Tired of getting a “Don’t call us; we’ll call our lawyers” from potential employers? Well, maybe listing your spec and number of epics under “Previous Experience” wasn’t such a great idea.* Apparently, job recruiters are looking for cogs who can give the money machine their all – and sleepless nights spent over at Arthas’ place just won’t cut it anymore.
“[A job recruiter in the “online media industry”] replied that employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc,” noted a member of the f13.net forums (via Shacknews).
“I mentioned that some people have written about MMOG leadership experience as a career positive or a way to learn project management skills, and he shook his head. He has been specifically asked to avoid WoW players.”
Think such an isolated example is meaningless? Read the rest of the forum thread.
Is this anti-MMO stance hypocritical? Definitely. But unfortunately, “For the Horde” Fridays probably won’t be an office standard until a more youthful, game-reared generation rules the workplace, so we might as well get used to it.
So yeah. If you could go ahead and not renew your WoW subscription before going on another job hunt, that’d be great.
*Those go under “Special Talents,” duh. What are you? An idiot?
Call of Duty: World at War, Spore, and Fallout 3 definitely got in a few chomps before getting turned to paste under the weight of WoW's millions, though. Left 4 Dead also made the "November Top Ten" page of 2008's gaming yearbook, though in a somewhat unspectacular fashion -- probably because NPD figures only cover retail sales.
Check out the full list below:
World Of Warcraft: Wrath of the Lich King / Blizzard / $36 (Average)
World Of Warcraft: Wrath of the Lich King Collector's Ed. / Blizzard / $50 (Average)
Call Of Duty: World At War / Treyarch / $50 (Average)
Spore / EA Maxis / $48 (Average)
Fallout 3 / Bethesda / $49 (Average)
World Of Warcraft: Battle Chest / Blizzard / $34 (Average)
The Sims 2 Deluxe / EA Maxis / $19 (Average)
Left 4 Dead / Valve / $48 (Average)
The Sims 2 Apartment Life Exp. Pack / EA Maxis / $21(Average)
Command & Conquer: Red Alert 3 / EA LA / $49 (Average)
World Of Warcraft / Blizzard / $18 (Average)
The Sims 2 Mansion & Garden Stuff Exp. / EA Maxis / $19 (Average)
Nancy Drew: The Haunting of Castle Malloy / Her Interactive / $20 (Avearge)
EverQuest II: The Shadow Odyssey / Sony Online Ent. / $40 (Average)(Average)
Far Cry 2 / Ubisoft Montreal / $50 (Average)
World Of Warcraft: Burning Crusade Expansion Pack / Blizzard / $29 (Average)
BioShock / 2K Boston, Australia / $14 (Average)
Spore Creepty & Cute Parts Pack / EA Maxis / $19 (Average)
IGT Slots: Little Green Men / Masque / $20 (Average)
Assassin's Creed / Ubisoft Montreal / $11 (Average)
So, did you pre-pay your respects to a game retailer's barely breathing form last month? And if so, what'd you buy?
After already once claiming the gleaming golden press release for fastest-selling PC game in 2007, Blizzard's back to its crazy shenanigans. According to Acti-Blizz's better half, WoW: Wrath of the Lich King moved 2.8 million units in a single day -- 400,000 more monetarily magnetized boxes than previous record holder WoW: The Burning Crusade.
“We’re grateful for the incredible support that players around the world have continued to show for World of Warcraft,” said Blizzard boss Mike Morhaime.
“Wrath of the Lich King contains some of the best content we’ve created for the game so far, and we look forward to seeing even more players log in to experience it in the days ahead.”
So, did you brave the WotLK-starved hordes to secure a day-one copy? We didn't, but the local line weaved down from GameStop and up into our room anyway, so we still consider our war stories valid.
Wrath of the Lich King may barely be ripe for the picking, but Blizzard's already hard at work on its next attempt at supplanting real life. Blizzard COO Paul Sams recent spoke with VG247 about the second generation of its MMO monarchy, and long-time WoW players will be both happy and relieved to hear that this game certainly isn't WoW 2.0.
