that medieval global positioning system sometimes known as a “map,” I would’ve gotten all kinds of lost.
Fortunately, my semi-aimless wanderings were anything but uneventful. When I wasn’t poking and prodding enemies until they erupted into gore geysers (more on that later), I was partaking from a veritable buffet of sidequests.
Continue reading after the break!