With Diablo III going through growing pains, perhaps you've found yourself going back to Skyrim to pick more pockets and to slay a few more dragons. The problem with Skyrim is that even though there's so much to do, it has a tendency to get repetitive, though continued updates and mods are helping to keep things fresh. The newest update, straight from Bethesda, adds a brand new element to Skyrim in the form of mounted combat.
After months (years?) of rumors and whispers, it's finally official: Bethesda just announced that it's developing "Elder Scrolls Online," an MMO version of its much-beloved role playing series. Just scanning the press release's subject line sent butterflies fluttering through my stomach: can Bethesda take its superb single player universe online successfully, or will this prove to be a proverbial arrow in the knee for the series?
Xbox 360 gamers will soon have reason to rediscover The Elder Scrolls V: Skyrim. Bethesda today announced plans to release a free title updated later this month that will integrate Kinect support, allowing gamers to yell out over 200 voice commands, including dragon shouts. From bartering to battling, the Kinect update adds a new dimension to Skyrim that previously didn't exist, and there will also be a handful of new functionality to go along with the voice commands, such as special map features, additional hotkey options, and the ability to sort items by name, weight, and value.
By now you've have had plenty of time to log significant hours into The Elder Scrolls V: Skyrim and may have even finished the main quest, but you've probably only scratched the surface of all there is to do. In case you were starting to lose motivation, Bethesda is working on a patch that, among other things, makes it much more satisfying to kill enemies.
Hey, Rest of the Gaming Industry, want to know how to support a PC game? Take a page (or a piece of mottled parchment or whatever they use around there) from Bethesda's book. For the low, low price of zero arms, legs, or firstborns (or dollars, we guess), you can now nab Skyrim's official mod toolset, a spiffy high resolution texture pack, and the Valve-created “Fall of the Space Core, Vol. 1” mod. It's an incredibly generous gesture, and one that – in hindsight – makes that ugly horse armor business from back in the day seem like some bizarrely specific bad dream. On that note, we're now off to create our first mod: Everything Armor. Mudcrabs, Silt Striders, children – the works. Also, we're bringing back Silt Striders, because there's no greener form of transportation than a giant horrifying bug creature.
So you chugged the blood of Aela the Huntress whe she was in werewolf form and now you too are on a bad Twilight trip, which was fun at first, but began to lose its charm when a bug prevented you from turning back into a human. D'oh! Well, there's good news for you. Skyrim 1.4 update is available on Steam and it will cure your constant beast mode, along with dozens of other bug fixes and quest glitches.
Three cheers to Bethesda, who finally rolled out a small patch for The Elder Scrolls V: Skyrim on the PC through Steam that shows big love for gamers rocking more than 2GB of RAM. The Skyrim 1.3.10 patch adds "support for 4-Gigabyte Tuning," otherwise known as Large Address Aware. Lack of LAA support made third-party mods like "4GB Skyrim" popular (as featured in PC Gamer's "Skyrim Mods: the 20 best so far").
Skyrim is a technical and artistic masterpiece, but you don’t need us to tell you that. The title is expected to pick up just about every game of the year award up for grabs in the next few months, but more importantly for Bethesda, the game also appears to have been a huge financial success as well. According to Valve’s Jason Holtman, Skyrim is the “fastest selling title in Steam’s history”. And just to be clear, Steam has quite a bit of history having launched officially all the way back in 2003.
Skyrim's got more adventure in one Mudcrab than most games have in their entire worlds, but that hasn't stopped some players from clamoring for a second absurdly heaping helping. Fortunately – equine fashion faux pas aside – Bethesda's DLC track record is more hit than miss. Skyrim, the developer assures, won't be bucking that trend.
We can't stop playing Skyrim. Well, except for when it forces us to stop -- for instance, with a show-stopping crash or, er, a physics-defying dragon. Bethesda's already patched its massively single-player RPG opus once (to mixed results), but it's not sheathing its bug-smashing mallet any time soon. That said -- much as we appreciate patch notes like “Fixed occasional issue where a guest would arrive to the player’s wedding dead” -- small tweaks to Bethesda's enormous game are hardly the only things we have to look forward to.