“We want to create a great game,” Sams said. “Something that’s cool, and new, and different, and kind of next generation in terms of look and feel and gameplay. That’s a challenging endeavour.”
But as a dab of disappointment for WoW players' flagon of infinite joy, the new Blizzard MMO is still deep in the grimy pits of development, with no release date in sight.
“We’re definitely at the beginning, in the first half of development,” Sams continued.
“When we’re building a new game from the ground up, what happens is that it’s slow going for the first bit, while the team goes round and round and round figuring out how it’s going to look and feel, what the player experience is and what the differentiators are, and then the speed at which we then bring in the content and polish and actually get to the finish line…"
"I think the second half of the process is always substantially faster than the first half of product development,” he added.
Find out why it'll be quite some time before Blizzard gives fans an eyeful of its new MMO after the break.
We love our moms. They're really super great. Hell, we love moms in general (especially yours). But moms loving StarCraft II? Two hobbies will become one, if producer Chris Sigaty has his way.
“We’ve trying to make sure that it’s perfectly balanced for e-sport, but look — I’m going to try to get my mom to play this game," he told MTV Multiplayer. "I mean, I know she can’t [micromanage] at the level that these pro gamers can, so we’re actually experimenting back in the opposite direction… so that even the layman can come in and get a grasp of these cool things in the game.”
So how will Blizzard snap some of the sharper edges off StarCraft's fire-trail fast gameplay? Sigaty wouldn't elaborate beyond wanting to "make it much easier for [non-gamers] to explore whether it would interest them.”
While this new disproportionately large quadrant of Blizzard's target audience certainly has the potential to wreck things for everyone else, we choose to remember WoW. If anyone can take a tiny, hole-the-wall niche and stretch it into a Grand Canyon -- while still keeping gameplay deep and challenging -- it's Blizzard.
According to an announcement from Blizzard, World of Warcraft got bigger. We didn't see this coming or type up this article five months ago or anything! So, commence with the throaty gasps and whatnot. We'll be out not knowing about Star Wars: The Old Republic and, uh, not working here yet. Peace.
"It's been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft," said Blizzard CEO Mike Morhaime. "We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience."
Jump past the break to see what qualifies you as a subscriber from Blizzard's look-at-all-the-ants perspective. Just, you know, if you're curious.
Well, kinda. Make no mistake, BioWare, EA, and LucasArts hope to four-legged race right past WoW's 11 million subscriber record, but even if WoW's legions commit to Blizzard's ludicrously popular MMO, marry the game, have adorable children, and then sell them to buy more WoW gold, the Old Republic team won't lose any sleep over the lost customers.
“Just look at the base of Star Wars fans, plus what BioWare can do," EA Games president Frank Gibeau told Videogaming247. "Trust me: we want to win. EA’s reputation is for wanting to win."
“This is going to be a powerful category and there’s lots of ways to compete in this category. [Blizzard] created a much larger opportunity for everybody else, but that doesn’t mean it’s going to stay that way.”
LucasArts online boss Tom Nichols elaborated, and also downplayed Blizzard's userbase as the be-all, end-all of the MMO market.
“When World of Warcraft came out, everybody thought, ‘No, the market is only this big, because that’s as big as EverQuest was.’ Blizzard showed that it could be much larger,” he said.
“Our goal is to show that by bringing storytelling to the genre that we can attract an even wider audience. Plus, we have the benefit of this huge brand, which has done very, very well for nearly 30 years.”
We think The Old Republic has a better chance of seizing WoW's spot on the winner's podium than any other MMO. How about you?
Well, that was quick. Speaking with GamesIndustry.biz, Blizzard COO Paul Sams claimed that Warhammer Online was no 18-hour raid boss. The battle's over, and the spoils of waaaagh clutter Blizzard's side of the field.
"The good news is that we've seen a significant number of people, well over half, that cited Warhammer as their reason for leaving - they've already returned," Sams said over the deafening roars of BlizzCon.
