As we all know, the desire to wage war and blow your enemies to bloody confetti on a large scale is a perfectly natural human impulse. The only thing holding most people back? Money. Yep, nowadays, massive weapon payloads and small armies are prohibitively expensive, so what's an average, empty pocketed Joe (or Joette) like yourself supposed to do to satisfy your average dark, bestial bloodlusts? Battlefield Heroes? No, no. We know kittens who are grittier than that game. Fortunately, this is where Battlefield Play4Free comes in.
In a nutshell, the horrifically titled game mixes Battlefield Bad Company 2's weapon and class system with Battlefield 2's most popular maps, and then wraps it all up in a free-to-play browser-based package. A match made in heaven? Perhaps, depending on your tolerance for – you guessed it – microtransactions.
Now, if you'd rather not spend your hard-earned cash until the game becomes BattlefieldPlay4YourHouseAndYourSonsCollegeFundYouMonster, you'll have BFBC 2's XP system to keep you company. Same classes, same unlocks, etc. Meanwhile, microtransactions won't give deep-pocketed players too much of an edge. Rather, they'll offer slight tweaks and weapons that allow you to play your class differently – but not necessarily better.
If, however, you love BFBC 2 so much that you did, in fact, marry it and can no longer touch another game without tarnishing your holy matrimony, DICE has also announced VIP Map Pack 7. It's composed of four maps, two of which hail from the first Bad Company – all of which are completely free to PC players.
Seriously though, DICE, what's with all the presents? We definitely appreciate them, but is there something else at play here? Some kind of special occasion, maybe?
There’s an old saying that goes, “If you want anything done, you have to do it yourself.”
Well, it’s a lie. Doing stuff is hard. Don’t believe us? Then here’s an object lesson: E3 happened last week. Now, you have two choices. You could turn the Internet upside-down, scouring hundreds of blogs, RSS feeds, and tweets for every last crumb of the information you so crave, or you could just let us do it for you.
Huh? Oh, hey. Would you look at that? We already did it. And you didn’t even have to lift a finger. Well, okay, you’ll have to lift one, actually, in order to click past the break. That’s still a pretty good deal, though, we think. And hopefully, we’ll have Maximum PC’s brand new telepathy-based “read more” link tech up and running in time for next year’s E3. Fingers crossed. Unless you don’t want to lift them.
Battlefield Bad Company 2 may have suffered from one of the rockiest starts in recent memory, but that didn’t stop gamers from flocking to DICE’s latest frag-fest in droves. In fact, the overwhelming weight of millions of players is what crushed Bad Company 2’s servers to begin with.
"In the first 48 hours we had such a tremendous rush to multiplayer gameplay that our servers experienced overwhelming demand," said executive producer Karl Magnus Troedsson. "This is a testament to the massive response players have had worldwide for the extraordinary action experienced in the Battlefield sandbox."
Better still, if you’ve been waiting on the sidelines to dive in, the coast is now officially clear.
“DICE and EA have brought more servers online," he explained. "We now have enough capacity to handle all BFBC2 connections seamlessly and we continue to monitor online play daily."
Hey there, beleaguered Battlefield Bad Company 2 players. Feel like you’ve been tricked into paying to be part of an extended beta test? Well, sad to say, the storm’s not over yet. At 12 PST tonight, EA brought the servers down yet again for more maintenance. This comes, of course, after a weekend of more ups and downs than a botched entry of the Konami Code. But, if it’s any consolation, there is a silver lining to your sufferings.
“PC currently has more people playing and are in game servers than both the consoles,” said associate producer Gordon Van Dyke.
Don’t break out the confetti just yet, though. We’ve won the battle, sure, but we haven’t quite won the console war.
“The PC had more players than either console not more than both consoles combined,” Van Dyke added. “You'll need to work to beat both consoles’ combined effort.”
Still though, that’s certainly something. See, publishers? If you build it with PC gamers in mind, they will come. So learn from EA and DICE’s example – well, minus the server part, obviously. And speaking of servers, maybe Ubisoft might be willing to take a few pointers from DICE once it gets out of this DRM-heavy rebellious phase. We sure hope so, anyway.