My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about allofthem. Convenient! So, for the next few days, I'm gonna discuss some of 2011's lesser-known greats. Last week, I turned into a quivering pile of mush on BioShock 2: Minerva's Den, and today, I'm taking a crack at Team Meat teammate Edmund McMillen's blood-soaked solo smash, The Binding of Isaac.
The Binding of Isaac is the game that finally pulled me away from Skyrim.
Like any gamer in the target demographic of Bethesda's behemoth (read: “a human capable of drawing breath”), I pretty much sacrificed my every waking hour on Skyrim's altar. Sometimes, it was 30 minutes here or there. Other times, it was 30 minutes here, there, and everywhere until a family of mice had taken up residence in my flowing gray beard. Point is, that game consumed my life.
That is, of course, until I bought Binding of Isaac and learned a very valuable lesson: Most modern big-budget games? Yeah, they're kinda crappy.
We've seen some things, man. We've watched men's lights flicker and go out after our bullets won a fairly lopsided battle against their internal organs. We've... er, also done other things involving guns, evil men, and the color gray. So we've seen a lot of the same things, is what we suppose we're saying. Depressing, right? No, not really. This is what PC gaming's super awesome, unendingly creative indie scene is for. On today's menu: a “roguelike shooter” with hints of Zelda from half the team that whipped up Super Meat Boy and a new spin on Minecraft that trades Legos for full-on sculpting.