World of Warcraft is something of a modest success, we'd say. Unlike a number of other MMOs, it's not exactly about to sink amidst a sea of same-y competitors. We doubt, then, that we'll be seeing “World of Warcraft Spits in Face of Death, Goes Free-to-Play” any time soon. However, if you're a penny pincher hoping to step into the shoes of a giant cow person without the aid of some, er, rather questionable costume-based life choices, there's still hope. WoW may not be F2P, but this is definitely the next, next, next, next best thing.
The Terrans are great and all, but let's not beat around the space-bush here: there's a reason Kerrigan flip-flopped sides. Tanks? Bunkers? Guns? Boring. We want wriggly things that look like Willy Wonka experiments gone horribly, horribly wrong. Fortunately, the Zerg are at the heart of Heart of the Swarm, and this one has Kerrigan's horrific claw-spine prints all over it. Check out the full trailer after the break.
Our desire for Diablo III has been well-documented, but – for the uninitiated – we would do terrible, terrible things to obtain it. Talking during a movie? In a heartbeat. Eating food that someone's clearly claimed with a Sharpie scrawling of their name? Without a second thought. We might even change lanes without signaling, but frankly, we're not breaking that glass unless an unlikely Skyrim delay emergency pops up. At any rate, the Diablo III beta's now just around the corner. Join us in rejoicing.
We have nothing but admiration for Blizzard's dedication to blinding polish, but we counter it with this incredibly poignant argument: “We want Diablo III nooooow.” Last we heard, Blizzard was hoping to grant our wish within 2011's chronological bounds, but with the caveat that “when it's done” still rules the day. Fortunately, there now seems to be a light at the end of the tunnel – dim though it may be.
After raking in more money than many small nations from a single game – not to mention getting to meet Mr. T – most people would become complacent. Not Blizzard, though. The PC behemoth's officially going full-steam ahead with its next massively multiplayer megaton, and it's certainly not being shy about its pie-in-the-sky plan: to “eclipse” World of Warcraft.
Diablo III's been in development since 1864, but the end is nearly in sight. Or is it? Blizzard's been hinting at a 2011 release date for a while now, but if we've learned anything from the PC powerhouse's track record, it's that the company's evil lair probably has two buttons: a giant red neon-emblazoned one that says “DELAY” and one of those indented things you have to press with a pencil point that says “release, I guess... if you feel like it.”
After World of StarCraft Youtube videos the world over went dark a couple days ago, fans immediately began to bury the ambitious mod under proclamations of “six feet under.” Turns out, however, that Blizzard's rooting for this little MMO that could just as much as you are.
“We’re looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we’ve extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team,” said Blizzard in a statement to GameFront.
So then, why'd everyone need to believe that it was the end of the World of StarCraft as we knew it?
“With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed,” Blizzard continued.
In other words, it was a misunderstanding as big as Starbucks' new drink size – and equally unnecessary. Oh well, though; Blizzard's words of encouragement are better late than never. Hopefully, after a quick name change (we suggest something innocuous and lawsuit-free – how about “War of the Stars”?), the mod will be back and better than ever. Of course, that's assuming a certain job offer doesn't put the WOS dream to bed before it can even begin to become a reality.
Six years of hard work. Hundreds of thousands of man hours. Twelve million subscribers who have spent billions of hours hacking, slashing, grinding, looting, and every other vaguely dirty term you can think of. So, how do you follow that? “Blow it all up,” says Blizzard. “And use a dragon.” The end result? A total reinvention of World of Warcraft that’ll have you hooked from the first second and keep you there for—oh—a couple hundred more hours. At least.
A long, long time ago in a galaxy far away... wait, wrong “Star” series. Still though, it's a pretty fitting descriptor of the amount of time Blizzard fans have spent clamoring for a StarCraft MMO, but so far, no good. That, however, is where an old saying comes into play: If you build it, they will come. Here, though, it's more like “if you unknowingly give them the tools to build it, they'll get fed up with waiting and do it themselves.”
Using StarCraft II's suitably beefy editor, an intrepid (and undeniably gutsy) modding team has taken it upon itself to make World of StarCraft from not-quite-scratch. Currently, the mod's still in its infancy, and there's always the chance that Blizzard's waiting in the wings with a nuclear-strike-sized lawsuit to snuff out the whole thing. Granted, the World of StarCraft team has at least presented some pretty strong evidence in its favor.
“You created a tool that allowed us to do anything with your assets. You encouraged us to use your assets and were eager to see what we might come up with. You had to have seen this coming,” wrote Ryan Winzen in a forum post addressed to Blizzard.
We'll get in touch with Blizzard to see if WoS (which – at the very least – is no threat to WoW in a battle of acronyms) is in for a long and fruitful life or an immediate death sentence. In the meantime, why not check out World of StarCraft's first trailer?Edit: Well, that didn't take long. We'll keep you updated on this one, but the prognosis isn't good.
Azeroth may be in shambles, but we're happy to report that the real-world natural order has been preserved. Which is to say that a new World of Warcraft expansion came out, and people bought it. How many people? All the people.
Within its first 24 hours on shelves, Cataclysm ravaged 3.3 million PCs, soundly trouncing former record-holder -- and previous link in the aforementioned Natural Order -- Wrath of The Lich King's 2.8 million. According to Blizzard, that makes Cataclysm the “fastest-selling PC game of all time.”
So then, that's all for this year, folks. See you next WoW expansion or – God forbid – when another game series shatters the record and, with it, the very fabric of reality.
maximumpc: We're heading into the podcasting room - if you have a question you'd like answered please send it, thanks in advance!13 hours 31 min ago
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