NewsBioWare-LucasArts Joint Project Announcement Coming Oct. 21, Probably KOTOR MMO

We don't get excited about much these days. When all we could muster over Deus Ex 3 deets was a guarded "Neat," it began to dawn on us that we might be suffering from chronic peace of mind, and that made us kind of upset, but not really. Fortunately, the kings of inapproPriate capitaLization have alerted various media outlets that they plan to trot out their highly anticipated collaborative effort on October 21. It's been all but confirmed that the LucasArts-BioWare tango has birthed a Star Wars: Knights of the Old Republic MMO. And we're totally stoked.

The invitation, stamped with both LucasArts and BioWare's respective logos, boasts that "The wait is over," and gives members of the press a come-hither look with promises of "the official unveiling of the game that's been rumored about for years."

Wonder what it could be...   

Gamasutra notes that the public may not see the game until a few days after the unveiling, thanks to embargos. Even so, we're marking down the minutes until BioWare and LucasArts yank the curtain off their latest (final?) group project. We'll make sure to give you a heads-up when it happens, assuming our keyboard doesn't malfunction while it's floating in a puddle of our drool.

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gaming, Software, star wars, news, LucasArts, bioware
NewsGaming Roundup 8/18/08: One Human

Each year, we ask, "Was this the best year ever for games?" A good deal of the time, our answer tends toward "Yes," with a few nostalgia-maniacs vehemently worshipping 1998 instead. "Oh, they're just raving fanboys," I've always thought of those stuck in '98. "Their opinions are rooted in so much misguided subjectivism that even a bulldozer couldn't budge them."

However, a recent post at the always-interesting Sexy Videogameland gave me some insight into another, altogether more-acceptable reason for gamers' unyielding grip on the past. The post, by Leigh Alexander, of course, took a look at our tendency to play a game once, shove it into a nice, dusty shelf corner, and leave it there with no hope of excavation. Why do we do this? Especially when, as Leigh pointed out, many of us were happy to bury months of our lives in a single game back in the day.

But the answer's simple, really: You're reading this column.

As a bleeding-edge gamer, when you're not playing a game, you're probably reading about other games -- basking in the ever-brightening glow of a new title's hype -- and getting yourself psyched to play them. This column, with its daily dose of the latest gaming news, only helps propagate this trend.

Really though, does it matter? As Leigh pointed out, our consumer-focused society breeds hit-driven industries. Movies, TV, sports -- you name it. "15 seconds of fame" is an apt phrase. So we're just like other media. Big deal. But I think it does matter. I think games, by virtue of their interactivity, are meant to break the typical, rapid-fire hype cycle. And that's why so many gamers love 1998. The year was chock-full of top-notch titles, but gamers still spent hundreds of hours with their favorites -- testing boundaries and pushing limits. Why? The hype train as we know it hadn't quite picked up steam. Print was still strong and the Internet wasn't the all-knowing force that it is today.

And therein lies the problem. As the gaming industry grows -- as the press expands and the hype train takes on new carts -- it defies its own potential. Someday, games will shrug off the shackles of linearity, but will gamers stick around to experience those trailblazers in different ways? Or will our own anticipation for The Next Big Thing get the best of us?

Today's Roundup details a couple of initiatives that could grab at gamers' ankles and never let go, but will they work? Can't say. But for now, my commentary will have to suffice. It's all past the break.

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gaming, Software, news, Electronic Arts, bioware, ubisoft, take-two interactive, olympics
NewsGaming Roundup 8/8/08: Special Cameo Edition

Yesterday evening, I had the indistinct pleasure of viewing G4's GPhoria gaming awards. GPhoria is odd in that it doesn't take place at the end of a year; rather, it highlighted, in this case, the best games from the second half of 2007 and first half of 2008. Even so, I was fairly surprised when Halo 3 took home GOTSHO07AFHO08 honors. I mean, Halo? Seriously?

But GPhoria is voted for by the fans, which got me to thinking about how different audiences have different expectations, and about how those expectations can shift with time.

See, in my experience, Halo is typically met with derision and utterances of "Moar liek Fail-O" when mentioned in the presence of PC gamers. It is, after all, just a dumbed-down, slow-moving console shooter, right? The first domino in a long, weaving line that wrecked the FPS genre as we know it. Well, except for maybe Half-Life 2. Oh, and TF2. And Call of Duty 4. Also Bioshock. Portal, too. Hey, maybe Halo didn't bring the genre crashing down after all! Actually, I'd say the expanded audience led developers to try new things.

