In a blog post on Monday, AMD's Raja Koduri waxed nostalgic on Mantle and how it "revolutionized the industry's thinking on low-overhead/high-throughput graphics," among other things. But at the end of what reads like a reluctant death sentence, AMD told developers that if they're interested in Mantle 1.0's functionality, they should focus their attention on DirectX 12 or GLnext.
Maybe DirectX 12 is bound for Windows 7, after all
AMD Chief Gaming Scientist Richard Huddy made waves in the media when he said Windows 7 will not support DirectX 12. He made the comment in a matter-of-fact manner while speaking at the PDXLAN event, which was caught on video (and later pulled from YouTube). Whether or not that ends up being true remains to be seen, but as far as his comments go, AMD called them "speculative," adding that he "misspoke" on the topic.
Microsoft confirms that DirectX 12 will be included in the final release of Windows 10
In case you were wondering, Microsoft fully intends to bake DirectX 12 support into the final version of Windows 10 when it releases next year, the company confirmed in a DX developer blog post. Oh, and also in case you were wondering, Microsoft thinks "it's going to be awesome," which is much better than the company saying, "Meh, it's simply okay. Actually, it kind of sucks, but we're including it anyway."
DirectX 12 provides developers with lower level access to hardware
Microsoft unveiled details about its DirectX 12 API at the Game Developer Conference (GDC) today. According to Microsoft, its team of engineers redesigned the API with a focus on speed and efficiency. DX12 will enable richer scenes, more objects, and fully utilize modern GPU hardware. On top of it all, DX12 works across different types of Microsoft devices, including phones, tablets, laptops, desktops, and the Xbox One.
It's been nearly three and a half years since Microsoft last released a major version of its DirectX API, followed by a few point releases between then and now. However, if you feared DirectX was essentially done, you can sigh a breath of relief knowing that's not the case. As a new DirectX 12 (DX12) Twitter account exclaims, "Rumors of our demise have been greatly exaggerated...." Not only that, but DX12 is only two weeks away.
Oxide Games developer Dan Baker helped answer some questions we had about AMD’s new API. Oxide’s upcoming game, Star Swarm, will support Mantle out of the gate and the company has been very vocal about Mantle which it believes can help all gamers and also start a dialogue about the future of APIs on the PC.
The much-anticipated Mantle API is ready at long last for its official launch, with an onslaught of drivers and patches enabling low-level API going live yesterday. Those looking to get their hands dirty with Mantle will need to install the Catalyst 14.1 beta drivers which can be downloaded over the next few days from AMD's official website.
AMD has been promising big things from its Mantle graphics API, not the least of which is that its flagship GPU will "ridicule" Nvidia's GeForce Titan in Battlefield 4 in terms of performance. As opposed to high level APIs like OpenGL and Direct3D that operate on many different devices, Mantle is a low level API focused on AMD's Graphics Core Next (GCN) architecture. There's potential to do some great things with Mantle, and that has developers excited.
An executive working for Advanced Micro Devices (AMD) doesn't believe DirectX 12 will ever see the light of day. His name is Roy Taylor and he's the Vice President of Global Channel Sales for the Sunnyvale chip designer that's very much involved in PC graphics hardware and software. AMD is on the front lines, so to speak, so it's interesting to hear someone from the company say that DirectX is dead in the water.
When Dropbox announced its “get link” file-sharing feature a couple of months back, a number of tech news outlets, including this one, were quick to report on it. Some of these reports, though, focused more on how the feature could make Dropbox popular among Internet pirates. The cloud storage service responded by saying it employs “a number of measures to ensure that our sharing feature is not misused.” If anyone still had any doubts over its intentions, the company laid them to rest on Monday when it blocked (read: killed) Boxopus, a service for downloading torrent files directly to Dropbox, from accessing its API owing to piracy concerns.