But, regardless of whether the game's a direct competitor or merely Led Zep to Blizzard's Beatles, Sams handed out Warhammer Online's participation ribbon with an air of humility -- hedging his bets on the MMO's future success.
"I think Warhammer is best positioned to succeed out of the various products that have come out thus far since World of Warcraft has come out. It seems to be a good game, certainly a great company, Mythic and Mark [Jacobs] over there and his team, they're very, very talented," he explained.
"But I think without EA they would have struggled as well, because EA fortunately for them has a lot of money and so they were able to put forward a lot of marketing dollars and were able to support the huge infrastructure that they require for these kinds of games. It's a tough road and as I said, if we had not had the benefits of the trust of our customers because of the years of delivering for them, I think that we could have been in trouble a few times. There have been big challenges and mistakes that we've made and we've been fortunate enough to get by them."
So MPC readers, who's pocketing your subscription money at the end of each month? WoW or WAR?
No one can deny that StarCraft II's recently announced reverse-Voltron has officially renewed Blizzard's license to print money, but they can deny Blizzard's good intentions. Vehemently. Don't worry, though; the StarCraft crafters went out of their way to provide a few argument-dominating quotes on the off-chance you're still feeling a tad miffed about their decision.
"One of the things that [StarCraft II lead producer] Chris Sigaty was saying in interviews this weekend is that we had always planned to do two expansion packs for StarCraft II. This structure just reshuffles how we were going to do things," StarCraft rep Bob Colayco told Edge in response to the titular moo-juice allusion.
"Just to give you some context, typically with Blizzard RTSes, we release a single-player campaign that gives players just a taste of each race. The original StarCraft had 10 missions each or so for Terrans and Protoss. When we released the Brood Wars expansion pack, there was another eight or so missions for each of the missions."
Each race-focused StarCraft II release, then, includes the same number of missions -- and therefore, roughly the same amount of content -- as their unified predecessor. However, instead of a pithy 10 missions per race, the Terrans stand front and center for 30 missions, as do the Zerg and Protoss.
"Well, if you want to say 'one game' is 90 missions long, then yeah, I guess you’re only getting a third of a game each time," Colayco added. "Show me a game where there are 90 missions. We’re giving players a full-fledged single-player campaign experience included in each of the games."
See? That's no cash-grabbing scheme. That's Blizzard's sacrifice. We'd type more, but we're too busy saluting and choking back a single, glistening tear.
StarCraft 2 will likely be so great, many players will want to buy it twice. Unfortunately, however, after today's BlizzCon announcement, they'll be doing Blizzard (and themselves) a huge disservice by only making two StarCraft treks. Simply put, they'll be missing 1/3 of the spacefaring RTS' universe-spanning plot, because Blizzard has announced that StarCraft 2's campaign will clear the launch pad on three separate occasions.
Predictably, each release will focus on one of StarCraft's trifecta of races. Terrans: Wings of Liberty will be first out the gate, presumably with the national sport that is the game's multiplayer mode. Zerg: Heart of the Swarm and Protoss: Legacy of the Void, then, will be pseudo-expansion packs.
Don't get the wrong idea, though. Blizzard executive VP of game design Rob Pardo explained that the Zerg and Protoss titles will "be like expansion packs," but that they'll bombard players with content. "We want them to feel like standalone products," he said.
In order to accomplish this, each campaign will break off from the rest of the pack with its own feature set. The Zerg's flesh-crawling installment will include RPG elements, while the Protoss are going the diplomatic route. Terrans, on the other hand, seem to be getting the short end of the stick with only a Protoss mini-campaign to their name, but we'll see.
Pardo also noted that Blizzard sliced and diced StarCraft 2's campaign not for fat stacks of cash (WoW would get jealous, after all), but in order to avoid delaying the game or cutting corners on quality.
As for how long in between installments we'll be hanging from cliffs, Blizzard wouldn't say. However, knowing Blizzard, we're guessing the games will be less of a Zerg-rush and more of a Zerg-Half-Life 2 Episode Three.