These days, though, gamers are fretting about a new scourge: casual gaming. Where am I going with this? Simple. I believe casual gaming is nothing to worry about. As with the FPS genre, an expanded audience, lured in from casual titles, will inspire great devs to try new things, as well as provide them with more cash to back their games.

So, what's your opinion on so-called "casual" gaming? Whether it be the Wii, Diner Dash, or fan-fave Peggle, how do you think these games and the audiences they attract will affect gaming? Good? Bad? Both? Neither?

At the very least, today's Roundup is dedicated to the hardcore gamer. Past the break, you'll find stories about BioWare's handheld ambitions, John Carmack's stance on PC gaming, and Star Trek Online's upcoming reveal. And more, of course.

 

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gaming, Software, news, nintendo, bioware, id software, Batman, Star Trek
NewsGaming Roundup 8/5/08: Independence Day

Yesterday, I briefly heaped praise on the "new" Electronic Arts for its recent push towards creativity and employee practices that are actually legal. However, I know that many people chuck verbal darts at EA's target simply because they don't like big, "soulless" corporations. After all, each of us is the punchy underdog in our own lives, so rooting for the little guy only seems natural -- especially when the Man seems to be breathing down his neck.

But, as I'm sure you've all noticed, we're kind of running out of little guys to root for. "Consolidation" is one of those mean words we're not supposed to like, but in an industry that's expanding rapidly -- one where development costs regularly zip past $10 million -- consolidation is natural.

So, are you ready for our little hobby to become more like the big, bad movie industry, or are you of the opinion that we don't need "E" and "A" to spell BioWare?

This edition of the Roundup is gaming's "The Empire Strikes Back." Large independent devs are dropping like flies, and stalwart supporters are turning to the dark side. No Ewoks, though, so the Roundup isn't jumping the shark just yet. Jumping past the break, however, is highly encouraged.

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gaming, microsoft, Software, news, sony, Valve, Electronic Arts, bioware
NewsGaming Roundup 7/28/08: Ack! Patrick Stewart!

Why are you a PC gamer? Why did you choose to support a less convenient, less unified machine even in the face of Microsoft, Sony, and Nintendo's pickup-and-play offerings? Do you like the customizability the PC affords? The constantly evolving technology -- to gaze down from a heap of cast-aside PC parts and proclaim the superiority of your uber-machine? Or is the community? Do you relish being a member of a tightly-knit underdog pack, a group that's not afraid to bellow "We'll prove you wrong" to the gaming community at large?

How would you react if everyone suddenly acknowledged PC gaming's strength? If people turned around and realized that PC gaming isn't dying, would you still be so gung-ho about it?

Well, today, we have -- among other things -- one more outlet prostrating itself before the PC. How long before the unwashed masses follow suit?

Additionally, we have a treat for Trekkies, EA's Riccitiello admitting to another one of his company's screw-ups, and the longest hypothetical game title evar. Please insert disc titled "Read more" to continue.

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gaming, microsoft, Software, news, Electronic Arts, bioware, Cryptic Studios, Star Trek
NewsGaming Roundup 7/10/08: Good Old Games

Hype. The gaming industry lives and dies by it. More often than not, however, our expectations are sent crashing to the floor when our anticipations finally come to fruition. Today, then, was like tumbling to the ground, only to look up and glimpse an 18-Wheeler that's primed to make you into a road pizza. So, if you think you can take it, why don't you jump past the break to find out why you should be feeling more than a little let down?

Oh, and to make up for today's Debby Downer syndrome, you'll also find a link to a page that sells completely legal DRM-free copies of classic games. Or will sell them. In September. But that's something, right?

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gaming, Software, apple, news, bioware, ubisoft, Activision Blizzard
NewsGaming Roundup 7/9/08: Glad I'm Not Jack Thompson Right Now

Today's Roundup explores a few ways games reach the marketplace -- from free downloads, to piracy, to not being released at all. Between BioWare, the creator of Earthworm Jim, and even Google, everyone has their own way of placing games into the hungry mouths of gamers. Er, you know what I mean. Anyway, "Read More" and all that.

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gaming, Software, news, Google, bioware, Shiny Entertainment
NewsGaming Roundup 7/7/08: Singin' the Pre-E3 Blues

We're only a week away from E3, and the news faucet has tapered off to a mere drip. And yet, despite the drop-off in quantity, Monday has provided us with unprecedented quality. In today's Roundup, there lurks a reason for big-time excitement, as well as another. Let's just say that for some of you, this week may very well be more exciting than E3. No, you're not hearing things; that's the "Read More" link beckoning. 

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gaming, Software, news, nintendo, activision, bioware, flagship studios
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