DirectX 12 provides developers with lower level access to hardware
Microsoft unveiled details about its DirectX 12 API at the Game Developer Conference (GDC) today. According to Microsoft, its team of engineers redesigned the API with a focus on speed and efficiency. DX12 will enable richer scenes, more objects, and fully utilize modern GPU hardware. On top of it all, DX12 works across different types of Microsoft devices, including phones, tablets, laptops, desktops, and the Xbox One.
It's been nearly three and a half years since Microsoft last released a major version of its DirectX API, followed by a few point releases between then and now. However, if you feared DirectX was essentially done, you can sigh a breath of relief knowing that's not the case. As a new DirectX 12 (DX12) Twitter account exclaims, "Rumors of our demise have been greatly exaggerated...." Not only that, but DX12 is only two weeks away.
Oxide Games developer Dan Baker helped answer some questions we had about AMD’s new API. Oxide’s upcoming game, Star Swarm, will support Mantle out of the gate and the company has been very vocal about Mantle which it believes can help all gamers and also start a dialogue about the future of APIs on the PC.
The much-anticipated Mantle API is ready at long last for its official launch, with an onslaught of drivers and patches enabling low-level API going live yesterday. Those looking to get their hands dirty with Mantle will need to install the Catalyst 14.1 beta drivers which can be downloaded over the next few days from AMD's official website.
AMD has been promising big things from its Mantle graphics API, not the least of which is that its flagship GPU will "ridicule" Nvidia's GeForce Titan in Battlefield 4 in terms of performance. As opposed to high level APIs like OpenGL and Direct3D that operate on many different devices, Mantle is a low level API focused on AMD's Graphics Core Next (GCN) architecture. There's potential to do some great things with Mantle, and that has developers excited.
An executive working for Advanced Micro Devices (AMD) doesn't believe DirectX 12 will ever see the light of day. His name is Roy Taylor and he's the Vice President of Global Channel Sales for the Sunnyvale chip designer that's very much involved in PC graphics hardware and software. AMD is on the front lines, so to speak, so it's interesting to hear someone from the company say that DirectX is dead in the water.
When Dropbox announced its “get link” file-sharing feature a couple of months back, a number of tech news outlets, including this one, were quick to report on it. Some of these reports, though, focused more on how the feature could make Dropbox popular among Internet pirates. The cloud storage service responded by saying it employs “a number of measures to ensure that our sharing feature is not misused.” If anyone still had any doubts over its intentions, the company laid them to rest on Monday when it blocked (read: killed) Boxopus, a service for downloading torrent files directly to Dropbox, from accessing its API owing to piracy concerns.
We’ve recommended Dropbox to our readers more times than we can count, but with good reason. Recent security issues aside, its still the best file storage / sharing service in town, and that doesn’t appear to be changing anytime soon. Dropbox has always had a very robust and flexible set of third party API’s, but on Friday the company announced these would be expanding to offer not just more flexibility, but improved security as well.
What does this mean for your average Dropbox user? Join us after the jump to find out.
One of the missing pieces of Google+ for many users has been third-party tools, and those can't happen without official APIs. Today, Google has finally taken the first steps toward full developer API access. The public data API allows access to all the publicly available data on Google’s social network. It’s a welcome move from a developer’s point of view, but there are many features not included in this release.
Maximum PC's blunt no-BS review policy may lead some folks to believe that we're a bunch of hardassed curmudgeons, but actually, we're big softies sometimes. We love cuddling up with a nice, warm graphics card, for example (assuming the proper cooling systems are in place, of course). And everyone enjoys a good open-source project. OpenGL combines the best of both worlds; awesome graphics backed by open-source standards. Today, the Khronos Group, the nonprofit organization in charge of OpenGL, gave the platform a boost with the release of the OpenGL 4.2 standard.