Posted 03/05/09 at 02:49:23 AM by Nathan Grayson

Developer Creative Assembly’s new-er RTS, Stormrise, isn’t a simple, no-strings-attached type of girl like its sister franchise-in-arms, Total War. No sir – while Total War only aims to please (and succeeds, by the look of things), Stormrise won’t relinquish the key to its post-apocalyptic chastity belt without a little wining and dining first. However, whereas Windows XP’s reliable charms might’ve brought the princess back to your castle back in middle school, Stormrise wants – nay, needs – more.
And that’s where Vista comes in.
"Stormrise has been designed for DirectX 10 and Vista only right from the start," said Stormrise lead designer Artem Kulakov."Vista only. DX10 only. No fallback option. We have never suggested this or hinted at it, so it shouldn't be a surprise."
But why bet the success of a new franchise on a pie-in-the-sky setup that only 25% of PC gamers can even access? Short answer: consoles.
"DX10 has offered a lot of advantages over DX9," Kulakov added. "First of all, DirectX 10 allowed us to simplify the rendering engine. It matches capabilities of next generation consoles better than DX9, which is important for us considering that Stormrise is a multi-platform title. We had fewer driver-specific compatibility issues with Stormrise compare to our previous games released with DX9."
Person-with-bad-idea-during-a-recession-says-what? Consoles and RTSes (especially those of the obscure, generically titled variety) are notorious for their inability to play nice together. Really, it's like putting all of your eggs in one basket with a gaping hole in the bottom; the expected outcome is as clear as day, so why even do it?
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