After months (years?) of rumors and whispers, it's finally official: Bethesda just announced that it's developing "Elder Scrolls Online," an MMO version of its much-beloved role playing series. Just scanning the press release's subject line sent butterflies fluttering through my stomach: can Bethesda take its superb single player universe online successfully, or will this prove to be a proverbial arrow in the knee for the series?
Bethesda Softworks is sitting on cloud 9 following the launch of Fallout: New Vegas, which has earned record breaking sales for the publisher. There have been five million units of New Vegas shipped around the globe so far, including Xbox 360, PlayStation 3, and PC flavors, all of which have generated over $300 million in sales.
"We are delighted by the reception Fallout: New Vegas has received from fans around the world," said Vlatko Andonov, president of Bethesda Softworks. "Despite the large launch quantities for this title, we have already received substantial re-orders from our retail partners, underscoring the tremendous popularity of this highly entertaining game. We believe Fallout: New Vegas will be the 'must buy' title for gamers throughout the holiday season."
Strong sales aside, the New Vegas launch hasn't been all smooth sailing. Bethesda recently blogged that it was working on a patch to address "Xbox 360 save issues folks are reporting, along with a number of other issues," as well as a comprehensive patch for all three platforms (PC, Xbox 360, PS3). There's also "an incremental update for PC" that purportedly fixes "save corruption issues and problems with companions, as well as improve performance for Nvidia users and resolve some issues reported with Havok."