Showcasing the sexiest, most photogenic game screenshots this side of the Internet
Andy Kelly's Other Places is an homage to the beauty of video games. In fact, the PC Gamer writer calls the project: "A series celebrating beautiful video game worlds." We're inclined to agree and we've decided to showcase some of his greatest works in this month's Graphics Porn. They're not exactly screenshots, but Andy's videos capture these places in a way that photographs cannot. The videos range from compilations to well-edited footage of specific locations like Far Cry 4's Kyrat.
Turn off the lights and get scared with these games
October is finally here and it's time to consume enormous amounts of confectionaries without the usual guilt, even if it is accompanied by a bit of nausea. Leading up to Halloween, it is hard not to get into the mood by watching scary movies (Exorcist, anyone?), listening to spooky songs (how about the Marilyn Manson version of “This Is Halloween”?), or maybe reading a story or two by Edgar Allen Poe.
Virtual water so beautiful, you'll be able to drown in it
Your fancy GPU maybe be able to render billions of pixels and triangles a second, but you’re not showing off its full technical power unless there’s something pretty to look at. You know what’s pretty to look at? Videogame water, specifically good videogame water.
He's a hobbyist who's concerned with capturing the beauty of Crysis, Wolfenstein, Bioshock, and more
For some people, screenshots are just a way to capture a moment of hilarity, success, or good lighting. For others, screenshots are an emerging art form. K-putt falls into the second category and has built up a huge body of work that spans games of all genres. This month’s installment of Graphics Porn delves into the expansive archives of the 23-year-old German moonlighting as a screenshot artist.
Talk about a (Bio)shock to the system -- Irrational Games, the studio responsible for the BioShock series, is officially closing up shop after close to two decades of game development. Co-founder Ken Levine delivered the sad news to the gaming community in a blog post today, saying he's at a point where he needs to refocus his energy on a smaller team with a more direct relationship with gamers.
21 spooky gaming moments to spice up your Halloween
We've all had moments during a particularly awesome scary PC game where we've been caught by surprise. We've had moments of sheer terror, when our hearts find their way into our throats and make a home there, and the sweaty, shaking hands to prove it. We keep going back though, because we want more.
BioShock Infinite’s first story-driven DLC is hitting the PS3, Xbox 360, and PC on Nov. 12. BioShock Infinite: Burial at Sea - Episode 1 will give you the opportunity to explore Rapture “on the eve of its fall from grace.” Think of it as a prequel to BioShock and BioShock 2.
Gordon Freeman is a coward. Or at least, he is when I play him. It's those damn poison headcrabs. As soon as they start hissing – shrouded in darkness, probably fresh off the assembly line from some Nightmare Factory – I turn into an orange-and-black blur and beeline for the nearest corner to cry in. When Alyx is around, I push her into the poison headcrab's Terror Lair and hide until she makes the bad things that can kill me in two hits go away. Meanwhile, in real life, I lean away from the screen until my spine feels like it's recently been on the receiving end of a Mortal Kombat Fatality. If you haven't gotten the picture yet, I really, really don't like poison headcrabs.
I love, however, that they exist. Half-Life 2's enemies in general are some of the most memorable I've ever encountered. In fact, I haven't experienced such a visceral reaction to any game enemy since.
Note: This week's entry contains major Bastion spoilers. If you haven't played Bastion, I recommend that you skip to the third page. Also, while we're at it, warning: This week's entry is three pages long. I may have gotten a bit carried away. If you hate words, I recommend that you skip to the part where you buy Bastion.
Bastion is about moving forward. With every step you take, tiles of all shapes and sizes rise up to meet your footfalls. What lies ahead may be uncertain, but one way or another, you'll make it. Occasionally, you'll encounter former citizens of Caelondia – now frozen in ash, dead to the world in all but appearance. THOCK. The Kid's hammer reduces them to powder in an instant. The Kid presses on – without remorse, as though his old friends and neighbors were no more important than a random crate, shrub, or similarly minor impediment. Meanwhile, Rucks – the narrator – doesn't bat an eyelash, instead opting to list off a factoid or two about the deceased-turned-dust-clouds before dispassionately sweeping the whole incident under the rug. It's all in the past now, and the past only gets in the way.